Player Matchup

Ra
Ra
 
Ra
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BrynnKent
Ymir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Caprisunny
Zhong Kui
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 113L
1,527 Elo+
Solo
Heimdallr
Heimdallr
RazgrizHero223
Heimdallr
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 75L
1,473 Elo+
Party 1
Fafnir
Fafnir
mutequietus
Fafnir
Level 28
God Stats
0W - 3L
1,185 SR
Queue Stats
71W - 57L
1,608 Elo+
Solo
Team Averages
Level 19
1,437 SR
1,522 Elo+

VS

Team Averages
Level 12
1,562 SR
1,406 Elo+
Ra
Ra
KhaoticKitten
Ra
Level 29
God Stats
1W - 0L
1,416 SR
Queue Stats
26W - 50L
1,419 Elo+
Solo
Neith
Neith
haroldflor
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,146 Elo+
Solo
Arachne
Arachne
iambad126
Arachne
Level 15
God Stats
2W - 1L
1,686 SR
Queue Stats
19W - 12L
1,629 Elo+
Solo
Aphrodite
Aphrodite
shenuts1
Aphrodite
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Kali
Kali
wc丿唯美
Kali
Level 4
God Stats
2W - 0L
1,706 SR
Queue Stats
4W - 6L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 4 / 0
4,907
446
1,679
5,029
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
8
0 / 7 / 3
4,904
446
2,134
7,024
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
Caprisunny
Zhong Kui
10
3 / 4 / 0
5,793
527
4,561
7,471
5,117
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
RazgrizHero223
Heimdallr
9
1 / 2 / 0
5,165
470
1,698
6,982
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Fafnir
9
0 / 0 / 0
5,074
461
1,842
7,185
4,644
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 2
4,802
437
883
4,345
1,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
2 / 1 / 3
6,442
586
5,950
5,671
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
iambad126
Arachne
13
7 / 0 / 3
7,504
682
6,341
8,574
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
shenuts1
Aphrodite
12
1 / 0 / 0
6,697
609
4,843
4,332
1,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
7 / 2 / 5
6,833
621
6,131
9,208
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
17
17
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
0
0.25
L
Ymir
0
7
3
0.21
L
Zhong Kui
Caprisunny
Zhong Kui
3
4
0
0.75
W
0
3
2
0.33
L
Heimdallr
RazgrizHero223
Heimdallr
1
2
0
0.5
W
Neith
2
1
3
3.5
W
Arachne
iambad126
Arachne
7
0
3
8.5
L
Fafnir
0
0
0
0
W
Aphrodite
shenuts1
Aphrodite
1
0
0
1
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,914
Damage
24,148
33,691
Taken
32,130
16,563
Mitigated
11,897
8,568
Healing
12,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,679
692
14
96
5,029
1,478
0
2,074
2,955
18,579
0
L
Ymir
2,134
605
0
165
7,024
3,199
0
194
6,830
6,104
555
L
Zhong Kui
Caprisunny
Zhong Kui
4,561
986
0
1,640
7,471
5,117
0
363
7,108
20,885
0
W
883
330
30
110
4,345
1,369
0
901
3,360
12,319
0
L
Heimdallr
RazgrizHero223
Heimdallr
1,698
727
0
2,453
6,982
2,125
0
191
6,791
0
23,665
W
Neith
5,950
3,047
0
2,597
5,671
1,719
585
1,848
3,817
0
37,194
W
Arachne
iambad126
Arachne
6,341
5,697
0
1,681
8,574
2,942
0
1,995
6,535
0
48,939
L
Fafnir
1,842
268
0
4,200
7,185
4,644
0
2,904
4,281
16,748
0
W
Aphrodite
shenuts1
Aphrodite
4,843
607
0
3,628
4,332
1,544
940
1,742
2,558
40,400
0
W
6,131
2,480
0
4,426
9,208
4,323
42
3,426
5,740
0
20,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,843
Gold Earned
32,278
166
Minions Killed
273
0
Camps Cleared
0
914,843
Distance Traveled
1,027,982
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,907
446
46
4
0
174,714
0
L
Ymir
4,904
446
15
1
0
189,931
2
L
Zhong Kui
5,793
527
34
3
0
174,425
0
W
Ra
4,802
437
18
2
0
138,173
0
L
Heimdallr
5,165
470
41
4
0
166,801
1
W
Neith
6,442
586
52
5
0
237,539
3
W
Arachne
7,504
682
90
8
0
244,901
0
L
Fafnir
5,074
461
30
3
0
208,972
3
W
Aphrodite
6,697
609
80
7
0
181,613
0
W
Kali
6,833
621
33
3
0
225,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role