Player Matchup

Artemis
Artemis
LeoDeLexA
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,131 Elo+
Party 1
Baron Samedi
Baron Samedi
Tengu_dude
Baron Samedi
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
76W - 83L
1,304 Elo+
Solo
Cthulhu
Cthulhu
Theweyzer
Cthulhu
Level 28
God Stats
0W - 2L
1,434 SR
Queue Stats
10W - 14L
1,454 Elo+
Party 1
Ra
Ra
WillSuika
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
teke286
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,320 Elo+
Solo
Team Averages
Level 15
1,487 SR
1,342 Elo+

VS

Team Averages
Level 23
1,563 SR
1,425 Elo+
Ymir
Ymir
Armatron4
Ymir
Level 28
God Stats
6W - 1L
1,874 SR
Queue Stats
336W - 362L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
FA_AcTiVision
Gilgamesh
Level 32
God Stats
1W - 2L
1,469 SR
Queue Stats
54W - 53L
1,430 Elo+
Party 2
Scylla
Scylla
TheG4mer346
Scylla
Level 18
God Stats
24W - 18L
1,471 SR
Queue Stats
64W - 59L
1,465 Elo+
Solo
Neith
Neith
n_ito1119
Neith
Level 17
God Stats
29W - 23L
1,502 SR
Queue Stats
35W - 34L
1,428 Elo+
Party 2
Aphrodite
Aphrodite
rick0531
Aphrodite
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 85L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LeoDeLexA
Artemis
18
0 / 9 / 6
11,418
816
2,033
17,206
6,068
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Tengu_dude
Baron Samedi
19
4 / 3 / 7
13,158
940
19,241
13,117
6,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Theweyzer
Cthulhu
20
3 / 3 / 9
14,457
1,033
18,289
24,524
31,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 10 / 5
13,032
931
21,534
20,678
7,569
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
teke286
Chaac
20
3 / 7 / 10
13,768
983
16,544
28,102
25,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 3 / 22
14,947
1,068
17,175
25,365
34,643
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
FA_AcTiVision
Gilgamesh
20
9 / 3 / 14
14,173
1,012
25,331
18,996
5,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
20
8 / 3 / 17
14,447
1,032
29,153
15,534
6,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
n_ito1119
Neith
19
2 / 0 / 13
12,780
913
6,619
5,671
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
rick0531
Aphrodite
20
6 / 4 / 21
13,693
978
20,094
20,217
15,653
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
119
13
Kills
32
32
Deaths
13
37
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
3
22
6
W
Gilgamesh
FA_AcTiVision
Gilgamesh
9
3
14
5.33
L
Artemis
LeoDeLexA
Artemis
0
9
6
0.33
L
Baron Samedi
Tengu_dude
Baron Samedi
4
3
7
2.5
W
Scylla
8
3
17
5.5
L
Cthulhu
Theweyzer
Cthulhu
3
3
9
2.5
L
3
10
5
0.55
W
Neith
n_ito1119
Neith
2
0
13
8.5
W
Aphrodite
rick0531
Aphrodite
6
4
21
4.13
L
Chaac
teke286
Chaac
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,641
Damage
98,372
103,627
Taken
85,783
76,420
Mitigated
64,573
24,085
Healing
23,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
17,175
2,776
0
962
25,365
34,643
0
16,986
8,189
33,635
0
W
Gilgamesh
FA_AcTiVision
Gilgamesh
25,331
6,705
0
3,351
18,996
5,875
0
13,806
5,190
0
54,797
L
Artemis
LeoDeLexA
Artemis
2,033
559
0
161
17,206
6,068
0
8,664
8,542
0
6,857
L
Baron Samedi
Tengu_dude
Baron Samedi
19,241
2,229
6,712
3,389
13,117
6,172
0
6,701
6,416
32,575
0
W
Scylla
29,153
1,842
0
85
15,534
6,088
0
10,324
5,210
55,669
0
L
Cthulhu
Theweyzer
Cthulhu
18,289
1,315
1,022
1,349
24,524
31,101
0
17,379
7,145
41,549
0
L
21,534
2,648
2,628
1,213
20,678
7,569
0
14,955
5,723
62,053
0
W
Neith
n_ito1119
Neith
6,619
2,019
0
968
5,671
2,314
0
3,479
2,192
0
23,125
W
Aphrodite
rick0531
Aphrodite
20,094
2,739
8,402
9,342
20,217
15,653
0
14,469
5,748
43,426
0
L
Chaac
teke286
Chaac
16,544
4,488
1,230
6,381
28,102
25,510
0
18,723
9,379
0
30,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,833
Gold Earned
70,040
246
Minions Killed
266
3
Camps Cleared
7
1,037,509
Distance Traveled
1,234,975
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,947
1,068
38
3
0
212,879
0
W
Gilgamesh
14,173
1,012
69
5
4
273,908
0
L
Artemis
11,418
816
17
1
0
142,672
0
L
Baron Samedi
13,158
940
37
3
1
199,161
0
W
Scylla
14,447
1,032
74
5
1
241,284
0
L
Cthulhu
14,457
1,033
52
4
0
250,299
0
L
Ra
13,032
931
116
8
0
195,464
3
W
Neith
12,780
913
35
3
2
270,500
1
W
Aphrodite
13,693
978
50
4
0
236,404
0
L
Chaac
13,768
983
24
2
2
249,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role