Player Matchup

Fenrir
Fenrir
D4niell27
Fenrir
Level 28
God Stats
10W - 23L
1,481 SR
Queue Stats
161W - 201L
1,451 Elo+
Solo
Nike
Nike
Ecos321
Nike
Level 24
God Stats
1W - 3L
1,295 SR
Queue Stats
183W - 171L
1,405 Elo+
Party 2
Anhur
Anhur
MAUCHIMAU
Anhur
Level 28
God Stats
42W - 66L
1,377 SR
Queue Stats
136W - 219L
1,359 Elo+
Solo
Baron Samedi
Baron Samedi
aquilespuc
Baron Samedi
Level 29
God Stats
9W - 14L
1,462 SR
Queue Stats
109W - 185L
1,308 Elo+
Solo
Jormungandr
Jormungandr
gfbautista
Jormungandr
Level 26
God Stats
20W - 23L
1,519 SR
Queue Stats
222W - 240L
1,401 Elo+
Party 2
Team Averages
Level 27
1,427 SR
1,385 Elo+

VS

Team Averages
Level 19
1,579 SR
1,341 Elo+
Tsukuyomi
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
Level 29
God Stats
79W - 93L
1,510 SR
Queue Stats
122W - 150L
1,431 Elo+
Solo
Chang'e
Chang'e
LGN-_-Eric
Chang'e
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,109 Elo+
Solo
Raijin
Raijin
WTM-BielTifue
Raijin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
223W - 273L
1,425 Elo+
Party 1
Mulan
Mulan
XxFr4n_Ba1xX
Mulan
Level 10
God Stats
3W - 1L
1,883 SR
Queue Stats
10W - 9L
1,361 Elo+
Solo
Neith
Neith
miguelitogamer49
Neith
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 176L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D4niell27
Fenrir
4
0 / 1 / 1
9,444
242
0
888
40
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nike
Ecos321
Nike
20
13 / 2 / 15
19,943
511
50,871
37,363
55,492
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
MAUCHIMAU
Anhur
20
8 / 11 / 9
16,296
418
14,580
30,778
14,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
aquilespuc
Baron Samedi
20
6 / 15 / 12
16,409
421
22,469
30,699
15,739
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
gfbautista
Jormungandr
20
8 / 4 / 13
16,806
431
32,830
33,204
35,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
20
3 / 3 / 2
16,023
411
11,075
20,859
8,628
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
LGN-_-Eric
Chang'e
20
1 / 7 / 7
14,503
372
4,045
24,062
12,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
14 / 6 / 9
18,876
484
36,489
41,979
18,847
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 8 / 5
19,566
502
35,649
41,730
52,673
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 11 / 6
14,726
378
20,608
32,556
11,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
61
35
Kills
32
33
Deaths
35
50
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
D4niell27
Fenrir
0
1
1
0.5
L
Nike
Ecos321
Nike
13
2
15
10.25
W
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
3
3
2
1.33
W
Chang'e
LGN-_-Eric
Chang'e
1
7
7
0.64
L
Anhur
MAUCHIMAU
Anhur
8
11
9
1.14
W
14
6
9
3.08
W
11
8
5
1.69
L
Baron Samedi
aquilespuc
Baron Samedi
6
15
12
0.8
L
Jormungandr
gfbautista
Jormungandr
8
4
13
3.63
W
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,750
Damage
107,866
132,932
Taken
161,186
121,366
Mitigated
104,512
24,330
Healing
51,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
D4niell27
Fenrir
0
0
0
0
888
40
0
888
0
0
304
L
Nike
Ecos321
Nike
50,871
7,933
0
8,069
37,363
55,492
2,182
5,845
31,056
28,953
134,888
W
Tsukuyomi
Gabinassz_Pro_
Tsukuyomi
11,075
2,755
0
6,703
20,859
8,628
0
5,041
15,486
0
123,384
W
Chang'e
LGN-_-Eric
Chang'e
4,045
721
2,262
7,286
24,062
12,780
3,014
10,968
12,743
61,930
0
L
Anhur
MAUCHIMAU
Anhur
14,580
6,839
0
4,322
30,778
14,440
853
10,630
19,960
0
85,091
W
36,489
3,826
733
13,170
41,979
18,847
4,394
18,320
23,165
148,195
0
W
35,649
3,089
0
11,981
41,730
52,673
0
16,539
24,184
0
136,053
L
Baron Samedi
aquilespuc
Baron Samedi
22,469
1,999
1,746
5,228
30,699
15,739
1,681
13,092
16,946
87,027
0
L
Jormungandr
gfbautista
Jormungandr
32,830
4,887
0
4,965
33,204
35,655
1,237
8,634
24,280
106,323
0
W
20,608
9,424
0
9,431
32,556
11,584
0
13,274
19,086
0
67,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,898
Gold Earned
83,694
594
Minions Killed
820
0
Camps Cleared
0
2,647,495
Distance Traveled
3,144,308
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,444
242
2
0
0
13,990
0
L
Nike
19,943
511
232
6
0
707,338
15
W
Tsukuyomi
16,023
411
202
5
0
513,222
1
W
Chang'e
14,503
372
98
3
0
659,268
0
L
Anhur
16,296
418
123
3
0
596,437
1
W
Raijin
18,876
484
226
6
0
638,667
0
W
Mulan
19,566
502
199
5
0
668,314
7
L
Baron Samedi
16,409
421
125
3
0
622,408
0
L
Jormungandr
16,806
431
112
3
0
707,322
4
W
Neith
14,726
378
95
2
0
664,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role