Player Matchup

Kukulkan
Kukulkan
Reprise10s
Kukulkan
Level 94
God Stats
8W - 9L
1,624 SR
Queue Stats
431W - 376L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
SntCheeksMcClap
Gilgamesh
Level 129
God Stats
14W - 12L
1,256 SR
Queue Stats
598W - 597L
1,573 Elo+
Party 1
Cerberus
Cerberus
Xiuhcoatl ZERO
Cerberus
Level 9
God Stats
10W - 5L
1,619 SR
Queue Stats
12W - 10L
1,534 Elo+
Party 1
Team Averages
Level 77
1,500 SR
1,549 Elo+

VS

Team Averages
Level 57
1,362 SR
1,319 Elo+
Nemesis
Nemesis
KucharzJacob
Nemesis
Level 14
God Stats
4W - 3L
1,401 SR
Queue Stats
13W - 15L
1,288 Elo+
Solo
Ymir
Ymir
bajsssss666
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,427 Elo+
Solo
Olorun
Olorun
ようあれあぼt
Olorun
Level 29
God Stats
1W - 1L
1,184 SR
Queue Stats
100W - 160L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Reprise10s
Kukulkan
12
5 / 0 / 13
8,583
780
10,971
3,545
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
SntCheeksMcClap
Gilgamesh
13
11 / 1 / 7
9,507
864
11,380
7,190
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
11
3 / 1 / 13
8,767
797
4,304
8,528
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KucharzJacob
Nemesis
9
1 / 8 / 1
7,121
647
5,451
11,505
3,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 5 / 0
7,308
664
3,702
12,409
4,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 0
6,553
596
3,515
9,466
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
19
Kills
2
2
Deaths
19
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
KucharzJacob
Nemesis
1
8
1
0.19
W
Kukulkan
Reprise10s
Kukulkan
5
0
13
11.5
W
Gilgamesh
SntCheeksMcClap
Gilgamesh
11
1
7
14.5
W
Cerberus
3
1
13
9.5
L
1
5
0
0.2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,655
Damage
12,668
19,263
Taken
33,380
11,889
Mitigated
11,357
3,633
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
KucharzJacob
Nemesis
5,451
1,964
0
1,702
11,505
3,408
0
5,112
6,242
0
23,245
W
Kukulkan
Reprise10s
Kukulkan
10,971
1,008
0
569
3,545
1,151
1,038
1,424
1,985
38,696
0
W
Gilgamesh
SntCheeksMcClap
Gilgamesh
11,380
4,661
0
1,215
7,190
4,161
1,310
2,722
4,358
0
29,944
W
Cerberus
4,304
226
0
1,849
8,528
6,577
681
2,667
5,673
15,702
0
L
3,702
0
0
2,001
12,409
4,809
0
4,835
7,325
19,374
0
L
3,515
999
336
1,289
9,466
3,140
0
4,760
4,418
27,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
20,982
119
Minions Killed
116
0
Camps Cleared
0
635,717
Distance Traveled
553,714
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,121
647
27
2
0
191,187
1
W
Kukulkan
8,583
780
60
5
0
219,960
4
W
Gilgamesh
9,507
864
27
2
0
219,602
1
W
Cerberus
8,767
797
32
3
0
196,155
0
L
Ymir
7,308
664
35
3
0
181,348
2
L
Olorun
6,553
596
54
5
0
181,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role