Player Matchup

Fenrir
Fenrir
Holawunder
Fenrir
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 5L
1,552 Elo+
Party 1
Ra
Ra
Kudzael
Ra
Level 13
God Stats
9W - 3L
1,711 SR
Queue Stats
112W - 72L
1,619 Elo+
Party 1
Sol
Sol
LyonMirror
Sol
Level 108
God Stats
13W - 10L
1,464 SR
Queue Stats
468W - 396L
1,625 Elo+
Party 1
Cerberus
Cerberus
SKLL_Sebas
Cerberus
Level 143
God Stats
14W - 8L
1,680 SR
Queue Stats
296W - 264L
1,553 Elo+
Party 1
Serqet
Serqet
SKLL_ShaDow
Serqet
Level 128
God Stats
12W - 10L
1,634 SR
Queue Stats
232W - 212L
1,614 Elo+
Party 1
Team Averages
Level 82
1,598 SR
1,593 Elo+

VS

Team Averages
Level 48
1,358 SR
1,353 Elo+
Awilix
Awilix
MidwayWharf2051
Awilix
Level 85
God Stats
10W - 11L
1,260 SR
Queue Stats
316W - 419L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
Miismuchaaa
Danzaburou
Level 17
God Stats
4W - 16L
1,338 SR
Queue Stats
75W - 115L
1,313 Elo+
Party 2
Sobek
Sobek
Unit SELFiSH985
Sobek
Level 44
God Stats
4W - 6L
1,431 SR
Queue Stats
206W - 237L
1,404 Elo+
Party 2
King Arthur
King Arthur
luckiestfiber18
King Arthur
Level 29
God Stats
12W - 21L
1,240 SR
Queue Stats
65W - 128L
1,295 Elo+
Party 2
Tiamat
Tiamat
sebastiago12314
Tiamat
Level 67
God Stats
22W - 27L
1,521 SR
Queue Stats
496W - 644L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Holawunder
Fenrir
11
4 / 0 / 21
7,187
653
8,868
7,673
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
8 / 0 / 10
7,048
641
5,879
3,472
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
12 / 0 / 4
7,880
716
7,792
7,146
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
SKLL_Sebas
Cerberus
12
3 / 0 / 9
6,877
625
6,005
6,305
4,234
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
5 / 0 / 10
6,833
621
2,501
5,608
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,023
457
3,866
9,200
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Miismuchaaa
Danzaburou
7
0 / 5 / 0
4,693
427
2,623
7,544
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 8 / 0
4,528
412
3,128
10,248
4,667
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
luckiestfiber18
King Arthur
8
0 / 4 / 0
4,710
428
1,468
5,854
1,973
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 8 / 0
4,574
416
3,113
7,695
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
0
32
Kills
0
0
Deaths
32
54
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Holawunder
Fenrir
4
0
21
14.5
W
8
0
10
13
W
12
0
4
14
L
0
7
0
0
L
Danzaburou
Miismuchaaa
Danzaburou
0
5
0
0
W
Cerberus
SKLL_Sebas
Cerberus
3
0
9
7.5
W
Serqet
5
0
10
10
L
0
8
0
0
L
King Arthur
luckiestfiber18
King Arthur
0
4
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,045
Damage
14,198
30,204
Taken
40,541
13,993
Mitigated
13,983
16,341
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Holawunder
Fenrir
8,868
2,310
0
3,412
7,673
4,345
490
2,465
5,052
0
23,175
W
5,879
714
1,210
1,372
3,472
1,214
1,091
1,095
2,209
36,622
0
W
7,792
4,230
0
4,861
7,146
1,952
2,725
488
6,658
42,223
0
L
3,866
1,762
0
330
9,200
2,333
0
3,451
5,418
0
28,501
L
Danzaburou
Miismuchaaa
Danzaburou
2,623
1,649
0
1,430
7,544
1,817
198
4,102
3,360
0
15,974
W
Cerberus
SKLL_Sebas
Cerberus
6,005
470
0
2,542
6,305
4,234
144
779
5,486
33,919
0
W
Serqet
2,501
376
0
2,944
5,608
2,248
4
1,000
4,558
0
30,242
L
3,128
432
0
1,136
10,248
4,667
0
5,472
4,628
7,977
0
L
King Arthur
luckiestfiber18
King Arthur
1,468
275
0
162
5,854
1,973
368
2,589
3,265
0
16,131
L
3,113
380
0
1,096
7,695
3,193
29
3,545
3,673
19,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,825
Gold Earned
23,528
329
Minions Killed
175
0
Camps Cleared
0
1,117,046
Distance Traveled
999,462
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,187
653
32
3
0
229,510
4
W
Ra
7,048
641
64
6
0
225,065
4
W
Sol
7,880
716
75
7
0
200,308
4
L
Awilix
5,023
457
59
5
0
216,137
0
L
Danzaburou
4,693
427
31
3
0
180,869
0
W
Cerberus
6,877
625
74
7
0
214,548
2
W
Serqet
6,833
621
84
8
0
247,615
1
L
Sobek
4,528
412
16
1
0
221,796
0
L
King Arthur
4,710
428
30
3
0
201,445
0
L
Tiamat
4,574
416
39
4
0
179,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role