Player Matchup

Olorun
Olorun
IDeniableI
Olorun
Level 155
God Stats
3W - 0L
1,636 SR
Queue Stats
56W - 20L
1,916 Elo+
Party 1
Ares
Ares
JonnyQuest187
Ares
Level 29
God Stats
6W - 2L
1,900 SR
Queue Stats
117W - 35L
1,913 Elo+
Party 1
Raijin
Raijin
Sourdoughboy
Raijin
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 46L
1,610 Elo+
Party 1
Team Averages
Level 90
1,679 SR
1,813 Elo+

VS

Team Averages
Level 47
1,428 SR
1,525 Elo+
Tyr
Tyr
adamsandler2
Tyr
Level 106
God Stats
0W - 3L
1,285 SR
Queue Stats
59W - 53L
1,673 Elo+
Party 2
Cernunnos
Cernunnos
feifanli
Cernunnos
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
flaredmerc
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
IDeniableI
Olorun
13
1 / 1 / 14
9,081
699
4,766
7,490
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
6 / 1 / 9
10,735
826
9,010
13,418
15,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
14
8 / 4 / 6
10,151
781
10,892
8,294
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
9,063
697
10,205
11,286
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
feifanli
Cernunnos
12
2 / 4 / 4
8,371
644
7,747
11,498
5,441
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
flaredmerc
Merlin
9
0 / 8 / 5
7,439
572
3,381
7,514
5,874
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
15
Kills
6
6
Deaths
15
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
IDeniableI
Olorun
1
1
14
8
W
6
1
9
10.5
W
Raijin
8
4
6
2.75
L
4
3
2
1.67
L
Cernunnos
feifanli
Cernunnos
2
4
4
1
L
Merlin
flaredmerc
Merlin
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,668
Damage
21,333
29,202
Taken
30,298
22,139
Mitigated
25,404
10,104
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
IDeniableI
Olorun
4,766
2,428
1,529
4,126
7,490
3,513
1,359
721
6,769
35,014
0
W
9,010
240
0
3,529
13,418
15,186
25
1,478
11,940
25,853
0
W
Raijin
10,892
1,230
0
920
8,294
3,440
187
1,238
7,056
40,519
0
L
10,205
877
0
2,894
11,286
14,089
0
7,440
3,534
0
28,887
L
Cernunnos
feifanli
Cernunnos
7,747
4,021
0
4,966
11,498
5,441
0
9,776
1,332
0
35,440
L
Merlin
flaredmerc
Merlin
3,381
223
0
140
7,514
5,874
0
6,589
655
16,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,967
Gold Earned
24,873
172
Minions Killed
122
0
Camps Cleared
0
705,021
Distance Traveled
656,032
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,081
699
86
7
0
228,678
3
W
Ares
10,735
826
22
2
0
267,123
5
W
Raijin
10,151
781
64
5
0
209,220
2
L
Tyr
9,063
697
37
3
0
280,423
3
L
Cernunnos
8,371
644
67
5
0
203,865
4
L
Merlin
7,439
572
18
1
0
171,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role