Player Matchup

Sol
Sol
BloodFury25
Sol
Level 29
God Stats
1W - 3L
1,145 SR
Queue Stats
79W - 86L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
IR Noblefied
Cthulhu
Level 16
God Stats
1W - 2L
1,128 SR
Queue Stats
5W - 7L
1,268 Elo+
Party 1
Da Ji
Da Ji
PlzMrImOnly8
Da Ji
Level 48
God Stats
3W - 4L
1,682 SR
Queue Stats
41W - 39L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
crypticell
Sun Wukong
Level 59
God Stats
15W - 11L
1,594 SR
Queue Stats
228W - 301L
1,282 Elo+
Party 2
Vulcan
Vulcan
iiGonzaga
Vulcan
Level 47
God Stats
7W - 13L
1,296 SR
Queue Stats
103W - 127L
1,325 Elo+
Solo
Team Averages
Level 40
1,369 SR
1,329 Elo+

VS

Team Averages
Level 48
1,409 SR
1,368 Elo+
Vulcan
Vulcan
 
Vulcan
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
PapaFrankoo
Ravana
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 126L
1,595 Elo+
Solo
Bellona
Bellona
bloodydeath93
Bellona
Level 45
God Stats
48W - 57L
1,416 SR
Queue Stats
74W - 90L
1,323 Elo+
Solo
Fenrir
Fenrir
dorvafire27
Fenrir
Level 45
God Stats
16W - 15L
1,531 SR
Queue Stats
254W - 299L
1,370 Elo+
Party 3
Merlin
Merlin
victordbueno
Merlin
Level 49
God Stats
0W - 3L
1,099 SR
Queue Stats
0W - 4L
1,054 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 6
10,171
565
7,415
9,327
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
IR Noblefied
Cthulhu
13
3 / 5 / 7
8,491
472
8,123
13,471
8,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 0 / 5
9,653
536
9,933
9,854
3,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
crypticell
Sun Wukong
14
6 / 4 / 6
9,491
527
11,232
12,887
9,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
iiGonzaga
Vulcan
14
2 / 5 / 3
9,139
508
6,436
9,331
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
5 / 8 / 2
8,519
473
10,845
11,984
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
12
4 / 5 / 5
7,732
430
7,130
15,643
9,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
11
2 / 6 / 2
7,168
398
7,224
11,880
9,044
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
15
6 / 5 / 3
9,010
501
8,380
15,493
6,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
1
0 / 0 / 0
3,363
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
24
Kills
17
17
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
5
8
2
0.75
W
7
3
6
3.33
W
Cthulhu
IR Noblefied
Cthulhu
3
5
7
1.3
L
Ravana
4
5
5
1.3
W
6
0
5
8.5
L
Bellona
2
6
2
0.5
W
Sun Wukong
crypticell
Sun Wukong
6
4
6
2.25
L
Fenrir
6
5
3
1.5
W
Vulcan
iiGonzaga
Vulcan
2
5
3
0.7
L
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,139
Damage
33,579
54,870
Taken
55,000
28,510
Mitigated
28,983
15,797
Healing
11,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
10,845
3,476
99
2,084
11,984
4,203
342
8,687
2,972
39,163
0
W
7,415
1,361
1,200
3,630
9,327
3,028
3,951
2,308
6,887
53,286
0
W
Cthulhu
IR Noblefied
Cthulhu
8,123
1,076
57
3,538
13,471
8,471
556
4,697
8,473
28,684
0
L
Ravana
7,130
1,715
336
4,283
15,643
9,376
0
7,922
7,360
0
25,508
W
9,933
2,883
0
4,384
9,854
3,807
541
52
9,802
0
46,179
L
Bellona
7,224
2,987
0
405
11,880
9,044
249
400
11,480
0
28,348
W
Sun Wukong
crypticell
Sun Wukong
11,232
2,728
443
1,545
12,887
9,779
1,338
654
12,221
0
38,731
L
Fenrir
8,380
2,638
234
4,355
15,493
6,360
405
4,229
11,214
0
50,285
W
Vulcan
iiGonzaga
Vulcan
6,436
1,356
0
1,000
9,331
3,425
2,199
2,533
6,642
49,085
0
L
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,945
Gold Earned
35,792
399
Minions Killed
236
0
Camps Cleared
0
1,652,723
Distance Traveled
1,182,389
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,519
473
57
3
0
270,005
0
W
Sol
10,171
565
111
6
0
315,254
3
W
Cthulhu
8,491
472
46
3
0
326,288
3
L
Ravana
7,732
430
36
2
0
326,061
4
W
Da Ji
9,653
536
80
4
0
354,402
5
L
Bellona
7,168
398
49
3
0
249,545
1
W
Sun Wukong
9,491
527
68
4
0
356,175
3
L
Fenrir
9,010
501
94
5
0
336,778
0
W
Vulcan
9,139
508
94
5
0
300,604
5
L
Merlin
3,363
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role