Player Matchup

Danzaburou
Danzaburou
DarkSage9093
Danzaburou
Level 15
God Stats
4W - 11L
1,447 SR
Queue Stats
91W - 116L
1,147 Elo+
Party 1
Gilgamesh
Gilgamesh
Rave nation77
Gilgamesh
Level 26
God Stats
0W - 3L
1,506 SR
Queue Stats
9W - 28L
1,158 Elo+
Party 1
Chronos
Chronos
TrueYandere21
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 66L
1,229 Elo+
Party 1
Team Averages
Level 20
1,484 SR
1,178 Elo+

VS

Team Averages
Level 58
1,391 SR
1,274 Elo+
Osiris
Osiris
 
Osiris
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Echo2875
Freya
Level 29
God Stats
7W - 4L
1,445 SR
Queue Stats
56W - 90L
1,193 Elo+
Solo
Vamana
Vamana
bad_boyjay09
Vamana
Level 23
God Stats
9W - 22L
1,229 SR
Queue Stats
23W - 55L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkSage9093
Danzaburou
13
3 / 9 / 5
11,031
649
10,202
14,434
5,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Rave nation77
Gilgamesh
14
4 / 10 / 5
11,539
679
14,324
16,569
7,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
14
3 / 8 / 5
11,282
664
12,646
18,714
7,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
22 / 3 / 4
15,510
912
26,418
20,585
18,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
Echo2875
Freya
5
0 / 3 / 2
8,566
504
1,575
3,084
808
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
15
4 / 5 / 17
12,429
731
11,924
22,602
14,646
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
10
Kills
26
27
Deaths
11
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
22
3
4
8
L
Danzaburou
DarkSage9093
Danzaburou
3
9
5
0.61
W
Freya
Echo2875
Freya
0
3
2
0.33
L
Gilgamesh
Rave nation77
Gilgamesh
4
10
5
0.65
L
Chronos
3
8
5
0.69
W
Vamana
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,172
Damage
39,917
49,717
Taken
46,271
20,335
Mitigated
34,344
8,445
Healing
8,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
26,418
13,236
0
3,597
20,585
18,890
1,835
4,127
16,183
745
90,782
L
Danzaburou
DarkSage9093
Danzaburou
10,202
5,088
0
2,971
14,434
5,812
913
828
13,606
0
30,828
W
Freya
Echo2875
Freya
1,575
533
0
240
3,084
808
0
773
2,213
5,690
0
L
Gilgamesh
Rave nation77
Gilgamesh
14,324
4,656
231
1,867
16,569
7,414
456
654
15,915
0
43,142
L
Chronos
12,646
5,135
0
3,376
18,714
7,109
521
752
17,962
29,269
0
W
Vamana
11,924
7,184
0
4,292
22,602
14,646
1,083
6,957
15,149
0
25,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,852
Gold Earned
36,505
125
Minions Killed
144
0
Camps Cleared
0
721,993
Distance Traveled
686,227
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
15,510
912
114
7
0
327,808
2
L
Danzaburou
11,031
649
41
2
0
210,925
0
W
Freya
8,566
504
10
1
0
83,423
0
L
Gilgamesh
11,539
679
56
3
0
255,151
0
L
Chronos
11,282
664
28
2
0
255,917
0
W
Vamana
12,429
731
20
1
0
274,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role