Player Matchup

Ymir
Ymir
its_GuNn3r_868
Ymir
Level 14
God Stats
58W - 34L
1,547 SR
Queue Stats
65W - 44L
1,448 Elo+
Party 1
Guan Yu
Guan Yu
tantykams
Guan Yu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 23L
1,594 Elo+
Party 1
Vulcan
Vulcan
xTwistedx_868
Vulcan
Level 8
God Stats
16W - 8L
1,500 SR
Queue Stats
49W - 26L
1,594 Elo+
Party 1
Team Averages
Level 10
1,516 SR
1,545 Elo+

VS

Team Averages
Level 41
1,486 SR
1,309 Elo+
Bakasura
Bakasura
Hacknoahjerk
Bakasura
Level 29
God Stats
15W - 17L
1,529 SR
Queue Stats
116W - 125L
1,342 Elo+
Party 2
Nu Wa
Nu Wa
TheGrayLich
Nu Wa
Level 28
God Stats
18W - 12L
1,611 SR
Queue Stats
94W - 98L
1,363 Elo+
Party 2
Chaac
Chaac
scfilli
Chaac
Level 66
God Stats
2W - 4L
1,318 SR
Queue Stats
91W - 168L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 14
11,320
666
5,418
17,112
16,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
tantykams
Guan Yu
15
6 / 4 / 12
11,742
691
10,378
20,023
23,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
11 / 1 / 6
12,419
731
18,853
7,766
3,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hacknoahjerk
Bakasura
12
2 / 5 / 4
10,064
592
6,620
13,301
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
1 / 3 / 5
10,394
611
14,209
8,514
2,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
scfilli
Chaac
14
5 / 11 / 3
11,728
690
11,675
19,650
15,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
19
Kills
8
8
Deaths
19
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Hacknoahjerk
Bakasura
2
5
4
0.8
L
1
3
5
1.17
W
2
3
14
3
L
Chaac
scfilli
Chaac
5
11
3
0.59
W
Guan Yu
tantykams
Guan Yu
6
4
12
3
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,649
Damage
32,504
44,901
Taken
41,465
43,296
Mitigated
21,959
12,598
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Hacknoahjerk
Bakasura
6,620
5,034
0
2,849
13,301
4,153
0
7,608
5,493
0
23,669
L
14,209
1,760
453
584
8,514
2,326
18
5,299
3,140
53,618
0
W
5,418
1,367
636
1,302
17,112
16,786
582
4,227
11,967
25,223
0
L
Chaac
scfilli
Chaac
11,675
2,462
0
3,401
19,650
15,480
0
11,538
7,685
0
46,955
W
Guan Yu
tantykams
Guan Yu
10,378
2,205
3,576
7,084
20,023
23,114
1,228
4,674
13,961
0
42,856
W
18,853
8,052
0
0
7,766
3,396
475
3,949
3,353
74,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,481
Gold Earned
32,186
183
Minions Killed
171
0
Camps Cleared
0
911,172
Distance Traveled
803,476
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,064
592
52
3
0
277,284
1
L
Nu Wa
10,394
611
70
4
0
290,331
5
W
Ymir
11,320
666
35
2
0
268,731
1
L
Chaac
11,728
690
49
3
0
235,861
2
W
Guan Yu
11,742
691
52
3
0
318,161
3
W
Vulcan
12,419
731
96
6
0
324,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role