Player Matchup

Sylvanus
Sylvanus
NervyK
Sylvanus
Level 66
God Stats
2W - 1L
1,439 SR
Queue Stats
143W - 137L
1,635 Elo+
Solo
Gilgamesh
Gilgamesh
ShirtlessWonder
Gilgamesh
Level 155
God Stats
2W - 0L
1,666 SR
Queue Stats
65W - 35L
1,762 Elo+
Party 1
Zhong Kui
Zhong Kui
biggrillin
Zhong Kui
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,588 Elo+
Party 1
Ares
Ares
overkilla
Ares
Level 148
God Stats
2W - 0L
1,750 SR
Queue Stats
60W - 33L
1,735 Elo+
Party 1
Ymir
Ymir
torchlink5
Ymir
Level 107
God Stats
3W - 0L
1,892 SR
Queue Stats
127W - 107L
1,617 Elo+
Party 1
Team Averages
Level 123
1,649 SR
1,668 Elo+

VS

Team Averages
Level 155
1,595 SR
1,595 Elo+
Hel
Hel
DeityEquinox
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FairyKing68
Merlin
Level 155
God Stats
5W - 3L
1,715 SR
Queue Stats
165W - 123L
1,630 Elo+
Solo
Pele
Pele
Jhorky
Pele
Level 160
God Stats
1W - 1L
1,625 SR
Queue Stats
175W - 109L
1,649 Elo+
Party 2
Da Ji
Da Ji
nayeons_aSS
Da Ji
Level 159
God Stats
0W - 3L
1,534 SR
Queue Stats
9W - 7L
1,607 Elo+
Party 2
Heimdallr
Heimdallr
sealzman
Heimdallr
Level 153
God Stats
2W - 3L
1,603 SR
Queue Stats
191W - 175L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NervyK
Sylvanus
19
7 / 4 / 13
11,521
720
13,363
22,964
23,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
ShirtlessWonder
Gilgamesh
20
5 / 2 / 16
11,726
733
20,501
20,586
18,041
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
biggrillin
Zhong Kui
20
6 / 5 / 11
12,264
767
17,425
20,098
21,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
17
3 / 6 / 9
11,333
708
11,164
24,043
25,438
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 4 / 16
11,630
727
6,375
27,024
26,908
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 11
10,135
633
14,184
15,560
10,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
20
4 / 4 / 15
12,551
784
36,180
15,759
7,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Jhorky
Pele
17
1 / 7 / 11
10,379
649
9,497
21,723
27,569
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 4 / 6
10,136
634
8,290
12,107
10,898
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Heimdallr
sealzman
Heimdallr
20
10 / 3 / 9
14,056
879
21,245
13,848
6,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
72
24
Kills
20
21
Deaths
24
65
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
6
11
1.08
L
Merlin
4
4
15
2.88
L
Pele
Jhorky
Pele
1
7
11
0.93
W
Sylvanus
NervyK
Sylvanus
7
4
13
3.38
W
Gilgamesh
ShirtlessWonder
Gilgamesh
5
2
16
6.5
W
Zhong Kui
biggrillin
Zhong Kui
6
5
11
2.3
L
4
4
6
1.75
W
Ares
3
6
9
1.25
L
Heimdallr
sealzman
Heimdallr
10
3
9
4.83
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,828
Damage
89,396
114,715
Taken
78,997
115,857
Mitigated
63,530
43,978
Healing
33,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,184
757
12,273
6,399
15,560
10,560
388
10,846
4,714
23,108
0
L
Merlin
36,180
2,415
1,674
3,526
15,759
7,865
1,034
9,790
5,969
79,644
0
L
Pele
Jhorky
Pele
9,497
1,432
3,739
3,626
21,723
27,569
473
10,334
11,389
0
16,100
W
Sylvanus
NervyK
Sylvanus
13,363
3,641
19,308
9,579
22,964
23,801
1,849
11,641
11,323
29,978
0
W
Gilgamesh
ShirtlessWonder
Gilgamesh
20,501
3,777
0
3,066
20,586
18,041
1,064
9,661
10,925
0
33,187
W
Zhong Kui
biggrillin
Zhong Kui
17,425
2,542
0
2,608
20,098
21,669
3,315
8,035
12,063
60,737
0
L
8,290
1,567
171
1,058
12,107
10,898
350
8,444
3,663
0
8,900
W
Ares
11,164
232
0
2,371
24,043
25,438
93
8,194
15,849
13,022
0
L
Heimdallr
sealzman
Heimdallr
21,245
11,791
315
731
13,848
6,638
2,425
8,913
4,935
0
35,899
W
6,375
1,409
4,174
2,872
27,024
26,908
693
12,833
14,191
17,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,474
Gold Earned
57,257
168
Minions Killed
173
0
Camps Cleared
0
1,371,483
Distance Traveled
1,317,678
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,135
633
25
2
0
266,306
0
L
Merlin
12,551
784
82
5
0
265,028
1
L
Pele
10,379
649
11
1
0
263,821
1
W
Sylvanus
11,521
720
30
2
0
244,421
0
W
Gilgamesh
11,726
733
22
1
0
293,728
0
W
Zhong Kui
12,264
767
90
6
0
272,025
2
L
Da Ji
10,136
634
3
0
0
274,272
0
W
Ares
11,333
708
2
0
0
302,101
1
L
Heimdallr
14,056
879
52
3
0
248,251
2
W
Ymir
11,630
727
24
2
0
259,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role