Player Matchup

Danzaburou
Danzaburou
BxFF NA
Danzaburou
Level 17
God Stats
5W - 4L
1,577 SR
Queue Stats
113W - 110L
1,521 Elo+
Party 2
Artio
Artio
DMPERKYPOO
Artio
Level 47
God Stats
13W - 18L
1,770 SR
Queue Stats
85W - 82L
1,538 Elo+
Party 2
Thanatos
Thanatos
GankstaDrip
Thanatos
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 45L
1,741 Elo+
Party 3
Neith
Neith
XFruitLoopNinja
Neith
Level 36
God Stats
3W - 5L
1,613 SR
Queue Stats
3W - 5L
1,741 Elo+
Party 3
Ymir
Ymir
iGxnny
Ymir
Level 105
God Stats
3W - 5L
1,457 SR
Queue Stats
195W - 194L
1,458 Elo+
Party 2
Team Averages
Level 54
1,584 SR
1,600 Elo+

VS

Team Averages
Level 85
1,508 SR
1,451 Elo+
Cerberus
Cerberus
A Hotspur
Cerberus
Level 129
God Stats
10W - 9L
1,485 SR
Queue Stats
435W - 419L
1,523 Elo+
Party 4
Ra
Ra
BiIl Murray
Ra
Level 127
God Stats
6W - 12L
1,486 SR
Queue Stats
318W - 344L
1,401 Elo+
Party 1
Terra
Terra
JungleXJimmy
Terra
Level 119
God Stats
16W - 16L
1,555 SR
Queue Stats
340W - 355L
1,454 Elo+
Party 1
Artemis
Artemis
Skol_vikings1
Artemis
Level 21
God Stats
49W - 53L
1,514 SR
Queue Stats
130W - 150L
1,459 Elo+
Party 1
Mercury
Mercury
Z Bakasura Z
Mercury
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 134L
1,417 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BxFF NA
Danzaburou
11
4 / 1 / 3
6,571
657
3,537
4,481
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
8
0 / 0 / 8
5,319
532
2,663
7,047
2,478
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
GankstaDrip
Thanatos
11
9 / 2 / 3
7,130
713
7,657
8,292
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 0 / 6
4,960
496
4,360
2,663
681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
iGxnny
Ymir
12
3 / 1 / 2
6,746
675
6,797
8,596
3,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
A Hotspur
Cerberus
7
0 / 4 / 0
4,724
472
3,712
9,324
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
2 / 3 / 1
6,113
611
5,280
3,839
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 3 / 1
6,729
673
5,539
9,348
4,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
7
0 / 5 / 0
4,435
444
2,392
6,448
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Z Bakasura Z
Mercury
11
1 / 2 / 1
6,311
631
1,557
6,094
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
17
Kills
4
4
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
A Hotspur
Cerberus
0
4
0
0
L
2
3
1
0.83
W
Danzaburou
BxFF NA
Danzaburou
4
1
3
5.5
W
Artio
0
0
8
4
W
Thanatos
GankstaDrip
Thanatos
9
2
3
5.25
L
1
3
1
0.5
L
Artemis
0
5
0
0
W
1
0
6
4
L
Mercury
Z Bakasura Z
Mercury
1
2
1
0.75
W
Ymir
iGxnny
Ymir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,014
Damage
18,480
31,079
Taken
35,053
10,862
Mitigated
12,369
15,698
Healing
5,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
A Hotspur
Cerberus
3,712
491
0
2,474
9,324
3,651
0
1,911
7,413
11,182
0
L
5,280
508
24
666
3,839
1,169
228
813
3,026
29,791
0
W
Danzaburou
BxFF NA
Danzaburou
3,537
1,457
0
1,880
4,481
1,350
998
2,190
2,135
0
28,436
W
Artio
2,663
557
0
2,552
7,047
2,478
140
2,533
4,494
11,920
0
W
Thanatos
GankstaDrip
Thanatos
7,657
2,595
0
7,469
8,292
2,791
0
2,512
5,684
0
32,958
L
5,539
770
117
860
9,348
4,403
0
5,837
3,511
33,279
0
L
Artemis
2,392
798
123
1,246
6,448
1,253
228
333
6,115
0
16,735
W
4,360
1,747
0
536
2,663
681
602
1,182
1,443
0
15,857
L
Mercury
Z Bakasura Z
Mercury
1,557
406
0
385
6,094
1,893
0
566
5,528
0
40,604
W
Ymir
iGxnny
Ymir
6,797
2,065
0
3,261
8,596
3,562
0
5,758
2,792
38,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
28,312
260
Minions Killed
278
0
Camps Cleared
0
1,005,171
Distance Traveled
917,310
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,724
472
14
1
0
167,149
2
L
Ra
6,113
611
63
6
0
178,700
2
W
Danzaburou
6,571
657
54
5
0
187,248
1
W
Artio
5,319
532
23
2
0
234,160
0
W
Thanatos
7,130
713
73
7
0
216,177
0
L
Terra
6,729
673
94
9
0
198,432
3
L
Artemis
4,435
444
26
3
0
144,180
1
W
Neith
4,960
496
29
3
0
182,896
0
L
Mercury
6,311
631
81
8
0
228,849
0
W
Ymir
6,746
675
81
8
0
184,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role