Player Matchup

Ymir
Ymir
BrynnKent
Ymir
Level 3
God Stats
1W - 2L
1,512 SR
Queue Stats
1W - 2L
1,352 Elo+
Party 2
Nemesis
Nemesis
FBEye007
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Javykkoa
Gilgamesh
Level 28
God Stats
17W - 23L
1,498 SR
Queue Stats
333W - 370L
1,383 Elo+
Party 3
Anhur
Anhur
RazgrizHero223
Anhur
Level 28
God Stats
2W - 4L
1,511 SR
Queue Stats
87W - 75L
1,466 Elo+
Party 2
Awilix
Awilix
W1LL1AMTHEGR1M
Awilix
Level 69
God Stats
13W - 15L
1,696 SR
Queue Stats
144W - 157L
1,388 Elo+
Party 3
Team Averages
Level 26
1,543 SR
1,418 Elo+

VS

Team Averages
Level 26
1,488 SR
1,424 Elo+
Sun Wukong
Sun Wukong
D4N63R
Sun Wukong
Level 29
God Stats
1W - 2L
1,151 SR
Queue Stats
10W - 13L
1,289 Elo+
Solo
Izanami
Izanami
Kirbish
Izanami
Level 16
God Stats
7W - 7L
1,419 SR
Queue Stats
16W - 18L
1,399 Elo+
Solo
Merlin
Merlin
SiLveRAiM
Merlin
Level 25
God Stats
13W - 4L
1,978 SR
Queue Stats
144W - 94L
1,553 Elo+
Party 1
Bellona
Bellona
ghoouull2001
Bellona
Level 29
God Stats
10W - 7L
1,391 SR
Queue Stats
245W - 271L
1,342 Elo+
Solo
Cerberus
Cerberus
ojackyo
Cerberus
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
229W - 175L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 17 / 3
8,211
373
5,586
21,483
6,794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
FBEye007
Nemesis
9
0 / 15 / 1
7,338
334
2,161
15,111
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Javykkoa
Gilgamesh
18
8 / 2 / 2
12,967
589
12,719
16,560
14,349
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 7 / 4
11,695
532
8,303
18,549
5,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 6 / 4
11,658
530
9,309
21,971
7,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D4N63R
Sun Wukong
6
0 / 2 / 0
7,162
326
354
2,379
1,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Kirbish
Izanami
20
10 / 1 / 12
13,845
629
16,617
13,739
6,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
SiLveRAiM
Merlin
20
14 / 4 / 6
13,710
623
17,205
15,126
6,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ghoouull2001
Bellona
17
8 / 2 / 4
11,598
527
10,924
13,342
9,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ojackyo
Cerberus
18
14 / 4 / 15
13,427
610
18,248
23,998
32,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
13
Kills
46
47
Deaths
13
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
17
3
0.15
W
Sun Wukong
D4N63R
Sun Wukong
0
2
0
0
L
Nemesis
FBEye007
Nemesis
0
15
1
0.03
L
Gilgamesh
Javykkoa
Gilgamesh
8
2
2
4.5
W
Izanami
Kirbish
Izanami
10
1
12
16
L
1
7
4
0.43
W
Merlin
SiLveRAiM
Merlin
14
4
6
4.25
L
3
6
4
0.83
W
Bellona
ghoouull2001
Bellona
8
2
4
5
W
Cerberus
ojackyo
Cerberus
14
4
15
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,078
Damage
63,348
93,674
Taken
68,584
39,091
Mitigated
56,754
18,509
Healing
19,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,586
2,271
0
429
21,483
6,794
0
11,770
9,410
22,102
0
W
Sun Wukong
D4N63R
Sun Wukong
354
146
0
50
2,379
1,236
0
0
2,379
0
2,297
L
Nemesis
FBEye007
Nemesis
2,161
1,339
0
822
15,111
4,377
10
4,408
10,546
0
19,294
L
Gilgamesh
Javykkoa
Gilgamesh
12,719
2,552
679
3,493
16,560
14,349
382
5,244
11,058
0
63,995
W
Izanami
Kirbish
Izanami
16,617
11,178
0
6,123
13,739
6,855
8,257
582
13,157
0
99,202
L
8,303
5,439
0
5,538
18,549
5,686
3,092
7,223
11,137
0
74,596
W
Merlin
SiLveRAiM
Merlin
17,205
1,270
0
4,019
15,126
6,795
4,118
1,259
13,867
90,974
0
L
9,309
3,590
0
7,548
21,971
7,885
0
5,757
16,020
0
67,891
W
Bellona
ghoouull2001
Bellona
10,924
3,570
0
3,952
13,342
9,653
770
652
12,690
0
72,761
W
Cerberus
ojackyo
Cerberus
18,248
2,589
0
5,152
23,998
32,215
1,050
3,093
20,905
53,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,869
Gold Earned
59,742
413
Minions Killed
586
0
Camps Cleared
0
1,932,820
Distance Traveled
1,697,580
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,211
373
19
1
0
369,291
0
W
Sun Wukong
7,162
326
5
0
0
69,994
0
L
Nemesis
7,338
334
31
1
0
350,812
0
L
Gilgamesh
12,967
589
114
5
0
469,806
0
W
Izanami
13,845
629
204
9
0
348,359
2
L
Anhur
11,695
532
132
6
0
313,757
0
W
Merlin
13,710
623
154
7
0
382,300
1
L
Awilix
11,658
530
117
5
0
429,154
0
W
Bellona
11,598
527
132
6
0
459,718
3
W
Cerberus
13,427
610
91
4
0
437,209
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role