Player Matchup

Ah Puch
Ah Puch
ADVANCEDemi9
Ah Puch
Level 89
God Stats
5W - 3L
1,580 SR
Queue Stats
365W - 369L
1,522 Elo+
Party 1
Cerberus
Cerberus
Rxnde_
Cerberus
Level 49
God Stats
13W - 14L
1,550 SR
Queue Stats
97W - 115L
1,458 Elo+
Party 1
Thor
Thor
YT_3raM_Fake
Thor
Level 83
God Stats
2W - 3L
1,702 SR
Queue Stats
543W - 524L
1,531 Elo+
Party 1
Jing Wei
Jing Wei
ttvjasonedu55
Jing Wei
Level 44
God Stats
25W - 28L
1,364 SR
Queue Stats
342W - 362L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
xxSantiago06
Gilgamesh
Level 56
God Stats
10W - 5L
1,557 SR
Queue Stats
516W - 571L
1,420 Elo+
Party 1
Team Averages
Level 64
1,551 SR
1,488 Elo+

VS

Team Averages
Level 111
1,569 SR
1,474 Elo+
Ymir
Ymir
BruiserUnleash
Ymir
Level 46
God Stats
17W - 32L
1,480 SR
Queue Stats
37W - 55L
1,398 Elo+
Party 2
Sun Wukong
Sun Wukong
D00kymanz
Sun Wukong
Level 141
God Stats
4W - 9L
1,883 SR
Queue Stats
73W - 73L
1,536 Elo+
Party 2
Da Ji
Da Ji
GuruLee22
Da Ji
Level 123
God Stats
26W - 29L
1,473 SR
Queue Stats
218W - 237L
1,536 Elo+
Party 2
Izanami
Izanami
PiperTooFlow
Izanami
Level 160
God Stats
7W - 5L
1,460 SR
Queue Stats
90W - 104L
1,524 Elo+
Party 2
Scylla
Scylla
TheGirlSavage
Scylla
Level 85
God Stats
10W - 15L
1,550 SR
Queue Stats
121W - 140L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ADVANCEDemi9
Ah Puch
20
8 / 3 / 6
15,788
544
20,738
16,954
7,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Rxnde_
Cerberus
18
3 / 3 / 13
13,265
457
9,898
22,956
23,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 4 / 10
15,257
526
14,562
20,530
13,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
ttvjasonedu55
Jing Wei
20
1 / 1 / 12
13,922
480
12,735
19,248
6,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
xxSantiago06
Gilgamesh
20
5 / 4 / 9
14,362
495
10,702
23,134
19,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 6
11,128
384
7,028
21,015
17,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
D00kymanz
Sun Wukong
20
7 / 3 / 6
14,049
484
13,738
24,436
22,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Da Ji
GuruLee22
Da Ji
20
5 / 3 / 6
13,378
461
15,409
22,426
9,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
PiperTooFlow
Izanami
20
2 / 3 / 5
13,267
457
14,294
21,141
8,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
1 / 5 / 2
11,838
408
11,165
12,782
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
40
21
Kills
15
15
Deaths
21
50
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ADVANCEDemi9
Ah Puch
8
3
6
3.67
L
0
7
6
0.43
L
Sun Wukong
D00kymanz
Sun Wukong
7
3
6
3.33
L
Da Ji
GuruLee22
Da Ji
5
3
6
2.67
L
Izanami
PiperTooFlow
Izanami
2
3
5
1.5
W
Cerberus
Rxnde_
Cerberus
3
3
13
3.17
L
1
5
2
0.4
W
4
4
10
2.25
W
Jing Wei
ttvjasonedu55
Jing Wei
1
1
12
7
W
Gilgamesh
xxSantiago06
Gilgamesh
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,635
Damage
61,634
102,822
Taken
101,800
69,905
Mitigated
63,504
40,104
Healing
25,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ADVANCEDemi9
Ah Puch
20,738
1,186
0
6,110
16,954
7,384
1,450
4,366
12,284
118,498
0
L
7,028
729
576
2,192
21,015
17,897
32
8,460
12,555
34,796
0
L
Sun Wukong
D00kymanz
Sun Wukong
13,738
2,502
0
7,383
24,436
22,483
1,434
7,875
16,561
0
88,911
L
Da Ji
GuruLee22
Da Ji
15,409
2,830
0
7,760
22,426
9,793
94
5,832
16,594
0
97,886
L
Izanami
PiperTooFlow
Izanami
14,294
8,821
0
7,061
21,141
8,272
3,406
4,633
16,508
0
122,748
W
Cerberus
Rxnde_
Cerberus
9,898
330
1,748
6,603
22,956
23,329
0
4,545
18,269
48,845
0
L
11,165
542
0
723
12,782
5,059
450
3,836
8,946
71,934
0
W
14,562
3,129
0
7,751
20,530
13,325
0
4,766
15,646
0
133,962
W
Jing Wei
ttvjasonedu55
Jing Wei
12,735
8,111
1,425
10,411
19,248
6,296
4,174
2,959
16,193
0
105,117
W
Gilgamesh
xxSantiago06
Gilgamesh
10,702
1,943
0
6,056
23,134
19,571
992
3,616
18,526
0
77,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,594
Gold Earned
63,660
674
Minions Killed
679
0
Camps Cleared
0
2,775,460
Distance Traveled
2,633,949
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
15,788
544
159
5
0
502,271
0
L
Ymir
11,128
384
68
2
0
514,894
0
L
Sun Wukong
14,049
484
158
5
0
532,173
3
L
Da Ji
13,378
461
128
4
0
591,830
1
L
Izanami
13,267
457
178
6
0
498,667
1
W
Cerberus
13,265
457
72
2
0
561,854
2
L
Scylla
11,838
408
147
5
0
496,385
4
W
Thor
15,257
526
183
6
0
546,899
7
W
Jing Wei
13,922
480
151
5
0
560,676
0
W
Gilgamesh
14,362
495
109
4
0
603,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role