Player Matchup

Thor
Thor
BlueberryRem
Thor
Level 155
God Stats
1W - 1L
1,771 SR
Queue Stats
292W - 232L
1,639 Elo+
Party 1
Athena
Athena
FaTe Helix
Athena
Level 143
God Stats
0W - 3L
1,720 SR
Queue Stats
132W - 113L
1,586 Elo+
Party 1
Jing Wei
Jing Wei
SmashScylla
Jing Wei
Level 131
God Stats
6W - 7L
1,539 SR
Queue Stats
245W - 198L
1,630 Elo+
Party 1
Eset
Eset
ZeroTwoChan
Eset
Level 128
God Stats
21W - 6L
1,921 SR
Queue Stats
126W - 67L
1,718 Elo+
Party 1
Arachne
Arachne
themaster3142
Arachne
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 205L
1,640 Elo+
Party 1
Team Averages
Level 142
1,690 SR
1,642 Elo+

VS

Team Averages
Level 155
1,590 SR
1,574 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Briggs1720
Sol
Level 146
God Stats
12W - 2L
1,811 SR
Queue Stats
300W - 277L
1,675 Elo+
Solo
Anubis
Anubis
HypoluxoKrazie
Anubis
Level 157
God Stats
5W - 0L
1,717 SR
Queue Stats
434W - 432L
1,525 Elo+
Solo
Serqet
Serqet
Lon Harris
Serqet
Level 158
God Stats
8W - 4L
1,596 SR
Queue Stats
505W - 457L
1,625 Elo+
Solo
King Arthur
King Arthur
dylwam
King Arthur
Level 155
God Stats
1W - 1L
1,326 SR
Queue Stats
141W - 122L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
7,060
588
8,540
9,262
4,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
FaTe Helix
Athena
9
0 / 5 / 2
5,544
462
2,394
10,248
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
SmashScylla
Jing Wei
12
0 / 0 / 0
6,971
581
1,383
5,112
1,427
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 0
6,333
528
5,001
6,931
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
10
1 / 2 / 2
6,211
518
3,468
8,870
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
5 / 1 / 4
8,351
696
8,826
4,877
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 2
7,985
665
3,532
4,896
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 3 / 7
6,398
533
2,788
6,603
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
Lon Harris
Serqet
13
4 / 0 / 5
7,721
643
4,767
7,447
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
dylwam
King Arthur
10
1 / 3 / 2
5,898
492
3,642
10,472
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
13
14
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
4
7
L
4
3
1
1.5
W
2
0
2
3
L
Athena
FaTe Helix
Athena
0
5
2
0.2
W
1
3
7
1.5
W
Serqet
Lon Harris
Serqet
4
0
5
6.5
L
Jing Wei
SmashScylla
Jing Wei
0
0
0
0
L
2
4
0
0.5
W
King Arthur
dylwam
King Arthur
1
3
2
0.67
L
Arachne
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,786
Damage
23,555
40,423
Taken
34,295
14,686
Mitigated
15,414
10,855
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,826
774
0
1,592
4,877
1,629
0
2,620
2,257
56,318
0
L
8,540
1,759
0
2,150
9,262
4,365
0
1,325
7,322
0
43,537
W
3,532
1,265
0
3,261
4,896
1,792
997
352
4,544
57,723
7,132
L
Athena
FaTe Helix
Athena
2,394
731
0
2,132
10,248
3,834
0
5,092
4,774
9,815
0
W
2,788
531
0
1,059
6,603
3,607
0
1,626
4,977
11,882
0
W
Serqet
Lon Harris
Serqet
4,767
1,176
0
351
7,447
2,904
0
1,730
5,717
0
38,503
L
Jing Wei
SmashScylla
Jing Wei
1,383
848
0
1,915
5,112
1,427
540
1,873
3,239
0
41,263
L
5,001
459
215
1,203
6,931
2,301
0
4,332
2,293
39,698
0
W
King Arthur
dylwam
King Arthur
3,642
198
0
4,395
10,472
5,482
99
1,067
9,405
0
22,994
L
Arachne
3,468
1,958
0
3,240
8,870
2,759
20
1,846
6,918
0
35,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,119
Gold Earned
36,353
362
Minions Killed
384
0
Camps Cleared
0
1,168,943
Distance Traveled
1,222,711
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,351
696
138
12
0
265,996
6
L
Thor
7,060
588
92
8
0
220,640
2
W
Sol
7,985
665
125
10
0
220,672
4
L
Athena
5,544
462
10
1
0
221,676
2
W
Anubis
6,398
533
13
1
0
211,797
2
W
Serqet
7,721
643
77
6
0
292,480
2
L
Jing Wei
6,971
581
102
9
0
238,634
3
L
Eset
6,333
528
89
7
0
226,875
1
W
King Arthur
5,898
492
31
3
0
231,766
2
L
Arachne
6,211
518
69
6
0
261,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role