Player Matchup

Sylvanus
Sylvanus
AllThatKD
Sylvanus
Level 14
God Stats
19W - 15L
1,807 SR
Queue Stats
146W - 126L
1,630 Elo+
Solo
Janus
Janus
CoffeeRiver
Janus
Level 24
God Stats
6W - 2L
1,823 SR
Queue Stats
45W - 40L
1,623 Elo+
Party 1
Fenrir
Fenrir
ExhaustedChara
Fenrir
Level 28
God Stats
23W - 15L
1,567 SR
Queue Stats
459W - 411L
1,597 Elo+
Solo
Set
Set
RodBegVal
Set
Level 17
God Stats
6W - 5L
1,601 SR
Queue Stats
116W - 104L
1,620 Elo+
Solo
Ullr
Ullr
ggunit666
Ullr
Level 19
God Stats
2W - 1L
1,569 SR
Queue Stats
101W - 48L
1,707 Elo+
Party 1
Team Averages
Level 20
1,673 SR
1,635 Elo+

VS

Team Averages
Level 21
1,591 SR
1,615 Elo+
Osiris
Osiris
Emilia14
Osiris
Level 25
God Stats
3W - 1L
1,733 SR
Queue Stats
63W - 59L
1,590 Elo+
Solo
Thor
Thor
MadMike95
Thor
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 275L
1,631 Elo+
Solo
Anubis
Anubis
Rahkiller077
Anubis
Level 20
God Stats
17W - 13L
1,683 SR
Queue Stats
45W - 52L
1,586 Elo+
Solo
King Arthur
King Arthur
RealGimli777
King Arthur
Level 29
God Stats
16W - 20L
1,308 SR
Queue Stats
303W - 289L
1,451 Elo+
Solo
Anhur
Anhur
WynterBear
Anhur
Level 4
God Stats
1W - 1L
1,732 SR
Queue Stats
6W - 7L
1,819 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AllThatKD
Sylvanus
13
1 / 4 / 8
7,907
494
9,700
9,973
9,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 4 / 3
8,729
546
6,082
6,956
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 1
9,211
576
6,254
13,031
7,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
6 / 3 / 2
9,577
599
11,146
11,441
4,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ullr
15
3 / 1 / 6
8,842
553
5,302
8,502
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Emilia14
Osiris
14
3 / 5 / 2
8,351
522
8,146
12,231
11,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
15
4 / 2 / 3
8,521
533
4,111
9,543
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
16
7 / 4 / 3
9,458
591
9,172
10,780
5,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RealGimli777
King Arthur
11
1 / 7 / 6
6,985
437
6,387
16,482
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
12
1 / 1 / 7
7,254
453
5,904
9,355
2,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
19
Kills
16
16
Deaths
19
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AllThatKD
Sylvanus
1
4
8
1.25
W
5
4
3
1.63
L
Osiris
Emilia14
Osiris
3
5
2
0.8
W
4
4
1
1.13
L
Thor
4
2
3
2.75
L
Anubis
7
4
3
2.13
L
King Arthur
RealGimli777
King Arthur
1
7
6
0.57
W
6
3
2
2.33
L
Anhur
1
1
7
4.5
W
Ullr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,484
Damage
33,720
49,903
Taken
58,391
25,597
Mitigated
33,970
14,304
Healing
20,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AllThatKD
Sylvanus
9,700
3,320
1,780
3,462
9,973
9,157
697
1,254
8,719
38,177
9,507
W
6,082
446
0
826
6,956
2,078
110
1,556
5,400
44,614
0
L
Osiris
Emilia14
Osiris
8,146
1,608
0
2,531
12,231
11,016
696
1,553
10,582
9,361
39,022
W
6,254
2,112
0
4,946
13,031
7,523
0
4,447
8,584
0
40,101
L
Thor
4,111
1,591
0
3,979
9,543
4,144
0
1,745
7,676
0
51,932
L
Anubis
9,172
400
0
5,437
10,780
5,654
0
2,082
8,460
61,847
0
L
King Arthur
RealGimli777
King Arthur
6,387
1,365
0
4,463
16,482
10,516
0
6,207
10,212
0
20,617
W
11,146
5,978
0
2,739
11,441
4,112
1,869
1,153
10,288
0
59,503
L
Anhur
5,904
2,593
0
4,073
9,355
2,640
0
2,886
6,427
0
44,799
W
Ullr
5,302
2,305
0
551
8,502
2,727
1,168
2,712
5,790
0
56,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,266
Gold Earned
40,569
474
Minions Killed
429
0
Camps Cleared
0
1,427,232
Distance Traveled
1,335,794
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,907
494
73
5
0
244,438
6
W
Janus
8,729
546
103
6
0
291,787
5
L
Osiris
8,351
522
86
5
0
259,592
2
W
Fenrir
9,211
576
90
6
0
294,910
4
L
Thor
8,521
533
110
7
0
291,327
1
L
Anubis
9,458
591
124
8
0
237,899
1
L
King Arthur
6,985
437
26
2
0
286,344
3
W
Set
9,577
599
112
7
0
290,848
6
L
Anhur
7,254
453
83
5
0
260,632
4
W
Ullr
8,842
553
96
6
0
305,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role