Player Matchup

Awilix
Awilix
Gold I
GM_NeLoto
Awilix
Gold I
Level 99
God Stats
6W - 5L
1,531 SR
Queue Stats
44W - 40L
1,709 MMR
Party 1
Chernobog
Chernobog
Diamond V
LordTenth
Chernobog
Diamond V
Level 160
God Stats
1W - 2L
1,708 SR
Queue Stats
71W - 59L
1,995 MMR
Solo
Fenrir
Fenrir
Silver I
VvFloSoftvV
Fenrir
Silver I
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,587 MMR
Party 1
King Arthur
King Arthur
Platinum II
Zulu Zest
King Arthur
Platinum II
Level 160
God Stats
2W - 2L
1,847 SR
Queue Stats
316W - 305L
1,854 MMR
Solo
Janus
Janus
Gold II
yaboidav
Janus
Gold II
Level 145
God Stats
13W - 17L
1,521 SR
Queue Stats
87W - 83L
1,678 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,621 SR
1,765 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 105
1,407 SR
1,824 MMR
Artio
Artio
Gold II
Darkness_43_59
Artio
Gold II
Level 139
God Stats
1W - 7L
1,298 SR
Queue Stats
70W - 69L
1,694 MMR
Solo
Scylla
Scylla
Platinum I
DarrenCNC
Scylla
Platinum I
Level 66
God Stats
9W - 3L
1,500 SR
Queue Stats
148W - 119L
1,989 MMR
Party 3
Ymir
Ymir
Platinum III
Luharib
Ymir
Platinum III
Level 124
God Stats
12W - 13L
1,654 SR
Queue Stats
168W - 167L
1,868 MMR
Party 2
Achilles
Achilles
Gold III
Vas-Te
Achilles
Gold III
Level 153
God Stats
4W - 7L
1,207 SR
Queue Stats
554W - 559L
1,524 MMR
Party 2
Jing Wei
Jing Wei
Platinum I
Zoynks
Jing Wei
Platinum I
Level 41
God Stats
4W - 3L
1,373 SR
Queue Stats
60W - 41L
2,045 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GM_NeLoto
Awilix
16
2 / 5 / 2
9,653
460
6,880
14,753
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
LordTenth
Chernobog
12
1 / 3 / 1
8,996
428
2,234
8,488
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
1 / 7 / 4
9,598
457
4,112
19,250
16,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Zulu Zest
King Arthur
16
0 / 2 / 1
10,050
479
12,988
32,802
25,331
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
yaboidav
Janus
19
2 / 2 / 2
11,163
532
10,724
8,233
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetGuan YuAthenaTiamatNemesis

VS

Bans
TsukuyomiAnhurKhepriApolloGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 4
10,715
510
7,851
19,687
30,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
DarrenCNC
Scylla
18
0 / 1 / 6
11,526
549
7,660
7,702
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Luharib
Ymir
14
3 / 1 / 5
10,466
498
5,210
18,551
19,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Vas-Te
Achilles
17
4 / 2 / 5
11,236
535
13,987
14,046
11,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
Zoynks
Jing Wei
20
11 / 0 / 2
16,216
772
24,466
17,937
8,078
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
18
19
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Scylla
DarrenCNC
Scylla
0
1
6
3
L
Awilix
GM_NeLoto
Awilix
2
5
2
0.6
L
Chernobog
LordTenth
Chernobog
1
3
1
0.5
W
Ymir
Luharib
Ymir
3
1
5
5.5
W
Achilles
Vas-Te
Achilles
4
2
5
3.25
L
Fenrir
1
7
4
0.43
W
Jing Wei
Zoynks
Jing Wei
11
0
2
12
L
King Arthur
Zulu Zest
King Arthur
0
2
1
0.25
L
Janus
yaboidav
Janus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,938
Damage
59,174
83,526
Taken
77,923
52,097
Mitigated
71,930
19,727
Healing
35,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,851
141
1,834
11,062
19,687
30,331
358
1,479
18,141
55,574
0
W
Scylla
DarrenCNC
Scylla
7,660
1,531
270
2,013
7,702
2,831
1,191
2,721
4,807
82,702
0
L
Awilix
GM_NeLoto
Awilix
6,880
2,223
0
4,710
14,753
5,830
0
2,065
12,688
0
70,002
L
Chernobog
LordTenth
Chernobog
2,234
1,534
0
2,234
8,488
1,957
0
302
8,186
0
41,690
W
Ymir
Luharib
Ymir
5,210
670
0
6,459
18,551
19,446
669
3,409
14,586
22,366
0
W
Achilles
Vas-Te
Achilles
13,987
5,064
0
1,946
14,046
11,244
2,197
2,487
11,105
0
78,193
L
Fenrir
4,112
1,483
0
4,036
19,250
16,022
0
6,244
13,006
0
22,555
W
Jing Wei
Zoynks
Jing Wei
24,466
23,787
0
12,051
17,937
8,078
6,495
2,348
15,501
0
165,296
L
King Arthur
Zulu Zest
King Arthur
12,988
1,669
0
6,937
32,802
25,331
294
10,851
21,951
0
80,919
L
Janus
yaboidav
Janus
10,724
106
0
1,810
8,233
2,957
0
1,259
6,974
103,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,460
Gold Earned
60,159
606
Minions Killed
656
0
Camps Cleared
0
1,899,372
Distance Traveled
2,015,592
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,715
510
110
5
0
394,024
0
W
Scylla
11,526
549
177
8
0
405,870
5
L
Awilix
9,653
460
125
6
0
416,580
2
L
Chernobog
8,996
428
98
5
0
283,825
6
W
Ymir
10,466
498
22
1
0
390,813
8
W
Achilles
11,236
535
110
5
0
404,572
3
L
Fenrir
9,598
457
28
1
0
432,290
0
W
Jing Wei
16,216
772
237
11
0
420,313
5
L
King Arthur
10,050
479
146
7
0
364,128
1
L
Janus
11,163
532
209
10
0
402,549
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role