Player Matchup

Sylvanus
Sylvanus
Camichi07
Sylvanus
Level 66
God Stats
25W - 31L
1,311 SR
Queue Stats
191W - 205L
1,325 Elo+
Party 2
Fenrir
Fenrir
EchoMaster6
Fenrir
Level 97
God Stats
5W - 7L
1,543 SR
Queue Stats
70W - 92L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
FirstMorty
Gilgamesh
Level 67
God Stats
3W - 1L
1,714 SR
Queue Stats
55W - 75L
1,381 Elo+
Solo
Merlin
Merlin
alav3679rg4123
Merlin
Level 89
God Stats
10W - 15L
1,258 SR
Queue Stats
326W - 329L
1,481 Elo+
Solo
Cupid
Cupid
tellosqui
Cupid
Level 61
God Stats
1W - 1L
1,295 SR
Queue Stats
103W - 110L
1,312 Elo+
Party 2
Team Averages
Level 76
1,424 SR
1,377 Elo+

VS

Team Averages
Level 72
1,670 SR
1,418 Elo+
Medusa
Medusa
Deatok
Medusa
Level 55
God Stats
1W - 1L
1,709 SR
Queue Stats
47W - 65L
1,333 Elo+
Solo
Kali
Kali
GunmetalDegree
Kali
Level 87
God Stats
2W - 1L
1,867 SR
Queue Stats
155W - 188L
1,364 Elo+
Solo
Baba Yaga
Baba Yaga
TSPK Noob
Baba Yaga
Level 69
God Stats
3W - 5L
1,549 SR
Queue Stats
146W - 169L
1,373 Elo+
Party 1
Khepri
Khepri
YmirsBoto
Khepri
Level 65
God Stats
50W - 47L
1,522 SR
Queue Stats
634W - 708L
1,486 Elo+
Party 1
Tiamat
Tiamat
post_stalone
Tiamat
Level 84
God Stats
1W - 2L
1,703 SR
Queue Stats
350W - 313L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Camichi07
Sylvanus
14
1 / 1 / 6
9,022
475
5,390
11,833
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
17
8 / 2 / 4
10,798
568
14,042
14,409
8,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
FirstMorty
Gilgamesh
15
4 / 7 / 3
9,729
512
5,756
14,622
8,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
8 / 1 / 6
11,235
591
11,751
12,616
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
tellosqui
Cupid
13
3 / 3 / 6
8,437
444
9,642
9,624
3,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deatok
Medusa
14
2 / 7 / 4
9,290
489
6,596
13,003
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 3
9,354
492
4,973
14,471
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
TSPK Noob
Baba Yaga
17
9 / 5 / 2
11,016
580
14,983
10,956
4,805
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
YmirsBoto
Khepri
12
1 / 3 / 1
8,074
425
2,641
12,486
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
15
0 / 5 / 1
8,997
474
8,013
11,474
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
24
Kills
14
14
Deaths
25
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Camichi07
Sylvanus
1
1
6
4
L
Medusa
Deatok
Medusa
2
7
4
0.57
W
Fenrir
8
2
4
5
W
Gilgamesh
FirstMorty
Gilgamesh
4
7
3
0.79
L
2
5
3
0.7
L
Baba Yaga
TSPK Noob
Baba Yaga
9
5
2
2
L
Khepri
YmirsBoto
Khepri
1
3
1
0.5
W
8
1
6
11
L
Tiamat
0
5
1
0.1
W
Cupid
tellosqui
Cupid
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,581
Damage
37,206
63,104
Taken
62,390
32,929
Mitigated
31,272
23,138
Healing
11,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Camichi07
Sylvanus
5,390
998
1,562
5,434
11,833
7,841
1,037
3,635
8,152
37,392
0
L
Medusa
Deatok
Medusa
6,596
2,547
0
1,250
13,003
4,237
560
2,966
10,012
135
43,684
W
Fenrir
14,042
4,482
0
5,942
14,409
8,348
101
3,694
10,635
0
74,240
W
Gilgamesh
FirstMorty
Gilgamesh
5,756
1,270
0
542
14,622
8,758
598
9,803
4,767
0
45,894
L
4,973
1,984
159
2,685
14,471
6,710
118
2,836
11,635
0
40,588
L
Baba Yaga
TSPK Noob
Baba Yaga
14,983
1,017
0
2,575
10,956
4,805
2,348
2,559
8,134
65,660
0
L
Khepri
YmirsBoto
Khepri
2,641
219
0
1,545
12,486
9,043
294
4,050
8,361
19,036
0
W
11,751
1,085
0
6,556
12,616
4,588
127
6,891
5,413
75,276
0
L
Tiamat
8,013
679
0
3,234
11,474
6,477
198
4,730
6,719
58,110
0
W
Cupid
tellosqui
Cupid
9,642
5,443
358
2,744
9,624
3,394
2,360
1,255
8,369
0
40,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,221
Gold Earned
46,731
479
Minions Killed
417
0
Camps Cleared
0
1,722,032
Distance Traveled
1,781,401
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,022
475
58
3
0
328,561
1
L
Medusa
9,290
489
78
4
0
335,131
4
W
Fenrir
10,798
568
122
6
0
393,341
6
W
Gilgamesh
9,729
512
80
4
0
315,067
0
L
Kali
9,354
492
79
4
0
411,948
2
L
Baba Yaga
11,016
580
105
6
0
351,246
0
L
Khepri
8,074
425
29
2
0
349,469
6
W
Merlin
11,235
591
139
7
0
325,947
4
L
Tiamat
8,997
474
126
7
0
333,607
7
W
Cupid
8,437
444
80
4
0
359,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role