Player Matchup

Hades
Hades
BarCat_94
Hades
Level 35
God Stats
11W - 15L
1,434 SR
Queue Stats
75W - 135L
1,309 Elo+
Party 2
Pele
Pele
Brahis
Pele
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 56L
1,247 Elo+
Party 2
Ymir
Ymir
Its Carnage644
Ymir
Level 66
God Stats
21W - 24L
1,458 SR
Queue Stats
530W - 561L
1,433 Elo+
Solo
Danzaburou
Danzaburou
ajcarbonell91
Danzaburou
Level 45
God Stats
29W - 45L
1,396 SR
Queue Stats
109W - 184L
1,265 Elo+
Party 2
Gilgamesh
Gilgamesh
ecofile
Gilgamesh
Level 62
God Stats
9W - 23L
1,261 SR
Queue Stats
122W - 222L
1,266 Elo+
Party 2
Team Averages
Level 58
1,410 SR
1,304 Elo+

VS

Team Averages
Level 97
1,484 SR
1,366 Elo+
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Haleth7
Kukulkan
Level 64
God Stats
40W - 44L
1,462 SR
Queue Stats
304W - 365L
1,400 Elo+
Solo
Neith
Neith
SonOfPhoenix666
Neith
Level 119
God Stats
5W - 3L
1,455 SR
Queue Stats
9W - 6L
1,251 Elo+
Party 1
Geb
Geb
SoulStone666
Geb
Level 103
God Stats
7W - 2L
1,368 SR
Queue Stats
12W - 6L
1,251 Elo+
Party 1
Nox
Nox
spideypie2005
Nox
Level 80
God Stats
3W - 1L
1,632 SR
Queue Stats
37W - 37L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BarCat_94
Hades
17
5 / 5 / 3
10,814
470
14,478
20,612
10,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
Brahis
Pele
17
5 / 4 / 3
10,757
468
8,808
21,082
7,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 0
7,394
321
947
7,427
3,400
Danzaburou
ajcarbonell91
Danzaburou
17
1 / 6 / 4
10,655
463
7,499
16,457
6,582
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
ecofile
Gilgamesh
13
1 / 5 / 2
8,817
383
3,971
11,572
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 3 / 7
11,488
499
6,642
18,210
8,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Haleth7
Kukulkan
18
3 / 2 / 0
12,211
531
9,991
8,171
3,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
7 / 3 / 6
11,966
520
10,951
12,007
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 2 / 10
11,847
515
9,166
13,542
15,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 2 / 8
11,741
510
13,663
14,487
5,675
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
23
23
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
7
2.5
L
Hades
BarCat_94
Hades
5
5
3
1.3
L
Pele
Brahis
Pele
5
4
3
1.63
W
Kukulkan
Haleth7
Kukulkan
3
2
0
1.5
L
0
3
0
0
W
7
3
6
3.33
W
4
2
10
4.5
L
Danzaburou
ajcarbonell91
Danzaburou
1
6
4
0.5
L
Gilgamesh
ecofile
Gilgamesh
1
5
2
0.4
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,703
Damage
50,413
77,150
Taken
66,417
35,677
Mitigated
36,452
21,189
Healing
22,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,642
2,611
545
9,386
18,210
8,047
1,624
3,572
14,638
0
60,661
L
Hades
BarCat_94
Hades
14,478
517
246
7,942
20,612
10,731
23
11,095
9,259
62,781
0
L
Pele
Brahis
Pele
8,808
2,299
309
5,289
21,082
7,553
178
10,443
10,515
0
48,194
W
Kukulkan
Haleth7
Kukulkan
9,991
271
0
0
8,171
3,369
3,171
2,543
5,628
77,890
0
L
947
148
0
937
7,427
3,400
0
1,104
6,283
16,535
0
W
10,951
4,432
819
4,002
12,007
4,144
6,483
2,467
9,540
0
53,712
W
9,166
898
1,094
2,645
13,542
15,217
1,015
3,476
10,066
42,543
0
L
Danzaburou
ajcarbonell91
Danzaburou
7,499
3,089
0
4,620
16,457
6,582
2,611
4,723
11,734
0
62,539
L
Gilgamesh
ecofile
Gilgamesh
3,971
848
0
1,846
11,572
7,411
488
4,993
6,539
0
34,737
W
13,663
1,064
801
3,377
14,487
5,675
188
3,367
11,120
56,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,437
Gold Earned
59,253
395
Minions Killed
502
0
Camps Cleared
0
1,675,879
Distance Traveled
2,036,247
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,488
499
91
4
0
362,669
0
L
Hades
10,814
470
119
5
0
378,814
2
L
Pele
10,757
468
87
4
0
446,545
0
W
Kukulkan
12,211
531
155
7
0
439,053
0
L
Ymir
7,394
321
33
1
0
168,970
0
W
Neith
11,966
520
107
5
0
373,051
4
W
Geb
11,847
515
41
2
0
462,343
4
L
Danzaburou
10,655
463
101
4
0
392,558
0
L
Gilgamesh
8,817
383
55
2
0
288,992
1
W
Nox
11,741
510
108
5
0
399,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role