Player Matchup

Fenrir
Fenrir
A5k4l
Fenrir
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 58L
1,345 Elo+
Party 3
Da Ji
Da Ji
Erokatu
Da Ji
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Hero-Bakk
Tiamat
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,768 Elo+
Party 3
Geb
Geb
Serfus10
Geb
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,423 Elo+
Party 1
Neith
Neith
Unknown1212
Neith
Level 21
God Stats
46W - 29L
1,602 SR
Queue Stats
513W - 512L
1,406 Elo+
Solo
Team Averages
Level 20
1,520 SR
1,488 Elo+

VS

Team Averages
Level 36
1,576 SR
1,567 Elo+
Ah Puch
Ah Puch
FosFearid
Ah Puch
Level 21
God Stats
9W - 6L
1,491 SR
Queue Stats
56W - 46L
1,510 Elo+
Party 2
Ravana
Ravana
InfernumNasvai
Ravana
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,501 Elo+
Party 2
Ra
Ra
Qcer
Ra
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Terruz
Danzaburou
Level 124
God Stats
3W - 3L
1,886 SR
Queue Stats
24W - 18L
1,661 Elo+
Party 4
Artemis
Artemis
natd07
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A5k4l
Fenrir
19
8 / 8 / 8
13,255
1,020
9,601
18,910
10,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
Erokatu
Da Ji
19
14 / 13 / 8
15,617
1,201
22,263
24,536
11,712
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Hero-Bakk
Tiamat
19
5 / 5 / 12
12,931
995
16,041
16,455
11,377
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 9 / 16
11,923
917
12,301
26,233
31,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
0 / 3 / 11
11,684
899
12,643
15,646
7,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FosFearid
Ah Puch
20
13 / 3 / 22
16,212
1,247
30,717
12,128
4,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 6 / 17
12,076
929
6,908
16,560
10,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
Qcer
Ra
20
3 / 6 / 20
13,376
1,029
11,219
12,652
5,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Terruz
Danzaburou
20
18 / 4 / 15
17,408
1,339
29,009
16,882
7,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
natd07
Artemis
19
2 / 9 / 16
11,862
912
16,516
19,177
7,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
127
28
Kills
37
38
Deaths
28
55
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A5k4l
Fenrir
8
8
8
1.5
L
Da Ji
Erokatu
Da Ji
14
13
8
1.38
W
Ah Puch
FosFearid
Ah Puch
13
3
22
8
L
Tiamat
Hero-Bakk
Tiamat
5
5
12
2.2
W
1
6
17
1.58
W
Ra
Qcer
Ra
3
6
20
2.17
L
1
9
16
1
W
Danzaburou
Terruz
Danzaburou
18
4
15
6.38
L
0
3
11
1.83
W
Artemis
natd07
Artemis
2
9
16
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,849
Damage
94,369
101,780
Taken
77,399
72,208
Mitigated
34,922
11,460
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A5k4l
Fenrir
9,601
2,008
0
557
18,910
10,764
0
8,932
9,978
0
21,758
L
Da Ji
Erokatu
Da Ji
22,263
6,842
0
1,549
24,536
11,712
0
9,876
14,660
0
48,031
W
Ah Puch
FosFearid
Ah Puch
30,717
1,157
0
2,174
12,128
4,121
0
5,565
6,295
60,024
0
L
Tiamat
Hero-Bakk
Tiamat
16,041
529
320
2,590
16,455
11,377
0
7,239
9,216
41,021
0
W
6,908
1,112
0
619
16,560
10,385
0
6,846
9,503
0
15,986
W
Ra
Qcer
Ra
11,219
983
3,304
2,306
12,652
5,658
0
3,239
9,301
37,274
0
L
12,301
584
0
0
26,233
31,053
0
11,587
14,646
19,531
0
W
Danzaburou
Terruz
Danzaburou
29,009
15,007
0
3,470
16,882
7,303
0
4,276
12,402
0
64,278
L
12,643
4,389
243
6,201
15,646
7,302
0
4,302
11,344
0
54,296
W
Artemis
natd07
Artemis
16,516
7,639
837
2,158
19,177
7,455
0
7,385
11,556
0
31,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,410
Gold Earned
70,934
255
Minions Killed
261
9
Camps Cleared
7
1,179,056
Distance Traveled
1,153,142
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,255
1,020
29
2
2
235,821
0
L
Da Ji
15,617
1,201
57
4
6
216,063
0
W
Ah Puch
16,212
1,247
73
6
0
241,367
0
L
Tiamat
12,931
995
73
6
1
224,386
0
W
Ravana
12,076
929
6
0
0
243,494
0
W
Ra
13,376
1,029
58
4
2
246,275
0
L
Geb
11,923
917
14
1
0
286,252
1
W
Danzaburou
17,408
1,339
84
6
5
237,618
1
L
Neith
11,684
899
82
6
0
216,534
1
W
Artemis
11,862
912
40
3
0
184,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role