Player Matchup

Khepri
Khepri
Anduin
Khepri
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 23L
1,343 Elo+
Party 2
Tiamat
Tiamat
Chinuwu
Tiamat
Level 156
God Stats
5W - 10L
1,535 SR
Queue Stats
132W - 123L
1,570 Elo+
Party 2
Gilgamesh
Gilgamesh
Luwuny
Gilgamesh
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Party 2
Freya
Freya
oSukadi
Freya
Level 160
God Stats
10W - 4L
1,722 SR
Queue Stats
37W - 27L
1,486 Elo+
Party 2
Cu Chulainn
Cu Chulainn
s boo11
Cu Chulainn
Level 160
God Stats
1W - 0L
1,552 SR
Queue Stats
4W - 1L
1,744 Elo+
Party 2
Team Averages
Level 158
1,562 SR
1,557 Elo+

VS

Team Averages
Level 145
1,518 SR
1,656 Elo+
Thoth
Thoth
DoctorZzz
Thoth
Level 160
God Stats
7W - 13L
1,579 SR
Queue Stats
492W - 452L
1,691 Elo+
Solo
Fenrir
Fenrir
FeliTime
Fenrir
Level 124
God Stats
0W - 7L
1,291 SR
Queue Stats
226W - 202L
1,654 Elo+
Party 1
Kuzenbo
Kuzenbo
III RED V2 III
Kuzenbo
Level 157
God Stats
3W - 6L
1,644 SR
Queue Stats
128W - 116L
1,647 Elo+
Solo
Rama
Rama
LeBreadJames
Rama
Level 125
God Stats
12W - 14L
1,574 SR
Queue Stats
235W - 206L
1,613 Elo+
Solo
Da Ji
Da Ji
Skjaldborgh
Da Ji
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 241L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Anduin
Khepri
9
0 / 0 / 2
5,549
504
2,057
6,021
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Chinuwu
Tiamat
10
0 / 1 / 5
5,932
539
3,125
5,497
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Luwuny
Gilgamesh
12
6 / 0 / 1
6,859
624
5,152
7,501
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Freya
oSukadi
Freya
11
1 / 0 / 0
6,301
573
2,365
3,435
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
s boo11
Cu Chulainn
12
2 / 1 / 0
6,775
616
5,360
7,607
4,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DoctorZzz
Thoth
10
1 / 2 / 1
5,836
531
3,903
4,143
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
FeliTime
Fenrir
8
0 / 3 / 2
5,113
465
3,900
9,509
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 1 / 0
5,826
530
2,919
4,955
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,925
539
1,582
3,735
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,473
498
2,189
7,745
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
2
2
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
Anduin
Khepri
0
0
2
1
W
Tiamat
Chinuwu
Tiamat
0
1
5
2.5
L
Thoth
DoctorZzz
Thoth
1
2
1
0.75
L
Fenrir
FeliTime
Fenrir
0
3
2
0.33
L
0
1
0
0
L
0
0
0
0
W
Gilgamesh
Luwuny
Gilgamesh
6
0
1
6.5
L
1
3
1
0.5
W
Freya
oSukadi
Freya
1
0
0
1
W
Cu Chulainn
s boo11
Cu Chulainn
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,059
Damage
14,493
30,061
Taken
30,087
14,328
Mitigated
12,764
12,992
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Anduin
Khepri
2,057
617
0
2,073
6,021
2,933
0
928
5,093
16,247
0
W
Tiamat
Chinuwu
Tiamat
3,125
287
0
1,552
5,497
2,768
0
1,093
4,404
26,486
0
L
Thoth
DoctorZzz
Thoth
3,903
139
0
310
4,143
1,176
0
1,200
2,772
31,070
0
L
Fenrir
FeliTime
Fenrir
3,900
1,340
0
3,409
9,509
4,736
0
4,071
5,230
0
16,129
L
2,919
1,061
0
1,473
4,955
3,273
0
0
4,726
34,337
0
L
1,582
583
0
1,889
3,735
999
0
1,676
2,059
0
30,217
W
Gilgamesh
Luwuny
Gilgamesh
5,152
1,832
0
3,680
7,501
2,949
0
933
6,568
0
44,115
L
2,189
492
0
545
7,745
2,580
17
224
7,424
0
25,729
W
Freya
oSukadi
Freya
2,365
1,271
0
2,942
3,435
1,158
0
0
3,435
40,200
0
W
Cu Chulainn
s boo11
Cu Chulainn
5,360
1,318
0
2,745
7,607
4,520
0
3,868
3,739
0
41,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
28,173
390
Minions Killed
294
0
Camps Cleared
0
1,062,897
Distance Traveled
1,012,197
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,549
504
22
2
0
203,811
2
W
Tiamat
5,932
539
73
7
0
212,373
4
L
Thoth
5,836
531
59
5
0
208,999
2
L
Fenrir
5,113
465
24
2
0
225,306
3
L
Kuzenbo
5,826
530
76
7
0
218,855
5
L
Rama
5,925
539
82
7
0
160,633
4
W
Gilgamesh
6,859
624
99
9
0
251,263
2
L
Da Ji
5,473
498
53
5
0
198,404
0
W
Freya
6,301
573
89
8
0
197,158
2
W
Cu Chulainn
6,775
616
107
10
0
198,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role