Player Matchup

Ymir
Ymir
AMW Lethal
Ymir
Level 99
God Stats
15W - 10L
1,619 SR
Queue Stats
65W - 50L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
AMW Project
Baron Samedi
Level 29
God Stats
6W - 1L
1,671 SR
Queue Stats
70W - 58L
1,538 Elo+
Party 1
Izanami
Izanami
AMW Smeagol
Izanami
Level 29
God Stats
36W - 28L
1,588 SR
Queue Stats
72W - 59L
1,554 Elo+
Party 1
Team Averages
Level 52
1,626 SR
1,547 Elo+

VS

Team Averages
Level 37
1,561 SR
1,427 Elo+
Medusa
Medusa
Junegg96
Medusa
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
144W - 209L
1,309 Elo+
Solo
Erlang Shen
Erlang Shen
NACHO L1BRE52
Erlang Shen
Level 25
God Stats
11W - 7L
1,682 SR
Queue Stats
35W - 41L
1,472 Elo+
Party 2
Cerberus
Cerberus
Ryse UT
Cerberus
Level 59
God Stats
5W - 5L
1,500 SR
Queue Stats
39W - 35L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
10,713
714
8,735
17,564
15,965
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
AMW Project
Baron Samedi
16
8 / 3 / 8
11,889
793
14,827
9,027
3,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
AMW Smeagol
Izanami
14
4 / 6 / 7
10,816
721
7,414
11,218
3,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Junegg96
Medusa
13
4 / 8 / 2
9,908
661
5,879
11,982
4,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
NACHO L1BRE52
Erlang Shen
13
5 / 5 / 5
9,993
666
9,111
16,468
9,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Ryse UT
Cerberus
14
3 / 3 / 9
10,708
714
10,297
13,298
13,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
16
Kills
12
12
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
W
Baron Samedi
AMW Project
Baron Samedi
8
3
8
4
W
Izanami
AMW Smeagol
Izanami
4
6
7
1.25
L
Medusa
Junegg96
Medusa
4
8
2
0.63
L
Erlang Shen
NACHO L1BRE52
Erlang Shen
5
5
5
1.5
L
Cerberus
Ryse UT
Cerberus
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,976
Damage
25,287
37,809
Taken
41,748
23,726
Mitigated
27,723
8,806
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,735
1,080
672
3,691
17,564
15,965
191
3,838
13,726
21,694
0
W
Baron Samedi
AMW Project
Baron Samedi
14,827
1,127
1,726
2,717
9,027
3,946
1,042
2,988
6,039
46,581
0
W
Izanami
AMW Smeagol
Izanami
7,414
5,681
0
0
11,218
3,815
1,008
3,578
7,640
0
57,173
L
Medusa
Junegg96
Medusa
5,879
2,802
0
420
11,982
4,114
692
7,106
4,876
0
40,040
L
Erlang Shen
NACHO L1BRE52
Erlang Shen
9,111
4,065
0
4,845
16,468
9,840
331
10,220
6,248
0
33,474
L
Cerberus
Ryse UT
Cerberus
10,297
872
0
3,640
13,298
13,769
357
7,215
6,083
38,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,418
Gold Earned
30,609
166
Minions Killed
177
0
Camps Cleared
0
790,232
Distance Traveled
738,596
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,713
714
35
2
0
280,512
2
W
Baron Samedi
11,889
793
47
3
0
274,969
4
W
Izanami
10,816
721
84
6
0
234,751
1
L
Medusa
9,908
661
66
4
0
215,554
2
L
Erlang Shen
9,993
666
33
2
0
237,743
3
L
Cerberus
10,708
714
78
5
0
285,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role