Player Matchup

Hel
Hel
Kxwaii-Chan
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 78L
1,520 Elo+
Party 3
Izanami
Izanami
SF-HansLanda
Izanami
Level 29
God Stats
8W - 13L
1,533 SR
Queue Stats
66W - 65L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
Suzan126
Sun Wukong
Level 32
God Stats
10W - 11L
1,498 SR
Queue Stats
115W - 112L
1,549 Elo+
Party 3
Cerberus
Cerberus
THEDIRTYWIZARDZ
Cerberus
Level 63
God Stats
5W - 3L
1,593 SR
Queue Stats
209W - 207L
1,406 Elo+
Party 1
Ao Kuang
Ao Kuang
Way2GOAT_GM_5818
Ao Kuang
Level 68
God Stats
2W - 1L
2,151 SR
Queue Stats
26W - 9L
1,811 Elo+
Party 3
Team Averages
Level 44
1,655 SR
1,551 Elo+

VS

Team Averages
Level 47
1,444 SR
1,441 Elo+
Ne Zha
Ne Zha
Jolaninho9
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,499 Elo+
Party 2
Kukulkan
Kukulkan
KenzyLikeFish
Kukulkan
Level 108
God Stats
27W - 16L
1,595 SR
Queue Stats
210W - 205L
1,613 Elo+
Party 2
Artemis
Artemis
Michiii25
Artemis
Level 39
God Stats
2W - 8L
1,148 SR
Queue Stats
32W - 53L
1,317 Elo+
Solo
Ymir
Ymir
fusil_alcalino
Ymir
Level 43
God Stats
18W - 24L
1,478 SR
Queue Stats
90W - 82L
1,541 Elo+
Solo
Cerberus
Cerberus
iHeroTiiK
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,437
527
5,092
9,308
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SF-HansLanda
Izanami
13
3 / 1 / 3
7,681
480
3,773
4,957
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Suzan126
Sun Wukong
14
0 / 1 / 1
8,145
509
2,042
6,021
4,369
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
13
1 / 1 / 6
7,949
497
4,593
8,836
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
10 / 2 / 0
9,899
619
9,942
12,419
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jolaninho9
Ne Zha
12
3 / 3 / 1
7,418
464
5,915
10,792
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
KenzyLikeFish
Kukulkan
13
1 / 4 / 4
7,630
477
7,568
7,825
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Michiii25
Artemis
10
1 / 6 / 1
6,546
409
4,510
7,137
1,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 4
7,632
477
4,308
8,211
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
iHeroTiiK
Cerberus
10
0 / 0 / 0
6,090
381
209
2,143
1,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
7
7
Deaths
14
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Jolaninho9
Ne Zha
3
3
1
1.17
L
Kukulkan
KenzyLikeFish
Kukulkan
1
4
4
0.75
W
0
2
3
0.75
L
Artemis
Michiii25
Artemis
1
6
1
0.25
W
Izanami
SF-HansLanda
Izanami
3
1
3
4.5
W
Sun Wukong
Suzan126
Sun Wukong
0
1
1
0.5
W
Cerberus
1
1
6
4
W
10
2
0
5
L
2
1
4
4
L
Cerberus
iHeroTiiK
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,442
Damage
22,510
41,541
Taken
36,108
18,315
Mitigated
12,403
11,593
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Jolaninho9
Ne Zha
5,915
1,201
0
4,063
10,792
3,587
0
5,453
5,176
0
39,787
L
Kukulkan
KenzyLikeFish
Kukulkan
7,568
612
0
1,252
7,825
2,704
0
5,981
1,664
50,444
0
W
5,092
380
834
4,536
9,308
2,708
0
2,274
6,886
51,001
0
L
Artemis
Michiii25
Artemis
4,510
2,318
0
250
7,137
1,716
0
4,293
2,844
0
23,445
W
Izanami
SF-HansLanda
Izanami
3,773
3,082
0
1,322
4,957
1,634
431
1,322
3,577
0
41,651
W
Sun Wukong
Suzan126
Sun Wukong
2,042
212
0
597
6,021
4,369
740
1,931
4,021
0
44,978
W
Cerberus
4,593
215
0
2,390
8,836
4,874
0
2,079
6,691
42,304
0
W
9,942
1,962
0
1,914
12,419
4,730
0
3,970
8,281
72,147
0
L
4,308
571
0
1,829
8,211
3,264
0
3,541
4,654
24,517
0
L
Cerberus
iHeroTiiK
Cerberus
209
0
0
494
2,143
1,132
0
0
2,143
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,111
Gold Earned
35,316
516
Minions Killed
353
0
Camps Cleared
0
1,515,788
Distance Traveled
1,457,656
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,418
464
75
5
0
326,589
5
L
Kukulkan
7,630
477
109
7
0
289,230
0
W
Hel
8,437
527
130
8
0
298,698
3
L
Artemis
6,546
409
50
3
0
255,731
0
W
Izanami
7,681
480
94
6
0
262,963
0
W
Sun Wukong
8,145
509
87
5
0
266,731
0
W
Cerberus
7,949
497
81
5
0
341,746
1
W
Ao Kuang
9,899
619
124
8
0
345,650
1
L
Ymir
7,632
477
44
3
0
301,413
3
L
Cerberus
6,090
381
75
5
0
284,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role