Player Matchup

King Arthur
King Arthur
DomZer0z
King Arthur
Level 51
God Stats
23W - 18L
1,650 SR
Queue Stats
411W - 338L
1,566 Elo+
Party 1
Da Ji
Da Ji
TrapPhoenix
Da Ji
Level 24
God Stats
3W - 2L
1,716 SR
Queue Stats
144W - 133L
1,577 Elo+
Solo
Raijin
Raijin
maronninamia
Raijin
Level 12
God Stats
3W - 0L
1,845 SR
Queue Stats
6W - 5L
1,569 Elo+
Solo
Neith
Neith
vito666dual
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,643 Elo+
Party 1
Chang'e
Chang'e
情歌而已丶
Chang'e
Level 12
God Stats
2W - 1L
1,715 SR
Queue Stats
19W - 26L
1,465 Elo+
Solo
Team Averages
Level 20
1,685 SR
1,564 Elo+

VS

Team Averages
Level 9
1,508 SR
1,548 Elo+
Olorun
Olorun
Gabalito
Olorun
Level 17
God Stats
5W - 5L
1,538 SR
Queue Stats
102W - 94L
1,559 Elo+
Solo
Hades
Hades
Haykaz72
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,441 Elo+
Solo
Ymir
Ymir
Smitegoddudu
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,675 Elo+
Solo
Ra
Ra
WarOrNot
Ra
Level 14
God Stats
7W - 7L
1,500 SR
Queue Stats
39W - 39L
1,500 Elo+
Party 2
Bellona
Bellona
thelubo1
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DomZer0z
King Arthur
16
4 / 2 / 5
9,631
602
11,606
11,210
5,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
15 / 5 / 4
10,563
660
14,352
11,298
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
16
5 / 2 / 9
9,582
599
12,121
7,927
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 7 / 2
7,935
496
8,309
10,516
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 6 / 8
7,857
491
5,914
11,283
3,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gabalito
Olorun
15
12 / 5 / 4
9,962
623
15,851
19,906
8,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
Haykaz72
Hades
11
3 / 7 / 4
7,063
441
4,075
13,811
5,646
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 6
7,067
442
4,631
16,278
13,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 7 / 5
7,575
473
5,889
10,717
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
thelubo1
Bellona
12
1 / 5 / 1
6,882
430
3,000
11,227
8,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
41
29
Kills
21
22
Deaths
29
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DomZer0z
King Arthur
4
2
5
3.25
L
Olorun
Gabalito
Olorun
12
5
4
2.8
L
Hades
Haykaz72
Hades
3
7
4
0.71
L
2
5
6
1
W
15
5
4
3.4
L
3
7
5
0.79
W
Raijin
5
2
9
4.75
L
Bellona
thelubo1
Bellona
1
5
1
0.3
W
2
7
2
0.43
W
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,302
Damage
33,446
52,234
Taken
71,939
20,594
Mitigated
39,035
14,468
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DomZer0z
King Arthur
11,606
1,519
0
3,588
11,210
5,995
7
3,438
7,730
0
69,067
L
Olorun
Gabalito
Olorun
15,851
11,875
542
10,602
19,906
8,037
1,892
5,823
14,007
70,024
0
L
Hades
Haykaz72
Hades
4,075
534
79
3,512
13,811
5,646
0
1,015
12,752
28,701
0
L
4,631
960
0
1,094
16,278
13,750
297
6,535
9,366
18,950
0
W
14,352
3,813
0
3,512
11,298
5,010
0
5,476
5,656
0
51,226
L
5,889
992
313
782
10,717
3,473
255
3,588
6,839
27,101
0
W
Raijin
12,121
200
0
750
7,927
2,723
52
3,626
4,123
65,503
0
L
Bellona
thelubo1
Bellona
3,000
1,004
0
961
11,227
8,129
0
287
10,940
0
26,456
W
8,309
4,722
0
2,273
10,516
2,883
1,102
7,970
2,546
0
40,797
W
5,914
363
1,382
2,963
11,283
3,983
256
9,478
1,733
28,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,568
Gold Earned
38,549
433
Minions Killed
310
0
Camps Cleared
0
1,554,671
Distance Traveled
1,343,547
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,631
602
142
9
0
340,273
1
L
Olorun
9,962
623
126
8
0
253,494
3
L
Hades
7,063
441
46
3
0
214,167
0
L
Ymir
7,067
442
19
1
0
262,895
3
W
Da Ji
10,563
660
72
5
0
330,788
2
L
Ra
7,575
473
59
4
0
301,558
0
W
Raijin
9,582
599
117
7
0
296,667
1
L
Bellona
6,882
430
60
4
0
311,433
0
W
Neith
7,935
496
60
4
0
268,708
0
W
Chang'e
7,857
491
42
3
0
318,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role