Player Matchup

Pele
Pele
 
Pele
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
HisNamesApollo
Sol
Level 68
God Stats
1W - 3L
1,674 SR
Queue Stats
13W - 13L
1,651 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MRoshi96
Kumbhakarna
Level 110
God Stats
16W - 7L
1,644 SR
Queue Stats
17W - 23L
1,529 Elo+
Party 1
Team Averages
Level 81
1,606 SR
1,560 Elo+

VS

Team Averages
Level 53
1,706 SR
1,566 Elo+
Ymir
Ymir
ErectFire_55X
Ymir
Level 99
God Stats
6W - 1L
1,713 SR
Queue Stats
60W - 39L
1,546 Elo+
Party 2
Ra
Ra
ThaFinesseKid87
Ra
Level 28
God Stats
44W - 25L
1,616 SR
Queue Stats
114W - 76L
1,564 Elo+
Party 2
Anhur
Anhur
aurelihoe_
Anhur
Level 31
God Stats
8W - 1L
1,789 SR
Queue Stats
147W - 102L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 6 / 3
6,570
597
2,899
11,428
3,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 6 / 0
7,628
693
10,911
9,836
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kumbhakarna
MRoshi96
Kumbhakarna
9
0 / 4 / 3
7,112
647
2,052
11,182
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 11
9,382
853
8,723
12,175
10,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 2 / 11
8,484
771
7,528
5,552
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
13
8 / 0 / 8
9,160
833
9,094
6,318
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
16
16
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
6
3
0.25
W
4
1
11
9.5
L
3
6
0
0.5
L
Kumbhakarna
MRoshi96
Kumbhakarna
0
4
3
0.38
W
4
2
11
4.75
W
Anhur
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,862
Damage
25,345
32,446
Taken
24,045
13,531
Mitigated
15,090
7,205
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,899
571
0
1,016
11,428
3,522
0
4,329
6,921
0
15,105
W
8,723
2,040
0
3,352
12,175
10,599
473
4,715
7,460
26,496
0
L
10,911
5,209
0
3,523
9,836
3,475
531
5,864
3,838
38,048
2,551
L
Kumbhakarna
MRoshi96
Kumbhakarna
2,052
60
0
2,666
11,182
6,534
0
5,646
5,360
8,786
0
W
7,528
380
1,039
1,806
5,552
2,064
461
3,743
1,809
37,035
0
W
Anhur
9,094
4,048
0
500
6,318
2,427
1,647
3,851
2,467
0
32,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,310
Gold Earned
27,026
93
Minions Killed
140
0
Camps Cleared
0
545,663
Distance Traveled
603,314
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,570
597
17
2
0
217,896
0
W
Ymir
9,382
853
26
2
0
212,281
2
L
Sol
7,628
693
70
6
0
161,269
1
L
Kumbhakarna
7,112
647
6
1
0
166,498
1
W
Ra
8,484
771
71
6
0
211,942
0
W
Anhur
9,160
833
43
4
0
179,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role