Player Matchup

Medusa
Medusa
Demonickage
Medusa
Level 26
God Stats
6W - 5L
1,916 SR
Queue Stats
106W - 123L
1,631 Elo+
Solo
Sobek
Sobek
GhostFace939
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,494 Elo+
Party 1
Janus
Janus
SneezyMuff1n
Janus
Level 29
God Stats
6W - 3L
1,845 SR
Queue Stats
197W - 130L
1,650 Elo+
Solo
Hercules
Hercules
TripTown
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,782 Elo+
Party 1
Nemesis
Nemesis
hotsauce2442
Nemesis
Level 25
God Stats
8W - 7L
1,672 SR
Queue Stats
71W - 75L
1,596 Elo+
Solo
Team Averages
Level 21
1,686 SR
1,631 Elo+

VS

Team Averages
Level 20
1,717 SR
1,641 Elo+
Yemoja
Yemoja
Rayne1214
Yemoja
Level 8
God Stats
5W - 1L
1,753 SR
Queue Stats
13W - 12L
1,645 Elo+
Solo
Mercury
Mercury
Synoxic
Mercury
Level 12
God Stats
4W - 3L
1,818 SR
Queue Stats
5W - 6L
1,733 Elo+
Solo
Janus
Janus
ThisMatchNOGOOD
Janus
Level 26
God Stats
21W - 17L
1,735 SR
Queue Stats
511W - 446L
1,699 Elo+
Solo
Chaac
Chaac
kuren23
Chaac
Level 27
God Stats
2W - 0L
1,725 SR
Queue Stats
8W - 7L
1,502 Elo+
Solo
Danzaburou
Danzaburou
spookie time
Danzaburou
Level 25
God Stats
7W - 6L
1,552 SR
Queue Stats
90W - 71L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 9 / 5
11,809
437
14,474
21,892
9,915
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 7 / 3
9,072
336
5,192
22,194
24,819
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 8 / 0
11,364
421
22,265
17,693
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
TripTown
Hercules
13
0 / 9 / 1
8,583
318
3,343
15,828
15,863
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
hotsauce2442
Nemesis
19
5 / 6 / 7
12,643
468
14,648
28,825
16,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Rayne1214
Yemoja
14
1 / 7 / 7
10,697
396
3,024
18,520
15,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Synoxic
Mercury
20
15 / 3 / 8
15,919
590
20,238
19,422
8,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 3 / 11
13,774
510
13,169
12,766
4,500
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
kuren23
Chaac
20
15 / 1 / 10
14,764
547
29,017
30,594
32,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
spookie time
Danzaburou
20
4 / 3 / 8
14,474
536
18,298
22,902
9,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
14
Kills
39
39
Deaths
17
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
9
5
0.83
L
1
7
3
0.36
W
Yemoja
Rayne1214
Yemoja
1
7
7
0.64
L
3
8
0
0.38
W
Mercury
Synoxic
Mercury
15
3
8
6.33
W
4
3
11
3.17
L
Hercules
TripTown
Hercules
0
9
1
0.06
L
Nemesis
hotsauce2442
Nemesis
5
6
7
1.42
W
Chaac
kuren23
Chaac
15
1
10
20
W
Danzaburou
spookie time
Danzaburou
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,922
Damage
83,746
106,432
Taken
104,204
73,916
Mitigated
70,500
18,629
Healing
36,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
14,474
7,632
0
2,099
21,892
9,915
1,366
5,569
16,323
0
58,250
L
5,192
446
0
2,293
22,194
24,819
0
1,905
20,289
27,141
0
W
Yemoja
Rayne1214
Yemoja
3,024
1,075
1,065
1,634
18,520
15,473
703
5,804
12,716
13,883
0
L
22,265
727
0
1,235
17,693
6,726
0
4,214
13,479
84,711
0
W
Mercury
Synoxic
Mercury
20,238
12,555
0
6,665
19,422
8,022
2,800
5,759
13,663
0
131,437
W
13,169
321
0
1,553
12,766
4,500
1,792
3,547
9,219
97,447
0
L
Hercules
TripTown
Hercules
3,343
1,212
308
3,333
15,828
15,863
0
691
15,137
0
27,935
L
Nemesis
hotsauce2442
Nemesis
14,648
6,436
0
9,361
28,825
16,593
0
3,814
25,011
0
65,014
W
Chaac
kuren23
Chaac
29,017
6,043
0
16,053
30,594
32,797
1,345
4,982
25,612
0
107,826
W
Danzaburou
spookie time
Danzaburou
18,298
7,504
630
9,064
22,902
9,708
6,520
7,365
15,537
0
127,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,471
Gold Earned
69,628
425
Minions Killed
706
0
Camps Cleared
0
2,131,782
Distance Traveled
2,540,348
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,809
437
83
3
0
416,824
3
L
Sobek
9,072
336
33
1
0
351,863
0
W
Yemoja
10,697
396
13
0
0
421,490
1
L
Janus
11,364
421
143
5
0
477,504
0
W
Mercury
15,919
590
199
7
0
598,408
4
W
Janus
13,774
510
156
6
0
544,825
5
L
Hercules
8,583
318
53
2
0
404,671
6
L
Nemesis
12,643
468
113
4
0
480,920
9
W
Chaac
14,764
547
160
6
0
506,879
6
W
Danzaburou
14,474
536
178
7
0
468,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role