Player Matchup

Nemesis
Nemesis
Corkerman
Nemesis
Level 142
God Stats
3W - 2L
1,724 SR
Queue Stats
407W - 327L
1,615 Elo+
Party 1
Raijin
Raijin
Deev64
Raijin
Level 121
God Stats
7W - 11L
1,360 SR
Queue Stats
312W - 236L
1,620 Elo+
Party 1
Vamana
Vamana
MxB Solder
Vamana
Level 54
God Stats
11W - 13L
1,400 SR
Queue Stats
219W - 322L
1,330 Elo+
Party 3
Cerberus
Cerberus
Rengade50
Cerberus
Level 49
God Stats
5W - 9L
1,439 SR
Queue Stats
225W - 176L
1,619 Elo+
Party 1
Neith
Neith
ToxxicaPsycho
Neith
Level 24
God Stats
54W - 65L
1,383 SR
Queue Stats
162W - 250L
1,337 Elo+
Party 3
Team Averages
Level 78
1,461 SR
1,504 Elo+

VS

Team Averages
Level 56
1,480 SR
1,473 Elo+
Skadi
Skadi
Ayylwow
Skadi
Level 108
God Stats
0W - 2L
1,465 SR
Queue Stats
7W - 4L
1,542 Elo+
Party 4
Nox
Nox
EmpressSinSRB
Nox
Level 39
God Stats
3W - 6L
1,391 SR
Queue Stats
146W - 171L
1,464 Elo+
Party 2
Anubis
Anubis
GODZMODE10
Anubis
Level 69
God Stats
14W - 11L
1,521 SR
Queue Stats
556W - 698L
1,403 Elo+
Solo
Bacchus
Bacchus
KEVINICE18
Bacchus
Level 42
God Stats
8W - 5L
1,465 SR
Queue Stats
80W - 70L
1,452 Elo+
Party 4
Arachne
Arachne
d3adlykansas
Arachne
Level 24
God Stats
17W - 16L
1,559 SR
Queue Stats
27W - 26L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Corkerman
Nemesis
9
4 / 0 / 1
5,195
649
2,550
4,666
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Raijin
Deev64
Raijin
9
4 / 0 / 1
5,398
675
2,958
2,745
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
MxB Solder
Vamana
8
1 / 2 / 1
4,760
595
2,681
5,618
1,847
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Rengade50
Cerberus
6
1 / 0 / 2
4,291
536
787
4,776
1,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 2 / 3
3,970
496
950
2,770
554
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ayylwow
Skadi
7
2 / 1 / 0
4,584
573
2,823
3,114
742
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
0 / 4 / 0
3,856
482
1,392
4,065
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
GODZMODE10
Anubis
8
2 / 2 / 0
4,740
593
3,210
4,687
1,999
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Bacchus
KEVINICE18
Bacchus
6
0 / 2 / 2
4,148
519
1,337
4,644
2,816
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
d3adlykansas
Arachne
6
0 / 2 / 0
3,841
480
1,004
3,808
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
4
4
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
Ayylwow
Skadi
2
1
0
2
W
Nemesis
Corkerman
Nemesis
4
0
1
4.5
W
Raijin
Deev64
Raijin
4
0
1
4.5
L
0
4
0
0
L
Anubis
GODZMODE10
Anubis
2
2
0
1
L
Bacchus
KEVINICE18
Bacchus
0
2
2
0.5
W
Vamana
MxB Solder
Vamana
1
2
1
0.75
W
Cerberus
Rengade50
Cerberus
1
0
2
2
W
0
2
3
0.75
L
Arachne
d3adlykansas
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,926
Damage
9,766
20,575
Taken
20,318
6,274
Mitigated
7,985
6,968
Healing
6,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Ayylwow
Skadi
2,823
1,392
0
1,496
3,114
742
173
593
2,465
0
21,001
W
Nemesis
Corkerman
Nemesis
2,550
1,138
0
2,403
4,666
1,477
0
394
4,234
0
21,345
W
Raijin
Deev64
Raijin
2,958
374
0
968
2,745
736
0
616
2,045
24,571
0
L
1,392
46
0
725
4,065
1,242
0
1,800
2,105
13,586
0
L
Anubis
GODZMODE10
Anubis
3,210
228
0
1,810
4,687
1,999
0
0
4,687
22,487
0
L
Bacchus
KEVINICE18
Bacchus
1,337
279
40
871
4,644
2,816
0
601
4,043
7,700
0
W
Vamana
MxB Solder
Vamana
2,681
1,467
0
1,025
5,618
1,847
26
2,982
2,636
0
20,779
W
Cerberus
Rengade50
Cerberus
787
93
0
1,930
4,776
1,660
0
867
3,891
14,227
0
W
950
144
184
458
2,770
554
0
936
1,830
0
9,335
L
Arachne
d3adlykansas
Arachne
1,004
626
0
1,071
3,808
1,186
0
495
3,273
0
13,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,614
Gold Earned
21,169
222
Minions Killed
163
0
Camps Cleared
0
751,459
Distance Traveled
637,902
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,584
573
44
6
0
122,744
1
W
Nemesis
5,195
649
62
8
0
178,867
1
W
Raijin
5,398
675
57
7
0
146,310
2
L
Nox
3,856
482
30
4
0
130,810
3
L
Anubis
4,740
593
49
6
0
110,480
0
L
Bacchus
4,148
519
7
1
0
150,753
1
W
Vamana
4,760
595
47
6
0
162,200
1
W
Cerberus
4,291
536
30
4
0
138,854
1
W
Neith
3,970
496
26
3
0
125,228
0
L
Arachne
3,841
480
33
4
0
123,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role