Player Matchup

Baron Samedi
Baron Samedi
Bambootee
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 17L
1,578 Elo+
Party 1
Anhur
Anhur
GnReD
Anhur
Level 16
God Stats
1W - 1L
1,888 SR
Queue Stats
47W - 48L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
Stonefawkes
Tsukuyomi
Level 7
God Stats
5W - 3L
1,828 SR
Queue Stats
7W - 4L
1,783 Elo+
Party 1
Olorun
Olorun
Toughturkey
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,578 Elo+
Party 1
Hades
Hades
Zestuin
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 31L
1,573 Elo+
Party 1
Team Averages
Level 10
1,643 SR
1,615 Elo+

VS

Team Averages
Level 29
1,594 SR
1,621 Elo+
Anubis
Anubis
CheddarBobGHS
Anubis
Level 29
God Stats
9W - 3L
1,490 SR
Queue Stats
43W - 32L
1,612 Elo+
Solo
Nemesis
Nemesis
LAHGBOY
Nemesis
Level 28
God Stats
13W - 6L
1,662 SR
Queue Stats
51W - 35L
1,566 Elo+
Solo
Izanami
Izanami
MissEveryAuto
Izanami
Level 28
God Stats
21W - 15L
1,687 SR
Queue Stats
145W - 86L
1,751 Elo+
Solo
Gilgamesh
Gilgamesh
bigdaddytime
Gilgamesh
Level 29
God Stats
4W - 2L
1,628 SR
Queue Stats
113W - 123L
1,561 Elo+
Party 2
Merlin
Merlin
theghostoftime95
Merlin
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 140L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bambootee
Baron Samedi
11
6 / 5 / 5
7,788
519
10,556
12,273
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
GnReD
Anhur
14
5 / 3 / 2
8,556
570
5,691
9,711
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Stonefawkes
Tsukuyomi
11
3 / 7 / 6
7,504
500
5,825
11,418
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
12
3 / 7 / 6
7,302
487
6,382
12,651
4,090
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
Zestuin
Hades
12
1 / 6 / 0
7,408
494
4,294
13,784
5,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 1
9,930
662
10,987
9,843
5,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
LAHGBOY
Nemesis
15
8 / 4 / 5
9,679
645
8,598
11,819
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
17
7 / 2 / 3
10,732
715
10,424
10,171
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
bigdaddytime
Gilgamesh
11
2 / 5 / 8
8,177
545
5,688
11,955
7,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 5 / 3
8,490
566
7,071
8,391
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
48
18
Kills
28
28
Deaths
18
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bambootee
Baron Samedi
6
5
5
1.7
W
7
2
1
3.75
L
Anhur
GnReD
Anhur
5
3
2
2
W
Nemesis
LAHGBOY
Nemesis
8
4
5
2.63
W
Izanami
7
2
3
4.25
L
Tsukuyomi
Stonefawkes
Tsukuyomi
3
7
6
0.86
L
Olorun
3
7
6
0.86
L
Hades
Zestuin
Hades
1
6
0
0.17
W
Gilgamesh
bigdaddytime
Gilgamesh
2
5
8
1.2
W
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,748
Damage
42,768
59,837
Taken
52,179
25,995
Mitigated
22,292
18,466
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bambootee
Baron Samedi
10,556
1,072
1,626
4,348
12,273
10,848
330
2,597
9,451
24,789
0
W
10,987
144
0
5,713
9,843
5,248
0
4,239
5,604
69,510
0
L
Anhur
GnReD
Anhur
5,691
2,321
0
1,390
9,711
2,551
0
352
9,359
0
45,066
W
Nemesis
LAHGBOY
Nemesis
8,598
3,727
0
3,442
11,819
3,700
0
1,976
9,843
0
46,296
W
Izanami
10,424
6,449
0
5,144
10,171
3,405
428
2,031
8,140
0
93,956
L
Tsukuyomi
Stonefawkes
Tsukuyomi
5,825
1,636
0
2,261
11,418
3,124
0
2,618
8,734
0
29,274
L
Olorun
6,382
4,241
687
3,479
12,651
4,090
766
3,599
8,668
34,408
0
L
Hades
Zestuin
Hades
4,294
393
100
4,575
13,784
5,382
0
8,217
5,567
41,208
0
W
Gilgamesh
bigdaddytime
Gilgamesh
5,688
770
0
952
11,955
7,321
154
7,217
4,738
0
17,975
W
7,071
509
0
918
8,391
2,618
731
5,769
2,622
43,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
47,008
325
Minions Killed
494
0
Camps Cleared
0
1,228,016
Distance Traveled
1,370,096
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,788
519
19
1
0
249,419
0
W
Anubis
9,930
662
134
9
0
272,769
1
L
Anhur
8,556
570
89
6
0
259,096
2
W
Nemesis
9,679
645
92
6
0
314,749
3
W
Izanami
10,732
715
172
11
0
279,724
5
L
Tsukuyomi
7,504
500
52
3
0
280,119
1
L
Olorun
7,302
487
77
5
0
229,297
2
L
Hades
7,408
494
88
6
0
210,085
2
W
Gilgamesh
8,177
545
11
1
0
244,954
2
W
Merlin
8,490
566
85
6
0
257,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role