Player Matchup

Hou Yi
Hou Yi
Ajvrgr
Hou Yi
Level 28
God Stats
7W - 11L
1,395 SR
Queue Stats
49W - 55L
1,474 Elo+
Party 1
Bacchus
Bacchus
CAPI115RY
Bacchus
Level 25
God Stats
0W - 1L
1,378 SR
Queue Stats
5W - 12L
1,585 Elo+
Party 2
Nox
Nox
KaguyaLord
Nox
Level 29
God Stats
0W - 2L
1,512 SR
Queue Stats
65W - 76L
1,515 Elo+
Solo
Hercules
Hercules
OBLIwan01
Hercules
Level 29
God Stats
0W - 2L
1,335 SR
Queue Stats
50W - 57L
1,475 Elo+
Party 1
Set
Set
ようあれあぼt
Set
Level 29
God Stats
21W - 30L
1,409 SR
Queue Stats
146W - 203L
1,335 Elo+
Party 2
Team Averages
Level 28
1,406 SR
1,477 Elo+

VS

Team Averages
Level 22
1,560 SR
1,471 Elo+
Da Ji
Da Ji
BassLlama690266
Da Ji
Level 17
God Stats
4W - 6L
1,601 SR
Queue Stats
11W - 15L
1,539 Elo+
Solo
Aphrodite
Aphrodite
Bellttn012
Aphrodite
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,367 Elo+
Solo
Erlang Shen
Erlang Shen
KeyraDurant
Erlang Shen
Level 29
God Stats
1W - 0L
1,472 SR
Queue Stats
31W - 32L
1,443 Elo+
Solo
Cthulhu
Cthulhu
bigbilbert
Cthulhu
Level 25
God Stats
25W - 25L
1,531 SR
Queue Stats
117W - 107L
1,467 Elo+
Solo
Nu Wa
Nu Wa
smitehj
Nu Wa
Level 26
God Stats
1W - 1L
1,694 SR
Queue Stats
52W - 34L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ajvrgr
Hou Yi
12
1 / 2 / 0
6,794
485
5,411
8,562
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
CAPI115RY
Bacchus
10
0 / 4 / 0
5,836
417
2,361
8,186
5,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
0 / 2 / 0
4,827
345
1,155
2,597
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
OBLIwan01
Hercules
11
2 / 4 / 1
6,554
468
3,290
12,515
9,988
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
6,591
471
1,370
9,139
2,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
8,027
573
4,658
7,356
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Bellttn012
Aphrodite
12
1 / 0 / 5
7,102
507
3,718
4,304
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
KeyraDurant
Erlang Shen
13
2 / 1 / 2
7,890
564
4,340
9,389
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
bigbilbert
Cthulhu
13
4 / 0 / 2
8,200
586
5,364
13,493
9,329
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
smitehj
Nu Wa
14
5 / 2 / 1
8,867
633
9,904
8,082
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
15
15
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Ajvrgr
Hou Yi
1
2
0
0.5
W
3
1
2
4
W
Aphrodite
Bellttn012
Aphrodite
1
0
5
3.5
L
Bacchus
CAPI115RY
Bacchus
0
4
0
0
L
0
2
0
0
W
Erlang Shen
KeyraDurant
Erlang Shen
2
1
2
3
L
Hercules
OBLIwan01
Hercules
2
4
1
0.63
W
Cthulhu
bigbilbert
Cthulhu
4
0
2
5
W
Nu Wa
smitehj
Nu Wa
5
2
1
2.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,587
Damage
27,984
40,999
Taken
42,624
21,335
Mitigated
20,926
10,586
Healing
16,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Ajvrgr
Hou Yi
5,411
1,660
0
2,539
8,562
2,500
704
5,454
2,874
0
42,949
W
4,658
1,199
1,259
3,424
7,356
2,585
1,334
38
7,318
0
42,499
W
Aphrodite
Bellttn012
Aphrodite
3,718
174
1,927
1,958
4,304
1,511
1,374
1,290
3,014
14,876
0
L
Bacchus
CAPI115RY
Bacchus
2,361
384
0
165
8,186
5,305
370
4,616
3,237
23,455
0
L
1,155
153
0
458
2,597
765
0
1,687
646
10,578
0
W
Erlang Shen
KeyraDurant
Erlang Shen
4,340
2,690
0
2,669
9,389
4,835
2,556
120
9,269
0
29,591
L
Hercules
OBLIwan01
Hercules
3,290
1,568
0
5,012
12,515
9,988
0
2,969
9,406
0
20,986
W
Cthulhu
bigbilbert
Cthulhu
5,364
386
692
3,946
13,493
9,329
1,402
726
12,767
39,475
0
W
Nu Wa
smitehj
Nu Wa
9,904
2,272
0
840
8,082
2,666
929
1,208
6,740
53,035
0
L
1,370
595
0
2,412
9,139
2,777
0
3,113
5,850
0
38,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,602
Gold Earned
40,086
282
Minions Killed
344
0
Camps Cleared
0
1,050,721
Distance Traveled
1,381,409
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,794
485
86
6
0
211,981
0
W
Da Ji
8,027
573
80
6
0
319,464
1
W
Aphrodite
7,102
507
31
2
0
267,398
0
L
Bacchus
5,836
417
35
3
0
256,612
0
L
Nox
4,827
345
18
1
0
78,178
1
W
Erlang Shen
7,890
564
57
4
0
267,499
2
L
Hercules
6,554
468
52
4
0
252,345
0
W
Cthulhu
8,200
586
70
5
0
274,221
0
W
Nu Wa
8,867
633
106
8
0
252,827
0
L
Set
6,591
471
91
7
0
251,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role