Player Matchup

Olorun
Olorun
AnngnolioSom
Olorun
Level 27
God Stats
0W - 4L
1,292 SR
Queue Stats
142W - 109L
1,519 Elo+
Solo
Ra
Ra
Bryvan
Ra
Level 23
God Stats
1W - 1L
1,445 SR
Queue Stats
33W - 41L
1,477 Elo+
Solo
Fenrir
Fenrir
Nanyr
Fenrir
Level 12
God Stats
5W - 2L
1,921 SR
Queue Stats
190W - 173L
1,526 Elo+
Solo
Izanami
Izanami
Zac_INVIC
Izanami
Level 28
God Stats
6W - 5L
1,651 SR
Queue Stats
28W - 26L
1,483 Elo+
Party 1
Ymir
Ymir
joaopedroaq
Ymir
Level 29
God Stats
3W - 1L
1,881 SR
Queue Stats
29W - 26L
1,480 Elo+
Party 1
Team Averages
Level 24
1,638 SR
1,497 Elo+

VS

Team Averages
Level 28
1,602 SR
1,455 Elo+
Artemis
Artemis
CaçadorDeVidas
Artemis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 37L
1,504 Elo+
Solo
Nemesis
Nemesis
RezNx
Nemesis
Level 25
God Stats
15W - 2L
2,043 SR
Queue Stats
130W - 108L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Yentero
Sylvanus
Level 29
God Stats
1W - 1L
1,742 SR
Queue Stats
30W - 23L
1,576 Elo+
Solo
Cupid
Cupid
maty_midaglia
Cupid
Level 29
God Stats
15W - 31L
1,323 SR
Queue Stats
29W - 51L
1,293 Elo+
Solo
Olorun
Olorun
pablovichhhh
Olorun
Level 28
God Stats
8W - 9L
1,404 SR
Queue Stats
109W - 141L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 2 / 0
5,914
657
3,571
5,999
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ra
8
0 / 4 / 0
4,455
495
2,383
5,120
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Nanyr
Fenrir
5
0 / 1 / 0
4,030
448
865
3,945
974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Zac_INVIC
Izanami
7
0 / 0 / 0
4,264
474
1,223
3,445
913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 4 / 0
3,966
441
1,445
6,251
2,342
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,066
563
3,497
2,232
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
RezNx
Nemesis
12
5 / 0 / 1
6,581
731
5,633
5,588
1,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Yentero
Sylvanus
9
0 / 0 / 4
4,769
530
4,055
3,208
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 1 / 0
5,379
598
1,799
4,128
1,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
10
2 / 0 / 3
5,682
631
3,093
5,047
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
11
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
1
2
0
0.5
L
Ra
0
4
0
0
W
3
0
1
3.5
L
Fenrir
Nanyr
Fenrir
0
1
0
0
W
Nemesis
RezNx
Nemesis
5
0
1
5.5
W
Sylvanus
Yentero
Sylvanus
0
0
4
2
L
Izanami
Zac_INVIC
Izanami
0
0
0
0
L
0
4
0
0
W
1
1
0
1
W
Olorun
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,487
Damage
18,077
24,760
Taken
20,203
7,591
Mitigated
7,316
5,556
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
3,571
1,914
0
2,516
5,999
1,869
691
0
5,999
37,045
0
L
Ra
2,383
406
0
1,052
5,120
1,493
315
2,546
2,574
18,430
0
W
3,497
1,008
258
557
2,232
961
449
921
1,311
0
17,802
L
Fenrir
Nanyr
Fenrir
865
146
0
1,738
3,945
974
0
50
3,895
0
11,023
W
Nemesis
RezNx
Nemesis
5,633
3,341
0
1,319
5,588
1,692
0
1,357
4,119
0
41,790
W
Sylvanus
Yentero
Sylvanus
4,055
1,832
502
1,505
3,208
1,803
228
524
2,684
15,503
2,831
L
Izanami
Zac_INVIC
Izanami
1,223
720
0
0
3,445
913
0
1,413
2,032
0
20,347
L
1,445
303
0
250
6,251
2,342
0
2,688
3,563
3,652
0
W
1,799
892
24
995
4,128
1,368
78
2,884
1,244
0
24,211
W
Olorun
3,093
1,083
68
3,020
5,047
1,492
1,032
1,415
3,446
28,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,629
Gold Earned
27,477
206
Minions Killed
257
0
Camps Cleared
0
738,532
Distance Traveled
851,320
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,914
657
79
9
0
158,199
2
L
Ra
4,455
495
37
4
0
137,643
2
W
Artemis
5,066
563
46
5
0
153,074
1
L
Fenrir
4,030
448
32
4
0
99,500
1
W
Nemesis
6,581
731
81
9
0
204,719
1
W
Sylvanus
4,769
530
24
3
0
149,016
2
L
Izanami
4,264
474
52
6
0
177,413
1
L
Ymir
3,966
441
6
1
0
165,777
3
W
Cupid
5,379
598
52
6
0
182,273
2
W
Olorun
5,682
631
54
6
0
162,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role