Player Matchup

Achilles
Achilles
 
Achilles
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DjonSib
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Teesuck
Jormungandr
Level 45
God Stats
13W - 13L
1,103 SR
Queue Stats
1,092W - 979L
1,517 Elo+
Solo
Tiamat
Tiamat
fannikkk
Tiamat
Level 117
God Stats
3W - 2L
1,132 SR
Queue Stats
360W - 333L
1,522 Elo+
Solo
Cthulhu
Cthulhu
vitorino1001
Cthulhu
Level 64
God Stats
1W - 0L
1,285 SR
Queue Stats
107W - 115L
1,435 Elo+
Solo
Team Averages
Level 99
1,304 SR
1,495 Elo+

VS

Team Averages
Level 92
1,519 SR
1,550 Elo+
Nox
Nox
DevilDonkee
Nox
Level 106
God Stats
3W - 1L
1,891 SR
Queue Stats
137W - 132L
1,499 Elo+
Solo
Artio
Artio
Domvader25
Artio
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 30L
1,606 Elo+
Solo
Tyr
Tyr
Lord_siro
Tyr
Level 105
God Stats
5W - 3L
1,307 SR
Queue Stats
517W - 497L
1,540 Elo+
Solo
Raijin
Raijin
lorenzosnuf
Raijin
Level 58
God Stats
2W - 4L
1,398 SR
Queue Stats
167W - 175L
1,557 Elo+
Solo
Thanatos
Thanatos
Аngelina
Thanatos
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 21L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
10 / 3 / 14
11,291
869
15,789
17,799
15,552
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
DjonSib
Agni
16
5 / 4 / 13
10,277
791
14,223
10,074
4,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Teesuck
Jormungandr
19
6 / 3 / 21
11,108
854
15,279
21,575
25,473
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
fannikkk
Tiamat
17
4 / 3 / 14
10,302
792
13,608
12,106
8,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
vitorino1001
Cthulhu
18
4 / 3 / 17
11,269
867
14,544
17,703
19,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
9,359
720
9,553
11,919
5,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
16
1 / 4 / 10
9,468
728
4,998
18,379
21,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 7 / 10
9,872
759
10,458
19,154
25,861
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
15
2 / 7 / 7
8,603
662
14,309
13,042
6,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Аngelina
Thanatos
17
7 / 5 / 5
10,157
781
12,680
18,400
9,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
53
29
Kills
16
16
Deaths
29
79
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
3
14
5.67
L
3
6
5
0.92
W
Agni
DjonSib
Agni
5
4
13
2.88
L
Artio
1
4
10
1.5
L
3
7
10
1.14
W
Jormungandr
Teesuck
Jormungandr
6
3
21
5.5
W
Tiamat
fannikkk
Tiamat
4
3
14
3.67
L
Raijin
2
7
7
0.79
W
Cthulhu
vitorino1001
Cthulhu
4
3
17
4.17
L
Thanatos
Аngelina
Thanatos
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,443
Damage
51,998
79,257
Taken
80,894
72,922
Mitigated
70,018
35,605
Healing
34,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,789
4,256
4,473
6,052
17,799
15,552
508
4,569
13,230
0
27,623
L
9,553
435
2,699
1,418
11,919
5,971
207
9,446
2,408
22,858
0
W
Agni
DjonSib
Agni
14,223
2,064
1,250
1,886
10,074
4,250
1,577
3,903
6,171
26,770
0
L
Artio
4,998
794
5,654
5,914
18,379
21,423
210
12,884
5,320
10,236
0
L
10,458
2,152
1,125
1,392
19,154
25,861
447
13,627
5,331
0
21,696
W
Jormungandr
Teesuck
Jormungandr
15,279
2,859
2,289
5,287
21,575
25,473
827
7,571
14,000
33,452
0
W
Tiamat
fannikkk
Tiamat
13,608
320
1,818
3,832
12,106
8,533
631
4,659
7,447
30,223
0
L
Raijin
14,309
1,313
1,403
853
13,042
6,860
210
9,614
3,378
30,017
0
W
Cthulhu
vitorino1001
Cthulhu
14,544
692
4,236
4,482
17,703
19,114
687
8,158
9,545
24,148
0
L
Thanatos
Аngelina
Thanatos
12,680
2,047
2,754
10,980
18,400
9,903
500
12,083
6,167
0
18,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,247
Gold Earned
47,459
144
Minions Killed
114
0
Camps Cleared
0
1,233,353
Distance Traveled
1,080,410
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,291
869
20
2
0
247,686
3
L
Nox
9,359
720
24
2
0
224,347
0
W
Agni
10,277
791
30
2
0
225,434
0
L
Artio
9,468
728
11
1
0
245,553
0
L
Tyr
9,872
759
28
2
0
211,293
2
W
Jormungandr
11,108
854
25
2
0
258,085
5
W
Tiamat
10,302
792
47
4
0
227,215
0
L
Raijin
8,603
662
36
3
0
183,406
0
W
Cthulhu
11,269
867
22
2
0
274,933
0
L
Thanatos
10,157
781
15
1
0
215,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role