Player Matchup

Ganesha
Ganesha
Gold I
BLOBDISMAY
Ganesha
Gold I
Level 63
God Stats
23W - 18L
1,713 SR
Queue Stats
76W - 61L
1,938 MMR
Party 2
Anhur
Anhur
Gold I
BLOBPERPLEX
Anhur
Gold I
Level 69
God Stats
27W - 18L
1,697 SR
Queue Stats
76W - 61L
1,938 MMR
Party 2
Nemesis
Nemesis
Platinum I
NappoBappo
Nemesis
Platinum I
Level 148
God Stats
10W - 13L
1,547 SR
Queue Stats
384W - 381L
1,802 MMR
Solo
Merlin
Merlin
Platinum I
Nocappin
Merlin
Platinum I
Level 127
God Stats
1W - 8L
1,459 SR
Queue Stats
247W - 245L
1,995 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Srbindy
Cu Chulainn
Gold I
Level 105
God Stats
18W - 17L
1,627 SR
Queue Stats
160W - 156L
1,796 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 102
1,609 SR
1,894 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 102
1,642 SR
1,723 MMR
Ymir
Ymir
Platinum IV
LopNort
Ymir
Platinum IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Orthho
Sun Wukong
Gold V
Level 156
God Stats
13W - 2L
1,589 SR
Queue Stats
35W - 23L
1,577 MMR
Party 1
Heimdallr
Heimdallr
Platinum II
SpartanKing5
Heimdallr
Platinum II
Level 69
God Stats
4W - 2L
1,719 SR
Queue Stats
187W - 167L
1,926 MMR
Solo
Janus
Janus
Diamond V
Tsukishake
Janus
Diamond V
Level 154
God Stats
11W - 3L
1,903 SR
Queue Stats
85W - 72L
2,080 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
kev4her2
Ao Kuang
Silver III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 54L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BLOBDISMAY
Ganesha
14
0 / 8 / 6
9,127
397
7,009
27,033
22,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
0 / 4 / 1
11,223
488
9,651
18,497
6,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
NappoBappo
Nemesis
18
4 / 7 / 6
11,382
495
12,160
21,008
9,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Nocappin
Merlin
18
4 / 6 / 3
11,465
498
15,157
14,708
6,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Srbindy
Cu Chulainn
17
3 / 5 / 2
11,224
488
15,541
25,937
19,007
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AthenaJing WeiTiamatSetApollo

VS

Bans
TsukuyomiSobekFenrirScyllaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
LopNort
Ymir
16
2 / 3 / 15
11,804
513
10,153
24,385
25,295
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Orthho
Sun Wukong
19
2 / 5 / 15
12,679
551
17,306
28,770
23,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
SpartanKing5
Heimdallr
20
1 / 1 / 10
13,287
578
11,439
16,152
8,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
20
8 / 2 / 12
14,348
624
22,111
15,003
7,698
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ao Kuang
kev4her2
Ao Kuang
20
17 / 1 / 6
15,233
662
24,485
22,282
11,252
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
88
11
Kills
30
30
Deaths
12
18
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BLOBDISMAY
Ganesha
0
8
6
0.38
L
0
4
1
0.13
W
Ymir
LopNort
Ymir
2
3
15
3.17
L
Nemesis
NappoBappo
Nemesis
4
7
6
1
L
Merlin
Nocappin
Merlin
4
6
3
0.92
W
Sun Wukong
Orthho
Sun Wukong
2
5
15
1.9
W
Heimdallr
SpartanKing5
Heimdallr
1
1
10
6
L
Cu Chulainn
Srbindy
Cu Chulainn
3
5
2
0.8
W
Janus
8
2
12
7
W
Ao Kuang
kev4her2
Ao Kuang
17
1
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,518
Damage
85,494
107,183
Taken
106,592
63,329
Mitigated
75,941
15,636
Healing
40,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BLOBDISMAY
Ganesha
7,009
410
0
2,259
27,033
22,148
0
18,367
8,294
22,721
0
L
9,651
5,575
0
5,422
18,497
6,784
1,074
7,717
10,780
0
99,151
W
Ymir
LopNort
Ymir
10,153
1,237
0
7,015
24,385
25,295
570
7,558
16,827
36,641
0
L
Nemesis
NappoBappo
Nemesis
12,160
6,226
0
1,468
21,008
9,102
0
11,312
9,696
0
75,121
L
Merlin
Nocappin
Merlin
15,157
853
0
1,306
14,708
6,288
0
8,528
6,180
97,484
0
W
Sun Wukong
Orthho
Sun Wukong
17,306
3,292
0
12,860
28,770
23,659
1,068
6,473
22,297
0
83,520
W
Heimdallr
SpartanKing5
Heimdallr
11,439
7,021
0
9,111
16,152
8,037
7,480
3,292
12,860
0
106,108
L
Cu Chulainn
Srbindy
Cu Chulainn
15,541
1,672
0
5,181
25,937
19,007
0
10,825
14,937
7,009
67,599
W
Janus
22,111
2,816
0
2,325
15,003
7,698
3,197
4,899
10,104
131,878
0
W
Ao Kuang
kev4her2
Ao Kuang
24,485
5,792
0
9,044
22,282
11,252
828
4,801
17,481
116,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,421
Gold Earned
67,351
644
Minions Killed
711
0
Camps Cleared
0
2,103,320
Distance Traveled
2,387,011
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,127
397
20
1
0
423,574
7
L
Anhur
11,223
488
181
8
0
377,024
4
W
Ymir
11,804
513
32
1
0
468,598
8
L
Nemesis
11,382
495
130
6
0
452,110
4
L
Merlin
11,465
498
180
8
0
396,881
9
W
Sun Wukong
12,679
551
132
6
0
470,848
1
W
Heimdallr
13,287
578
176
8
0
400,895
7
L
Cu Chulainn
11,224
488
133
6
0
453,731
6
W
Janus
14,348
624
205
9
0
496,248
7
W
Ao Kuang
15,233
662
166
7
0
550,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role