Player Matchup

Serqet
Serqet
 
Serqet
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FirefliKatana55
Sun Wukong
Level 65
God Stats
2W - 3L
1,364 SR
Queue Stats
412W - 394L
1,469 Elo+
Solo
Tiamat
Tiamat
MegatronMcFly96
Tiamat
Level 122
God Stats
1W - 2L
1,438 SR
Queue Stats
78W - 71L
1,474 Elo+
Solo
Rama
Rama
Stret4d
Rama
Level 136
God Stats
1W - 3L
1,298 SR
Queue Stats
100W - 128L
1,378 Elo+
Solo
Kuzenbo
Kuzenbo
WuivVeR
Kuzenbo
Level 45
God Stats
1W - 4L
1,441 SR
Queue Stats
6W - 5L
1,518 Elo+
Solo
Team Averages
Level 86
1,408 SR
1,468 Elo+

VS

Team Averages
Level 82
1,514 SR
1,441 Elo+
Merlin
Merlin
ACE56267
Merlin
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 56L
1,433 Elo+
Solo
Fenrir
Fenrir
AxelDanielDiaz
Fenrir
Level 58
God Stats
28W - 22L
1,512 SR
Queue Stats
214W - 295L
1,332 Elo+
Solo
Chang'e
Chang'e
Silver_Mist__
Chang'e
Level 102
God Stats
67W - 58L
1,549 SR
Queue Stats
367W - 286L
1,506 Elo+
Solo
Yemoja
Yemoja
antonagh
Yemoja
Level 67
God Stats
19W - 20L
1,492 SR
Queue Stats
596W - 676L
1,423 Elo+
Solo
Skadi
Skadi
leoadonis18
Skadi
Level 124
God Stats
17W - 13L
1,518 SR
Queue Stats
327W - 308L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
4 / 1 / 7
11,665
486
13,392
18,467
7,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
FirefliKatana55
Sun Wukong
18
4 / 5 / 5
11,555
481
13,324
26,406
25,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 5 / 4
10,882
453
8,536
12,781
6,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Stret4d
Rama
16
1 / 7 / 3
10,034
418
7,041
17,343
8,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
WuivVeR
Kuzenbo
15
2 / 5 / 6
9,515
396
12,464
20,171
26,445
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ACE56267
Merlin
16
6 / 5 / 9
11,960
498
11,691
11,735
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
2 / 4 / 1
12,606
525
5,842
18,584
8,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
18
4 / 1 / 8
12,540
523
13,928
16,927
6,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
antonagh
Yemoja
17
1 / 4 / 12
12,249
510
9,041
18,408
15,203
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
10 / 1 / 7
15,761
657
25,477
16,458
6,222
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
60
15
Kills
23
23
Deaths
15
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
1
7
7.5
W
Merlin
ACE56267
Merlin
6
5
9
2.1
W
2
4
1
0.63
L
Sun Wukong
FirefliKatana55
Sun Wukong
4
5
5
1.3
L
4
5
4
1.2
W
Chang'e
4
1
8
8
L
Rama
Stret4d
Rama
1
7
3
0.36
L
Kuzenbo
WuivVeR
Kuzenbo
2
5
6
1
W
Yemoja
antonagh
Yemoja
1
4
12
1.75
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,757
Damage
65,979
95,168
Taken
82,112
73,995
Mitigated
42,249
21,461
Healing
36,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
13,392
4,838
0
3,344
18,467
7,353
200
3,897
14,398
221
82,527
W
Merlin
ACE56267
Merlin
11,691
891
0
969
11,735
4,892
1,982
3,215
8,335
48,282
0
W
5,842
1,600
797
5,074
18,584
8,979
5,700
3,519
14,481
0
72,717
L
Sun Wukong
FirefliKatana55
Sun Wukong
13,324
2,282
539
8,547
26,406
25,051
117
12,346
13,172
0
85,087
L
8,536
590
0
2,252
12,781
6,916
72
6,367
6,027
49,580
0
W
Chang'e
13,928
1,573
4,679
10,126
16,927
6,953
1,381
2,342
14,483
69,944
0
L
Rama
Stret4d
Rama
7,041
5,684
0
3,502
17,343
8,230
1,116
4,729
12,384
0
63,931
L
Kuzenbo
WuivVeR
Kuzenbo
12,464
3,525
0
3,277
20,171
26,445
302
5,472
14,527
45,920
0
W
Yemoja
antonagh
Yemoja
9,041
1,451
2,155
4,823
18,408
15,203
1,203
6,086
11,589
35,732
0
W
25,477
16,676
0
8,369
16,458
6,222
4,166
5,212
10,984
0
141,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,651
Gold Earned
65,116
539
Minions Killed
635
0
Camps Cleared
0
2,221,114
Distance Traveled
2,125,198
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,665
486
120
5
0
539,292
6
W
Merlin
11,960
498
85
4
0
407,798
0
W
Fenrir
12,606
525
134
6
0
470,635
0
L
Sun Wukong
11,555
481
150
6
0
444,196
3
L
Tiamat
10,882
453
95
4
0
436,728
9
W
Chang'e
12,540
523
139
6
0
421,526
3
L
Rama
10,034
418
116
5
0
355,480
2
L
Kuzenbo
9,515
396
58
2
0
445,418
5
W
Yemoja
12,249
510
45
2
0
405,320
3
W
Skadi
15,761
657
232
10
0
419,919
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role