Player Matchup

Thoth
Thoth
CampHalfBlood7
Thoth
Level 14
God Stats
5W - 2L
1,894 SR
Queue Stats
55W - 22L
1,626 Elo+
Party 2
Yemoja
Yemoja
HiImRussingan
Yemoja
Level 11
God Stats
2W - 1L
1,778 SR
Queue Stats
26W - 19L
1,848 Elo+
Party 1
Heimdallr
Heimdallr
Lanshot
Heimdallr
Level 154
God Stats
2W - 1L
1,664 SR
Queue Stats
97W - 73L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
MacacuPreto2020
Cthulhu
Level 109
God Stats
7W - 9L
1,430 SR
Queue Stats
697W - 657L
1,533 Elo+
Party 2
Awilix
Awilix
Piper_Mclean7
Awilix
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 22L
1,177 Elo+
Party 2
Team Averages
Level 58
1,653 SR
1,558 Elo+

VS

Team Averages
Level 20
1,544 SR
1,467 Elo+
Arachne
Arachne
AsionnN
Arachne
Level 29
God Stats
4W - 5L
1,553 SR
Queue Stats
15W - 13L
1,509 Elo+
Solo
Raijin
Raijin
Hjaiss
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,623 Elo+
Solo
Hercules
Hercules
Yentero
Hercules
Level 29
God Stats
1W - 2L
1,665 SR
Queue Stats
30W - 23L
1,608 Elo+
Solo
Olorun
Olorun
franciscogalan
Olorun
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
105W - 119L
1,298 Elo+
Party 3
Ares
Ares
sarnap
Ares
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 6L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,593
733
1,559
2,373
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 2
5,063
563
2,208
3,298
995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Lanshot
Heimdallr
9
2 / 3 / 1
5,419
602
5,474
6,285
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 0
5,958
662
3,047
4,878
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 1 / 2
5,841
649
3,985
5,766
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AsionnN
Arachne
8
3 / 1 / 0
5,161
573
1,658
3,856
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Hjaiss
Raijin
6
0 / 3 / 0
4,081
453
712
3,209
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
Yentero
Hercules
9
0 / 1 / 1
4,826
536
2,140
6,176
3,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 3 / 1
4,688
521
2,351
5,865
1,642
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
sarnap
Ares
7
1 / 2 / 3
4,777
531
2,963
6,441
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
6
6
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
AsionnN
Arachne
3
1
0
3
W
3
1
1
3.5
W
0
1
2
1
L
Raijin
Hjaiss
Raijin
0
3
0
0
W
Heimdallr
Lanshot
Heimdallr
2
3
1
0.83
W
1
0
0
1
W
4
1
2
5
L
Hercules
Yentero
Hercules
0
1
1
0.5
L
2
3
1
0.83
L
Ares
sarnap
Ares
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,273
Damage
9,824
22,600
Taken
25,547
7,765
Mitigated
10,115
7,144
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AsionnN
Arachne
1,658
958
0
1,226
3,856
1,316
0
521
3,261
0
17,575
W
1,559
0
0
672
2,373
559
0
398
1,829
35,671
0
W
2,208
753
854
144
3,298
995
324
1,781
1,517
9,598
0
L
Raijin
Hjaiss
Raijin
712
63
0
806
3,209
743
0
774
2,245
12,513
0
W
Heimdallr
Lanshot
Heimdallr
5,474
3,138
0
1,099
6,285
1,956
261
3,379
2,906
0
29,238
W
3,047
397
0
2,321
4,878
2,327
0
0
4,643
31,966
0
W
3,985
1,734
0
2,054
5,766
1,928
0
296
5,419
0
29,533
L
Hercules
Yentero
Hercules
2,140
534
0
3,007
6,176
3,226
0
2,755
3,129
0
14,734
L
2,351
1,728
146
1,593
5,865
1,642
0
821
5,044
18,829
0
L
Ares
sarnap
Ares
2,963
544
0
1,237
6,441
3,188
0
1,387
5,054
8,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,874
Gold Earned
23,533
295
Minions Killed
156
0
Camps Cleared
0
945,082
Distance Traveled
862,071
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,161
573
43
5
0
177,047
2
W
Thoth
6,593
733
89
10
0
190,784
3
W
Yemoja
5,063
563
21
2
0
164,747
2
L
Raijin
4,081
453
24
3
0
131,577
3
W
Heimdallr
5,419
602
47
5
0
183,920
1
W
Cthulhu
5,958
662
69
8
0
177,084
4
W
Awilix
5,841
649
69
8
0
228,547
3
L
Hercules
4,826
536
42
5
0
175,730
1
L
Olorun
4,688
521
41
5
0
197,306
1
L
Ares
4,777
531
6
1
0
180,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role