Player Matchup

Chaac
Chaac
G_m0nk3y8969
Chaac
Level 138
God Stats
3W - 1L
1,424 SR
Queue Stats
88W - 95L
1,456 Elo+
Solo
Danzaburou
Danzaburou
RickityyCricket
Danzaburou
Level 132
God Stats
1W - 0L
1,507 SR
Queue Stats
62W - 60L
1,475 Elo+
Solo
Terra
Terra
Suprxme5x3
Terra
Level 65
God Stats
2W - 1L
1,682 SR
Queue Stats
13W - 3L
1,809 Elo+
Party 1
Ymir
Ymir
VenomousToad
Ymir
Level 53
God Stats
2W - 7L
1,302 SR
Queue Stats
286W - 357L
1,435 Elo+
Solo
Tiamat
Tiamat
Yournotlikethat
Tiamat
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,441 Elo+
Party 1
Team Averages
Level 92
1,483 SR
1,523 Elo+

VS

Team Averages
Level 92
1,421 SR
1,425 Elo+
Cernunnos
Cernunnos
DiaboIic
Cernunnos
Level 66
God Stats
36W - 34L
1,512 SR
Queue Stats
496W - 533L
1,400 Elo+
Solo
Kuzenbo
Kuzenbo
QSM RAMPAGE
Kuzenbo
Level 128
God Stats
2W - 2L
1,274 SR
Queue Stats
465W - 511L
1,447 Elo+
Party 2
Thanatos
Thanatos
QSM THUNDER
Thanatos
Level 103
God Stats
5W - 6L
1,282 SR
Queue Stats
411W - 465L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
aldotyme77
Sun Wukong
Level 84
God Stats
30W - 22L
1,465 SR
Queue Stats
1,084W - 1,031L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
vivaAMLO1
Baron Samedi
Level 77
God Stats
3W - 3L
1,572 SR
Queue Stats
330W - 343L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
9,523
501
17,668
19,021
9,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
RickityyCricket
Danzaburou
19
6 / 0 / 3
12,313
648
10,653
10,533
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Terra
17
7 / 1 / 3
10,989
578
8,861
14,284
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
3 / 3 / 5
9,716
511
4,907
13,417
11,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 5 / 3
9,377
494
10,932
12,179
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DiaboIic
Cernunnos
18
3 / 1 / 0
9,909
522
7,445
11,704
4,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
QSM RAMPAGE
Kuzenbo
11
0 / 7 / 3
7,358
387
4,463
23,815
18,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
QSM THUNDER
Thanatos
12
1 / 2 / 2
7,840
413
4,986
11,031
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
aldotyme77
Sun Wukong
16
6 / 4 / 0
10,268
540
10,495
15,751
8,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
vivaAMLO1
Baron Samedi
14
2 / 8 / 1
8,780
462
13,436
16,159
7,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
22
Kills
12
12
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DiaboIic
Cernunnos
3
1
0
3
W
4
3
7
2.5
L
Kuzenbo
QSM RAMPAGE
Kuzenbo
0
7
3
0.21
L
Thanatos
QSM THUNDER
Thanatos
1
2
2
1
W
Danzaburou
RickityyCricket
Danzaburou
6
0
3
7.5
W
Terra
7
1
3
8.5
W
3
3
5
1.83
W
2
5
3
0.7
L
Sun Wukong
aldotyme77
Sun Wukong
6
4
0
1.5
L
Baron Samedi
vivaAMLO1
Baron Samedi
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,021
Damage
40,825
69,434
Taken
78,460
41,444
Mitigated
42,907
35,942
Healing
29,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DiaboIic
Cernunnos
7,445
3,317
0
8,073
11,704
4,789
0
1,720
9,984
0
83,611
W
17,668
4,853
0
11,867
19,021
9,611
1,176
7,524
11,253
0
63,784
L
Kuzenbo
QSM RAMPAGE
Kuzenbo
4,463
2,121
684
6,572
23,815
18,085
614
5,120
18,626
14,413
0
L
Thanatos
QSM THUNDER
Thanatos
4,986
2,016
0
5,399
11,031
4,340
655
2,533
8,398
0
39,117
W
Danzaburou
RickityyCricket
Danzaburou
10,653
5,350
0
7,543
10,533
4,733
3,959
2,789
7,470
0
86,350
W
Terra
8,861
1,814
2,242
6,310
14,284
8,278
540
2,522
11,660
57,643
5,715
W
4,907
980
0
3,988
13,417
11,377
681
4,290
9,004
45,402
0
W
10,932
1,432
116
3,876
12,179
7,445
471
31
12,148
44,664
0
L
Sun Wukong
aldotyme77
Sun Wukong
10,495
2,040
0
3,037
15,751
8,531
0
10,191
4,998
0
52,770
L
Baron Samedi
vivaAMLO1
Baron Samedi
13,436
2,173
1,016
5,204
16,159
7,162
461
4,217
11,942
54,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,918
Gold Earned
44,155
536
Minions Killed
423
0
Camps Cleared
0
1,738,876
Distance Traveled
1,549,597
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,909
522
142
7
0
327,192
0
W
Chaac
9,523
501
88
5
0
379,031
3
L
Kuzenbo
7,358
387
13
1
0
283,597
1
L
Thanatos
7,840
413
70
4
0
352,498
0
W
Danzaburou
12,313
648
178
9
0
362,597
2
W
Terra
10,989
578
121
6
0
383,429
1
W
Ymir
9,716
511
70
4
0
310,033
1
W
Tiamat
9,377
494
79
4
0
303,786
1
L
Sun Wukong
10,268
540
93
5
0
277,760
3
L
Baron Samedi
8,780
462
105
6
0
308,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role