Player Matchup

Horus
Horus
BOPscythe
Horus
Level 29
God Stats
1W - 1L
1,183 SR
Queue Stats
61W - 63L
1,426 Elo+
Party 1
Merlin
Merlin
C-basxd
Merlin
Level 25
God Stats
15W - 9L
1,628 SR
Queue Stats
146W - 124L
1,584 Elo+
Solo
Ymir
Ymir
ElPerroCagon
Ymir
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
155W - 175L
1,526 Elo+
Solo
Hachiman
Hachiman
S4INT AVENGED7x
Hachiman
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,498 Elo+
Party 1
Xing Tian
Xing Tian
XxJE55EYTxX
Xing Tian
Level 28
God Stats
5W - 2L
1,388 SR
Queue Stats
10W - 8L
1,476 Elo+
Solo
Team Averages
Level 26
1,440 SR
1,502 Elo+

VS

Team Averages
Level 15
1,562 SR
1,450 Elo+
Izanami
Izanami
Brayanlosky
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,293 Elo+
Solo
Guan Yu
Guan Yu
Maddmagyc
Guan Yu
Level 25
God Stats
8W - 6L
1,665 SR
Queue Stats
100W - 100L
1,649 Elo+
Solo
Nike
Nike
Mo Specials
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Solo
Terra
Terra
MugiwaraOrli
Terra
Level 18
God Stats
11W - 11L
1,643 SR
Queue Stats
12W - 15L
1,600 Elo+
Solo
Chronos
Chronos
evjojo13
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 84L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BOPscythe
Horus
10
0 / 2 / 4
7,011
438
2,770
12,053
6,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
C-basxd
Merlin
16
3 / 1 / 2
9,496
594
6,090
5,732
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 2
7,451
466
5,066
5,622
2,169
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
10
2 / 3 / 1
6,371
398
7,276
9,042
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
XxJE55EYTxX
Xing Tian
13
1 / 0 / 1
7,070
442
3,346
8,273
9,739
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brayanlosky
Izanami
9
0 / 1 / 0
6,289
393
1,285
3,745
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Maddmagyc
Guan Yu
16
3 / 1 / 0
9,013
563
8,660
9,508
5,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

2
0 / 1 / 0
4,768
298
0
777
197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
3 / 2 / 1
6,913
432
4,657
9,213
8,430
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
evjojo13
Chronos
12
0 / 3 / 2
7,508
469
9,097
12,445
4,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
6
6
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
BOPscythe
Horus
0
2
4
1
L
Izanami
Brayanlosky
Izanami
0
1
0
0
W
Merlin
C-basxd
Merlin
3
1
2
4
W
2
0
2
3
L
Guan Yu
Maddmagyc
Guan Yu
3
1
0
3
L
0
1
0
0
L
3
2
1
1.75
W
Hachiman
2
3
1
0.83
W
Xing Tian
XxJE55EYTxX
Xing Tian
1
0
1
1.5
L
Chronos
evjojo13
Chronos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
23,699
40,722
Taken
35,688
24,045
Mitigated
19,780
15,985
Healing
10,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BOPscythe
Horus
2,770
1,614
2,656
5,671
12,053
6,915
0
5,495
6,558
0
22,712
L
Izanami
Brayanlosky
Izanami
1,285
722
0
0
3,745
1,337
380
2,031
1,530
0
27,621
W
Merlin
C-basxd
Merlin
6,090
448
0
2,322
5,732
2,094
0
1,175
4,557
71,936
0
W
5,066
1,761
0
1,844
5,622
2,169
0
2,171
3,451
40,657
0
L
Guan Yu
Maddmagyc
Guan Yu
8,660
1,640
116
2,041
9,508
5,795
0
4,225
5,199
0
55,957
L
0
0
0
0
777
197
0
569
112
0
383
L
4,657
178
1,927
2,220
9,213
8,430
492
2,959
6,206
19,462
0
W
Hachiman
7,276
4,686
0
1,698
9,042
3,128
196
4,913
4,129
0
30,326
W
Xing Tian
XxJE55EYTxX
Xing Tian
3,346
610
248
1,546
8,273
9,739
58
0
8,273
26,922
0
L
Chronos
evjojo13
Chronos
9,097
2,846
0
4,072
12,445
4,021
748
4,178
8,139
54,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,399
Gold Earned
34,491
356
Minions Killed
280
0
Camps Cleared
0
1,369,354
Distance Traveled
1,136,844
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,011
438
27
2
0
303,068
3
L
Izanami
6,289
393
53
3
0
235,472
1
W
Merlin
9,496
594
147
9
0
313,333
4
W
Ymir
7,451
466
81
5
0
241,532
1
L
Guan Yu
9,013
563
125
8
0
296,808
0
L
Nike
4,768
298
0
0
0
30,363
0
L
Terra
6,913
432
27
2
0
314,574
2
W
Hachiman
6,371
398
56
4
0
248,011
0
W
Xing Tian
7,070
442
45
3
0
263,410
1
L
Chronos
7,508
469
75
5
0
259,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role