Player Matchup

Hou Yi
Hou Yi
Dad2002
Hou Yi
Level 58
God Stats
11W - 15L
1,437 SR
Queue Stats
129W - 158L
1,366 Elo+
Solo
Tiamat
Tiamat
LuciferXD11
Tiamat
Level 17
God Stats
1W - 4L
1,136 SR
Queue Stats
8W - 11L
1,496 Elo+
Party 1
Mulan
Mulan
Tire Wheelson
Mulan
Level 99
God Stats
8W - 4L
1,635 SR
Queue Stats
238W - 274L
1,476 Elo+
Party 1
Team Averages
Level 58
1,403 SR
1,446 Elo+

VS

Team Averages
Level 76
1,503 SR
1,412 Elo+
Ne Zha
Ne Zha
CarbonZen
Ne Zha
Level 26
God Stats
9W - 8L
1,500 SR
Queue Stats
208W - 192L
1,440 Elo+
Party 2
Tyr
Tyr
ODillTheNoeticO
Tyr
Level 136
God Stats
17W - 18L
1,563 SR
Queue Stats
696W - 790L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
PhatBudz419
Nu Wa
Level 65
God Stats
180W - 218L
1,447 SR
Queue Stats
377W - 443L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dad2002
Hou Yi
12
1 / 3 / 9
9,369
669
4,370
8,370
2,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
13
4 / 3 / 8
9,971
712
8,086
7,254
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
10 / 1 / 5
11,278
806
11,159
12,953
11,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CarbonZen
Ne Zha
9
1 / 9 / 4
8,164
583
5,707
12,255
4,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 3 / 1
9,460
676
6,526
12,756
10,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 4
8,737
624
8,555
6,644
2,147
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
7
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
CarbonZen
Ne Zha
1
9
4
0.33
W
Hou Yi
Dad2002
Hou Yi
1
3
9
1.83
W
Tiamat
4
3
8
2.67
L
5
3
1
1.83
L
1
3
4
1
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,615
Damage
20,788
28,577
Taken
31,655
18,048
Mitigated
16,960
10,137
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
CarbonZen
Ne Zha
5,707
1,405
0
582
12,255
4,685
0
1,765
9,969
0
16,901
W
Hou Yi
Dad2002
Hou Yi
4,370
1,764
0
1,411
8,370
2,693
322
2,397
5,823
0
37,699
W
Tiamat
8,086
616
0
2,350
7,254
3,561
136
2,828
4,363
44,944
0
L
6,526
276
0
2,696
12,756
10,128
0
3,617
8,495
0
19,680
L
8,555
3,941
855
2,046
6,644
2,147
0
1,960
4,462
43,092
0
W
11,159
1,960
231
6,145
12,953
11,794
1,671
3,362
9,441
0
41,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,618
Gold Earned
26,361
198
Minions Killed
143
0
Camps Cleared
0
724,040
Distance Traveled
689,178
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,164
583
21
2
0
213,676
0
W
Hou Yi
9,369
669
61
4
0
214,966
3
W
Tiamat
9,971
712
64
5
0
244,972
1
L
Tyr
9,460
676
39
3
0
262,328
2
L
Nu Wa
8,737
624
83
6
0
213,174
1
W
Mulan
11,278
806
73
5
0
264,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role