Player Matchup

Ymir
Ymir
BerryMcKahkner
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,712 Elo+
Solo
Bastet
Bastet
CharlSmurphy
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,541 Elo+
Solo
Danzaburou
Danzaburou
Redman Kuda
Danzaburou
Level 28
God Stats
10W - 7L
1,594 SR
Queue Stats
28W - 23L
1,645 Elo+
Solo
Bellona
Bellona
mestre-celiaco
Bellona
Level 25
God Stats
13W - 2L
2,004 SR
Queue Stats
116W - 86L
1,637 Elo+
Solo
Hades
Hades
taciturn-over5
Hades
Level 29
God Stats
5W - 4L
1,494 SR
Queue Stats
176W - 144L
1,597 Elo+
Solo
Team Averages
Level 24
1,618 SR
1,626 Elo+

VS

Team Averages
Level 17
1,496 SR
1,660 Elo+
Ymir
Ymir
CaptnXavi
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,494 Elo+
Solo
Fenrir
Fenrir
Lil_Pekka19
Fenrir
Level 17
God Stats
0W - 1L
1,290 SR
Queue Stats
11W - 6L
1,656 Elo+
Solo
Erlang Shen
Erlang Shen
LumbarCarrot33
Erlang Shen
Level 22
God Stats
1W - 1L
1,490 SR
Queue Stats
14W - 7L
1,719 Elo+
Solo
Neith
Neith
NoSeaSencillo
Neith
Level 28
God Stats
5W - 3L
1,614 SR
Queue Stats
116W - 82L
1,672 Elo+
Solo
Ra
Ra
Swordsman_Brute
Ra
Level 12
God Stats
6W - 7L
1,587 SR
Queue Stats
53W - 20L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
6,724
560
4,224
9,606
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
13
4 / 1 / 0
7,517
626
6,233
7,659
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Redman Kuda
Danzaburou
12
7 / 0 / 1
7,867
656
5,960
6,929
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

3
0 / 1 / 0
4,148
346
252
1,015
584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
5 / 0 / 3
7,269
606
6,912
5,299
3,062
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 4 / 0
4,400
367
605
3,508
1,004
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
8
0 / 4 / 0
4,913
409
1,420
8,124
2,374
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
LumbarCarrot33
Erlang Shen
13
3 / 3 / 0
7,398
617
5,244
9,064
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 4 / 1
5,910
493
5,061
6,861
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 3 / 1
7,337
611
4,584
7,628
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
18
Kills
4
4
Deaths
18
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Ymir
0
4
0
0
W
Bastet
4
1
0
4
L
Fenrir
0
4
0
0
L
Erlang Shen
LumbarCarrot33
Erlang Shen
3
3
0
1
L
0
4
1
0.13
W
Danzaburou
Redman Kuda
Danzaburou
7
0
1
7.5
L
1
3
1
0.5
W
0
1
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,581
Damage
16,914
30,508
Taken
35,185
15,532
Mitigated
13,426
11,297
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,224
1,359
0
2,132
9,606
6,713
0
3,252
6,354
23,784
0
L
Ymir
605
239
0
0
3,508
1,004
0
1,561
1,947
4,043
0
W
Bastet
6,233
2,162
0
2,514
7,659
2,672
758
52
7,607
0
40,160
L
Fenrir
1,420
658
0
2,732
8,124
2,374
0
3,503
4,621
0
12,037
L
Erlang Shen
LumbarCarrot33
Erlang Shen
5,244
2,568
0
4,014
9,064
5,283
226
1,671
7,393
0
47,779
L
5,061
2,015
0
2,160
6,861
1,930
42
1,399
5,462
0
33,330
W
Danzaburou
Redman Kuda
Danzaburou
5,960
2,537
0
3,065
6,929
2,501
2,692
813
6,116
0
43,117
L
4,584
935
190
2,950
7,628
2,835
0
3,002
4,626
60,908
0
W
252
88
0
270
1,015
584
0
0
1,015
0
3,536
W
6,912
697
120
3,196
5,299
3,062
0
1,072
4,227
34,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,525
Gold Earned
29,958
285
Minions Killed
351
0
Camps Cleared
0
911,354
Distance Traveled
900,003
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,724
560
42
4
0
213,157
1
L
Ymir
4,400
367
11
1
0
96,249
2
W
Bastet
7,517
626
87
7
0
237,035
2
L
Fenrir
4,913
409
37
3
0
207,305
3
L
Erlang Shen
7,398
617
107
9
0
182,202
4
L
Neith
5,910
493
69
6
0
188,693
1
W
Danzaburou
7,867
656
79
7
0
200,236
0
L
Ra
7,337
611
127
11
0
225,554
2
W
Bellona
4,148
346
10
1
0
24,089
0
W
Hades
7,269
606
67
6
0
236,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role