Player Matchup

Nu Wa
Nu Wa
Chernodaddy
Nu Wa
Level 15
God Stats
18W - 8L
1,359 SR
Queue Stats
506W - 465L
1,394 Elo+
Party 1
Loki
Loki
MolarBox63396
Loki
Level 126
God Stats
38W - 30L
1,641 SR
Queue Stats
198W - 149L
1,660 Elo+
Party 1
Danzaburou
Danzaburou
reiivaj
Danzaburou
Level 34
God Stats
58W - 32L
1,590 SR
Queue Stats
118W - 72L
1,530 Elo+
Party 3
Horus
Horus
warfidenblack
Horus
Level 61
God Stats
49W - 34L
1,615 SR
Queue Stats
243W - 214L
1,496 Elo+
Party 3
Gilgamesh
Gilgamesh
xxRoQxx
Gilgamesh
Level 121
God Stats
7W - 4L
1,695 SR
Queue Stats
74W - 75L
1,524 Elo+
Party 1
Team Averages
Level 71
1,580 SR
1,521 Elo+

VS

Team Averages
Level 51
1,617 SR
1,612 Elo+
Fenrir
Fenrir
GankMeHarderBaby
Fenrir
Level 44
God Stats
6W - 2L
1,857 SR
Queue Stats
277W - 187L
1,685 Elo+
Party 2
Athena
Athena
TheAbuser38
Athena
Level 65
God Stats
16W - 11L
1,608 SR
Queue Stats
247W - 235L
1,522 Elo+
Party 4
Artemis
Artemis
TheGunnyBuns
Artemis
Level 56
God Stats
19W - 14L
1,705 SR
Queue Stats
160W - 104L
1,701 Elo+
Party 2
Hades
Hades
TpS-KillSwitch
Hades
Level 27
God Stats
0W - 2L
1,231 SR
Queue Stats
67W - 54L
1,492 Elo+
Party 4
Janus
Janus
expeditionstudio
Janus
Level 61
God Stats
53W - 41L
1,684 SR
Queue Stats
227W - 180L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 14
13,795
575
22,079
17,905
6,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 6 / 10
15,167
632
21,058
19,823
17,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
reiivaj
Danzaburou
20
11 / 2 / 11
16,220
676
15,025
17,982
7,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 4 / 15
12,537
522
13,374
23,599
15,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gilgamesh
xxRoQxx
Gilgamesh
17
4 / 9 / 10
12,301
513
16,026
23,447
11,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 9
14,285
595
21,569
28,040
31,140
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
17
4 / 8 / 9
11,638
485
11,639
22,888
25,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
TheGunnyBuns
Artemis
17
3 / 9 / 5
10,994
458
12,119
19,694
6,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 10 / 8
10,119
422
12,424
20,783
12,421
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 9 / 8
12,955
540
15,422
15,759
5,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
67
40
Kills
28
28
Deaths
40
60
Assists
39
Player
Kills
Deaths
Assists
KDA
W
7
7
14
2
L
10
4
9
3.63
W
12
6
10
2.83
L
Athena
4
8
9
1.06
L
Artemis
TheGunnyBuns
Artemis
3
9
5
0.61
L
3
10
8
0.7
L
8
9
8
1.33
W
Danzaburou
reiivaj
Danzaburou
11
2
11
8.25
W
6
4
15
3.38
W
Gilgamesh
xxRoQxx
Gilgamesh
4
9
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,562
Damage
73,173
102,756
Taken
107,164
59,374
Mitigated
81,410
28,771
Healing
19,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,079
7,071
194
2,976
17,905
6,873
1,281
10,020
7,885
71,510
0
L
21,569
8,474
0
7,252
28,040
31,140
706
5,258
22,536
0
117,823
W
21,058
6,230
0
3,554
19,823
17,777
0
8,430
11,393
11
102,317
L
Athena
11,639
1,706
0
1,596
22,888
25,631
0
4,237
18,398
35,218
0
L
Artemis
TheGunnyBuns
Artemis
12,119
6,407
0
5,034
19,694
6,304
329
3,007
16,531
0
66,377
L
12,424
852
255
4,054
20,783
12,421
294
4,425
16,114
38,780
0
L
15,422
1,075
183
1,266
15,759
5,914
69
4,143
11,506
84,783
0
W
Danzaburou
reiivaj
Danzaburou
15,025
8,622
465
8,316
17,982
7,489
9,557
4,371
13,611
0
116,591
W
13,374
6,321
1,430
7,876
23,599
15,915
735
9,856
13,743
0
58,124
W
Gilgamesh
xxRoQxx
Gilgamesh
16,026
3,317
0
3,960
23,447
11,320
230
9,738
13,709
0
67,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,020
Gold Earned
59,991
590
Minions Killed
547
0
Camps Cleared
0
2,102,077
Distance Traveled
1,992,592
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,795
575
99
4
0
395,877
1
L
Fenrir
14,285
595
168
7
0
452,282
1
W
Loki
15,167
632
159
7
0
454,666
1
L
Athena
11,638
485
62
3
0
436,878
0
L
Artemis
10,994
458
93
4
0
370,755
1
L
Hades
10,119
422
53
2
0
332,255
0
L
Janus
12,955
540
171
7
0
400,422
3
W
Danzaburou
16,220
676
165
7
0
416,895
4
W
Horus
12,537
522
61
3
0
399,169
2
W
Gilgamesh
12,301
513
106
4
0
435,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role