Player Matchup

Discordia
Discordia
Billybobbybobsen
Discordia
Level 24
God Stats
3W - 7L
1,254 SR
Queue Stats
34W - 21L
1,688 Elo+
Party 2
Danzaburou
Danzaburou
FrodeG
Danzaburou
Level 25
God Stats
10W - 5L
1,728 SR
Queue Stats
41W - 23L
1,704 Elo+
Party 2
Ra
Ra
Slaughtered
Ra
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 9L
1,691 Elo+
Party 2
Kuzenbo
Kuzenbo
mathibob
Kuzenbo
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 14L
1,573 Elo+
Party 2
Nike
Nike
sundbyslayer
Nike
Level 19
God Stats
11W - 4L
1,879 SR
Queue Stats
43W - 26L
1,687 Elo+
Party 2
Team Averages
Level 21
1,572 SR
1,669 Elo+

VS

Team Averages
Level 29
1,374 SR
1,339 Elo+
Osiris
Osiris
Castrx__
Osiris
Level 8
God Stats
2W - 8L
1,554 SR
Queue Stats
4W - 22L
1,324 Elo+
Party 1
Nemesis
Nemesis
SrSadi12
Nemesis
Level 67
God Stats
4W - 3L
1,327 SR
Queue Stats
66W - 97L
1,330 Elo+
Party 1
Ymir
Ymir
Victitor_09
Ymir
Level 26
God Stats
10W - 11L
1,501 SR
Queue Stats
163W - 211L
1,330 Elo+
Party 1
Anhur
Anhur
Xr1izz_
Anhur
Level 27
God Stats
1W - 7L
1,304 SR
Queue Stats
53W - 107L
1,332 Elo+
Party 1
Sol
Sol
katyka903
Sol
Level 17
God Stats
2W - 10L
1,186 SR
Queue Stats
14W - 28L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
12
4 / 1 / 4
7,489
576
5,659
3,630
1,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
FrodeG
Danzaburou
12
7 / 0 / 5
7,605
585
6,367
4,128
1,195
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 7
6,580
506
4,618
3,657
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
mathibob
Kuzenbo
12
6 / 2 / 5
7,663
589
4,859
7,425
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 0 / 8
6,755
520
4,249
6,891
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Castrx__
Osiris
11
0 / 5 / 0
6,224
479
1,155
7,820
4,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
SrSadi12
Nemesis
11
3 / 4 / 0
6,719
517
3,770
8,845
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 0
5,197
400
1,274
8,799
7,414
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Xr1izz_
Anhur
8
0 / 6 / 2
5,405
416
2,347
7,662
2,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 1
5,878
452
1,605
7,108
1,818
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
23
Kills
4
4
Deaths
23
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
4
1
4
6
L
Osiris
Castrx__
Osiris
0
5
0
0
W
Danzaburou
FrodeG
Danzaburou
7
0
5
9.5
W
2
1
7
5.5
L
Nemesis
SrSadi12
Nemesis
3
4
0
0.75
L
1
5
0
0.2
L
Anhur
Xr1izz_
Anhur
0
6
2
0.17
L
0
3
1
0.17
W
Kuzenbo
mathibob
Kuzenbo
6
2
5
4.25
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,752
Damage
10,151
25,731
Taken
40,234
11,430
Mitigated
19,081
6,819
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
5,659
586
0
929
3,630
1,118
647
617
3,013
45,151
0
L
Osiris
Castrx__
Osiris
1,155
808
0
270
7,820
4,555
792
2,749
4,913
0
28,350
W
Danzaburou
FrodeG
Danzaburou
6,367
3,471
0
1,881
4,128
1,195
2,602
583
3,545
0
42,541
W
4,618
567
20
998
3,657
896
261
143
3,514
24,948
0
L
Nemesis
SrSadi12
Nemesis
3,770
2,184
0
2,536
8,845
3,062
0
2,999
5,702
0
28,537
L
1,274
493
0
0
8,799
7,414
0
3,260
5,381
11,822
0
L
Anhur
Xr1izz_
Anhur
2,347
1,146
0
0
7,662
2,232
0
2,647
5,015
0
18,125
L
1,605
426
0
2,010
7,108
1,818
1,084
3,021
4,087
25,187
0
W
Kuzenbo
mathibob
Kuzenbo
4,859
1,907
0
1,495
7,425
5,756
0
974
6,451
23,633
0
W
4,249
520
0
1,496
6,891
2,465
0
562
6,329
0
30,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,092
Gold Earned
29,423
326
Minions Killed
229
0
Camps Cleared
0
1,205,557
Distance Traveled
1,088,901
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,489
576
88
7
0
209,440
3
L
Osiris
6,224
479
63
5
0
220,843
0
W
Danzaburou
7,605
585
75
6
0
238,974
4
W
Ra
6,580
506
57
4
0
208,819
0
L
Nemesis
6,719
517
58
4
0
273,088
1
L
Ymir
5,197
400
23
2
0
181,292
0
L
Anhur
5,405
416
37
3
0
211,792
0
L
Sol
5,878
452
48
4
0
201,886
0
W
Kuzenbo
7,663
589
38
3
0
256,633
3
W
Nike
6,755
520
68
5
0
291,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role