Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
Beezus69
Bacchus
Gold IV
Level 84
God Stats
124W - 118L
1,500 SR
Queue Stats
316W - 312L
1,389 MMR
Solo
Discordia
Discordia
Gold IV
ElShino350
Discordia
Gold IV
Level 112
God Stats
6W - 7L
1,509 SR
Queue Stats
341W - 354L
1,443 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Pii Dizz
Sun Wukong
Silver II
Level 79
God Stats
8W - 7L
1,652 SR
Queue Stats
139W - 133L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,532 SR
1,439 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,531 SR
1,353 MMR
Skadi
Skadi
Gold V
BobbyBoucherJr9
Skadi
Gold V
Level 124
God Stats
4W - 5L
1,663 SR
Queue Stats
36W - 30L
1,415 MMR
Solo
Janus
Janus
Gold V
FlavaFraz19
Janus
Gold V
Level 128
God Stats
19W - 30L
1,501 SR
Queue Stats
114W - 115L
1,348 MMR
Solo
Terra
Terra
Gold III
JULIO1717741
Terra
Gold III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
709W - 702L
1,299 MMR
Solo
King Arthur
King Arthur
Silver II
MacacuPreto2020
King Arthur
Silver II
Level 109
God Stats
4W - 3L
1,465 SR
Queue Stats
19W - 23L
1,399 MMR
Solo
Fenrir
Fenrir
Silver I
MoistyMike_
Fenrir
Silver I
Level 68
God Stats
1W - 2L
1,524 SR
Queue Stats
19W - 24L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 1 / 2
7,367
614
6,223
8,033
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
 
Chiron
11
1 / 2 / 2
6,752
563
2,926
7,073
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
Beezus69
Bacchus
11
3 / 0 / 5
6,184
515
4,457
3,794
3,072
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
ElShino350
Discordia
12
2 / 2 / 5
7,027
586
4,300
3,856
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Pii Dizz
Sun Wukong
13
2 / 0 / 1
7,773
648
8,105
8,312
5,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AthenaCu ChulainnSetSusanoCthulhu

VS

Bans
YmirTsukuyomiThe MorriganKumbhakarnaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,942
579
3,926
5,466
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 1
6,552
546
3,555
6,563
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
5,532
461
2,056
9,379
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MacacuPreto2020
King Arthur
10
0 / 2 / 0
6,098
508
5,003
11,884
6,207
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
11
2 / 4 / 1
6,415
535
2,390
9,124
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
5
5
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
2
7
W
Chiron
 
Chiron
1
2
2
1
W
Bacchus
Beezus69
Bacchus
3
0
5
5.5
L
1
1
0
1
W
Discordia
ElShino350
Discordia
2
2
5
2.25
L
2
4
1
0.63
L
0
4
0
0
L
King Arthur
MacacuPreto2020
King Arthur
0
2
0
0
L
Fenrir
2
4
1
0.63
W
Sun Wukong
Pii Dizz
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,011
Damage
16,930
31,068
Taken
42,416
15,216
Mitigated
16,704
10,658
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,223
4,449
0
3,242
8,033
3,274
603
1,503
6,506
0
43,104
W
Chiron
 
Chiron
2,926
864
331
2,513
7,073
1,888
0
551
6,522
0
41,855
W
Bacchus
Beezus69
Bacchus
4,457
699
317
658
3,794
3,072
472
798
2,990
13,359
0
L
3,926
1,348
0
500
5,466
1,463
27
285
5,181
0
43,193
W
Discordia
ElShino350
Discordia
4,300
288
0
570
3,856
1,180
0
1,779
1,955
40,255
0
L
3,555
74
0
1,588
6,563
1,992
0
2,364
3,963
42,035
0
L
2,056
213
205
2,597
9,379
3,953
0
2,531
6,626
14,624
0
L
King Arthur
MacacuPreto2020
King Arthur
5,003
889
0
3,466
11,884
6,207
30
1,466
10,377
0
39,400
L
Fenrir
2,390
583
0
3,056
9,124
3,089
0
1,544
7,512
0
32,477
W
Sun Wukong
Pii Dizz
Sun Wukong
8,105
3,668
0
3,027
8,312
5,802
0
784
7,484
0
52,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,103
Gold Earned
31,539
406
Minions Killed
372
0
Camps Cleared
0
1,198,490
Distance Traveled
1,193,389
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,367
614
84
7
0
277,040
3
W
Chiron
6,752
563
85
7
0
201,982
5
W
Bacchus
6,184
515
20
2
0
234,417
5
L
Skadi
6,942
579
93
8
0
227,526
2
W
Discordia
7,027
586
84
7
0
233,161
7
L
Janus
6,552
546
91
8
0
239,465
4
L
Terra
5,532
461
26
2
0
224,388
0
L
King Arthur
6,098
508
89
7
0
257,419
3
L
Fenrir
6,415
535
73
6
0
244,591
4
W
Sun Wukong
7,773
648
133
11
0
251,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role