Player Matchup

Medusa
Medusa
COPSHOOTBLACKMAN
Medusa
Level 4
God Stats
3W - 3L
1,811 SR
Queue Stats
99W - 100L
1,872 Elo+
Party 1
Cerberus
Cerberus
Cinsha
Cerberus
Level 29
God Stats
25W - 21L
1,538 SR
Queue Stats
274W - 340L
1,387 Elo+
Solo
Hun Batz
Hun Batz
MasterOogway67
Hun Batz
Level 29
God Stats
5W - 3L
1,642 SR
Queue Stats
92W - 127L
1,467 Elo+
Party 1
Agni
Agni
投胎热线
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,578 Elo+
Party 2
Nike
Nike
蒙面大瞎
Nike
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,568 Elo+
Party 2
Team Averages
Level 15
1,598 SR
1,574 Elo+

VS

Team Averages
Level 42
1,510 SR
1,530 Elo+
Da Ji
Da Ji
BassLlama690266
Da Ji
Level 17
God Stats
4W - 6L
1,581 SR
Queue Stats
11W - 15L
1,492 Elo+
Solo
Geb
Geb
ERiNaKi
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 25L
1,666 Elo+
Party 3
Sol
Sol
Faythle
Sol
Level 159
God Stats
2W - 0L
1,307 SR
Queue Stats
43W - 33L
1,714 Elo+
Party 3
Zeus
Zeus
Junyorh08
Zeus
Level 20
God Stats
1W - 1L
1,271 SR
Queue Stats
55W - 55L
1,381 Elo+
Solo
Bellona
Bellona
SenorOslo
Bellona
Level 6
God Stats
7W - 1L
1,893 SR
Queue Stats
46W - 38L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,585
417
1,214
3,802
1,157
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
Cinsha
Cerberus
8
0 / 3 / 2
5,182
471
3,010
9,105
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
12
5 / 2 / 1
7,040
640
6,133
7,121
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 6 / 1
5,923
538
5,618
6,038
1,772
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 2
5,598
509
3,643
7,153
2,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,171
561
2,368
8,085
2,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
9
1 / 1 / 4
6,085
553
1,336
5,310
2,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
11
5 / 1 / 1
7,240
658
10,039
6,121
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
13
2 / 2 / 1
7,309
664
2,725
3,649
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SenorOslo
Bellona
11
4 / 2 / 0
6,808
619
5,229
8,809
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
15
15
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
0
2
0
0
L
Cerberus
Cinsha
Cerberus
0
3
2
0.33
W
Geb
1
1
4
3
W
Sol
5
1
1
5.5
W
Zeus
2
2
1
1.25
L
Hun Batz
5
2
1
2.75
W
Bellona
SenorOslo
Bellona
4
2
0
2
L
2
6
1
0.42
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
21,697
33,219
Taken
31,974
12,360
Mitigated
13,321
6,651
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,368
420
270
3,026
8,085
2,736
192
2,130
5,831
0
23,980
L
1,214
325
0
840
3,802
1,157
0
3,003
799
0
14,735
L
Cerberus
Cinsha
Cerberus
3,010
140
0
3,825
9,105
5,119
0
7,100
2,005
14,495
0
W
Geb
1,336
154
0
619
5,310
2,389
0
1,944
3,318
2,883
0
W
Sol
10,039
4,870
0
3,934
6,121
1,700
3,308
2,653
3,382
48,033
0
W
Zeus
2,725
84
0
330
3,649
1,036
486
938
2,611
43,058
0
L
Hun Batz
6,133
1,668
0
479
7,121
2,205
0
929
6,192
0
33,046
W
Bellona
SenorOslo
Bellona
5,229
2,662
0
3,839
8,809
5,460
0
553
8,204
0
32,437
L
5,618
538
0
288
6,038
1,772
0
2,787
3,251
21,568
0
L
3,643
845
0
1,219
7,153
2,107
84
281
6,872
0
24,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,328
Gold Earned
33,613
227
Minions Killed
313
0
Camps Cleared
0
991,695
Distance Traveled
1,071,617
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,171
561
49
4
0
245,036
1
L
Medusa
4,585
417
37
3
0
167,917
0
L
Cerberus
5,182
471
42
4
0
172,101
0
W
Geb
6,085
553
5
0
0
235,732
1
W
Sol
7,240
658
82
7
0
198,894
1
W
Zeus
7,309
664
102
9
0
212,973
5
L
Hun Batz
7,040
640
55
5
0
237,819
0
W
Bellona
6,808
619
75
7
0
178,982
0
L
Agni
5,923
538
31
3
0
209,562
2
L
Nike
5,598
509
62
6
0
204,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role