Player Matchup

Chang'e
Chang'e
Djaboo0
Chang'e
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,345 Elo+
Solo
Neith
Neith
KuroooNekoooo
Neith
Level 5
God Stats
5W - 4L
1,673 SR
Queue Stats
7W - 6L
1,607 Elo+
Solo
Nu Wa
Nu Wa
Panfini
Nu Wa
Level 28
God Stats
31W - 34L
1,388 SR
Queue Stats
40W - 45L
1,370 Elo+
Solo
Tiamat
Tiamat
Trwus
Tiamat
Level 23
God Stats
32W - 26L
1,525 SR
Queue Stats
90W - 104L
1,490 Elo+
Solo
Fenrir
Fenrir
leao32
Fenrir
Level 7
God Stats
5W - 6L
1,261 SR
Queue Stats
8W - 10L
1,261 Elo+
Solo
Team Averages
Level 15
1,469 SR
1,415 Elo+

VS

Team Averages
Level 32
1,462 SR
1,506 Elo+
Amaterasu
Amaterasu
CapivaraDuMal
Amaterasu
Level 28
God Stats
7W - 11L
1,272 SR
Queue Stats
223W - 242L
1,396 Elo+
Solo
Merlin
Merlin
GalmSF
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,640 Elo+
Party 1
Heimdallr
Heimdallr
Heliobn
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,511 Elo+
Party 1
Tiamat
Tiamat
Herozum
Tiamat
Level 102
God Stats
23W - 19L
1,539 SR
Queue Stats
78W - 87L
1,485 Elo+
Party 2
Fenrir
Fenrir
gu200707
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Djaboo0
Chang'e
20
6 / 8 / 32
15,529
1,109
21,745
37,270
14,636
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 3 / 25
14,499
1,036
17,019
18,322
8,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Panfini
Nu Wa
20
11 / 8 / 29
16,195
1,157
26,000
22,343
11,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Trwus
Tiamat
20
19 / 8 / 21
17,909
1,279
36,652
27,557
23,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
leao32
Fenrir
20
8 / 13 / 28
15,203
1,086
22,245
34,498
23,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

18

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CapivaraDuMal
Amaterasu
20
4 / 14 / 19
14,513
1,037
11,760
33,060
16,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
GalmSF
Merlin
20
3 / 7 / 26
15,291
1,092
24,230
16,207
5,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Heliobn
Heimdallr
20
14 / 12 / 19
17,346
1,239
46,414
26,731
10,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Herozum
Tiamat
20
12 / 5 / 18
17,076
1,220
39,523
32,789
28,973
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
gu200707
Fenrir
20
7 / 11 / 12
14,048
1,003
12,364
23,388
9,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

184
Kill Participation
134
49
Kills
40
40
Deaths
49
135
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CapivaraDuMal
Amaterasu
4
14
19
0.96
W
Chang'e
Djaboo0
Chang'e
6
8
32
2.75
L
Merlin
GalmSF
Merlin
3
7
26
2.29
L
Heimdallr
Heliobn
Heimdallr
14
12
19
1.96
L
Tiamat
Herozum
Tiamat
12
5
18
4.2
W
5
3
25
5.83
W
Nu Wa
Panfini
Nu Wa
11
8
29
3.19
W
Tiamat
Trwus
Tiamat
19
8
21
3.69
L
Fenrir
gu200707
Fenrir
7
11
12
1.18
W
Fenrir
leao32
Fenrir
8
13
28
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,661
Damage
134,291
139,990
Taken
132,175
81,851
Mitigated
71,150
22,927
Healing
20,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CapivaraDuMal
Amaterasu
11,760
5,893
984
2,478
33,060
16,267
0
20,838
12,222
0
42,891
W
Chang'e
Djaboo0
Chang'e
21,745
2,453
6,592
6,483
37,270
14,636
0
16,721
20,549
54,966
0
L
Merlin
GalmSF
Merlin
24,230
1,135
0
1,112
16,207
5,845
0
12,741
3,466
40,539
0
L
Heimdallr
Heliobn
Heimdallr
46,414
25,402
0
3,557
26,731
10,288
0
16,162
10,569
0
76,781
L
Tiamat
Herozum
Tiamat
39,523
2,794
534
11,375
32,789
28,973
0
18,551
14,238
96,661
0
W
17,019
8,398
0
2,859
18,322
8,159
0
7,499
10,823
0
28,358
W
Nu Wa
Panfini
Nu Wa
26,000
6,578
452
1,474
22,343
11,684
0
11,323
11,020
55,296
0
W
Tiamat
Trwus
Tiamat
36,652
2,553
0
4,710
27,557
23,636
0
13,031
14,526
58,981
0
L
Fenrir
gu200707
Fenrir
12,364
2,754
0
286
23,388
9,777
0
16,105
7,283
0
24,254
W
Fenrir
leao32
Fenrir
22,245
8,050
0
357
34,498
23,736
0
15,179
19,319
0
32,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,335
Gold Earned
78,274
244
Minions Killed
288
5
Camps Cleared
13
1,354,725
Distance Traveled
1,239,218
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
14,513
1,037
52
4
4
253,788
0
W
Chang'e
15,529
1,109
86
6
1
324,771
0
L
Merlin
15,291
1,092
39
3
2
237,783
1
L
Heimdallr
17,346
1,239
65
5
5
217,332
0
L
Tiamat
17,076
1,220
115
8
1
277,978
0
W
Neith
14,499
1,036
17
1
0
205,488
0
W
Nu Wa
16,195
1,157
75
5
2
237,996
0
W
Tiamat
17,909
1,279
49
4
1
291,231
0
L
Fenrir
14,048
1,003
17
1
1
252,337
0
W
Fenrir
15,203
1,086
17
1
1
295,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role