Player Matchup

Tyr
Tyr
LukaKreten
Tyr
Level 97
God Stats
4W - 1L
1,508 SR
Queue Stats
62W - 49L
1,454 Elo+
Party 1
Hercules
Hercules
Urke7
Hercules
Level 128
God Stats
2W - 1L
1,610 SR
Queue Stats
97W - 104L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
magicalgirll
Baron Samedi
Level 108
God Stats
22W - 16L
1,484 SR
Queue Stats
146W - 115L
1,519 Elo+
Solo
Team Averages
Level 111
1,534 SR
1,476 Elo+

VS

Team Averages
Level 70
1,476 SR
1,476 Elo+
Cu Chulainn
Cu Chulainn
DerBexter
Cu Chulainn
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,340 Elo+
Solo
Medusa
Medusa
KEROZIN
Medusa
Level 104
God Stats
2W - 6L
1,428 SR
Queue Stats
67W - 53L
1,587 Elo+
Solo
Ra
Ra
PesadillaBoxeo
Ra
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
155W - 216L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 9
13,765
724
17,067
20,321
15,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Urke7
Hercules
15
2 / 0 / 14
13,146
692
7,085
18,120
18,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
magicalgirll
Baron Samedi
17
8 / 0 / 8
14,705
774
21,284
12,203
6,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DerBexter
Cu Chulainn
13
1 / 4 / 1
10,232
539
7,583
20,128
11,769
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
KEROZIN
Medusa
13
0 / 10 / 2
10,598
558
11,430
18,198
6,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 6 / 1
10,564
556
9,572
14,211
5,238
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
20
Kills
2
2
Deaths
20
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DerBexter
Cu Chulainn
1
4
1
0.38
L
Medusa
KEROZIN
Medusa
0
10
2
0.1
W
10
2
9
7.25
L
1
6
1
0.25
W
Hercules
Urke7
Hercules
2
0
14
9
W
Baron Samedi
magicalgirll
Baron Samedi
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,436
Damage
28,585
50,644
Taken
52,537
39,989
Mitigated
23,651
21,846
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DerBexter
Cu Chulainn
7,583
1,106
0
4,930
20,128
11,769
0
8,883
11,245
84
27,021
L
Medusa
KEROZIN
Medusa
11,430
3,555
427
1,927
18,198
6,644
54
6,597
11,601
0
61,010
W
17,067
2,448
0
7,137
20,321
15,351
1,389
3,269
17,052
0
58,805
L
9,572
850
874
1,081
14,211
5,238
0
5,943
8,268
54,416
0
W
Hercules
Urke7
Hercules
7,085
1,777
0
6,200
18,120
18,343
358
3,776
14,344
0
29,142
W
Baron Samedi
magicalgirll
Baron Samedi
21,284
1,227
3,299
5,210
12,203
6,295
2,049
3,351
8,852
104,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,616
Gold Earned
31,394
223
Minions Killed
198
0
Camps Cleared
0
1,052,510
Distance Traveled
966,379
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,232
539
29
2
0
302,157
5
L
Medusa
10,598
558
79
4
0
329,171
8
W
Tyr
13,765
724
73
4
0
371,391
5
L
Ra
10,564
556
90
5
0
335,051
4
W
Hercules
13,146
692
35
2
0
345,785
1
W
Baron Samedi
14,705
774
115
6
0
335,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role