Player Matchup

Skadi
Skadi
Leemac40
Skadi
Level 160
God Stats
8W - 11L
1,383 SR
Queue Stats
169W - 194L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
The Greefox
Cthulhu
Level 26
God Stats
25W - 15L
1,595 SR
Queue Stats
67W - 79L
1,407 Elo+
Party 2
Persephone
Persephone
ajustice18
Persephone
Level 107
God Stats
7W - 6L
1,471 SR
Queue Stats
33W - 28L
1,492 Elo+
Party 2
Team Averages
Level 98
1,483 SR
1,441 Elo+

VS

Team Averages
Level 34
1,542 SR
1,306 Elo+
Thoth
Thoth
CarefreeFive
Thoth
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 8L
1,196 Elo+
Party 1
Fenrir
Fenrir
Voxi YT
Fenrir
Level 29
God Stats
50W - 43L
1,527 SR
Queue Stats
152W - 155L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
Young Marksman
Kuzenbo
Level 58
God Stats
16W - 16L
1,600 SR
Queue Stats
29W - 37L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Leemac40
Skadi
12
1 / 6 / 3
9,175
612
7,595
12,522
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
The Greefox
Cthulhu
12
1 / 6 / 3
9,819
655
10,540
13,760
9,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
ajustice18
Persephone
13
4 / 3 / 3
10,450
697
14,129
9,231
2,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 7
10,003
667
9,592
12,900
4,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Voxi YT
Fenrir
14
7 / 1 / 4
10,552
703
9,326
14,383
13,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
4 / 1 / 5
10,148
677
4,911
13,658
13,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
15
15
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
5
7
1.5
W
Skadi
Leemac40
Skadi
1
6
3
0.42
W
Cthulhu
The Greefox
Cthulhu
1
6
3
0.42
L
Fenrir
Voxi YT
Fenrir
7
1
4
9
L
4
1
5
6.5
W
Persephone
ajustice18
Persephone
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,264
Damage
23,829
35,513
Taken
40,941
16,045
Mitigated
31,355
8,265
Healing
9,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,592
533
0
1,385
12,900
4,317
0
8,725
4,175
38,244
0
W
Skadi
Leemac40
Skadi
7,595
3,834
862
2,272
12,522
4,231
2,104
3,909
8,463
0
33,874
W
Cthulhu
The Greefox
Cthulhu
10,540
376
66
1,489
13,760
9,121
92
5,471
8,189
32,618
0
L
Fenrir
Voxi YT
Fenrir
9,326
1,569
772
3,044
14,383
13,967
0
7,611
6,772
0
36,582
L
4,911
1,885
489
3,855
13,658
13,071
228
8,333
5,325
14,786
0
W
Persephone
ajustice18
Persephone
14,129
1,406
1,569
2,007
9,231
2,693
353
5,205
3,949
43,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,444
Gold Earned
30,703
153
Minions Killed
122
0
Camps Cleared
0
760,007
Distance Traveled
780,056
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,003
667
48
3
0
258,773
0
W
Skadi
9,175
612
51
3
0
226,548
9
W
Cthulhu
9,819
655
41
3
0
277,981
0
L
Fenrir
10,552
703
52
3
0
281,820
0
L
Kuzenbo
10,148
677
22
1
0
239,463
2
W
Persephone
10,450
697
61
4
0
255,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role