Player Matchup

Fenrir
Fenrir
Astrónavega
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
CristianWasHere
Poseidon
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,552 Elo+
Party 2
Neith
Neith
DessigNers
Neith
Level 27
God Stats
1W - 1L
1,757 SR
Queue Stats
14W - 9L
1,671 Elo+
Party 2
Rama
Rama
Mimikiw
Rama
Level 77
God Stats
2W - 3L
1,775 SR
Queue Stats
12W - 21L
1,537 Elo+
Party 2
Ra
Ra
SlendertepGamer
Ra
Level 144
God Stats
0W - 2L
1,565 SR
Queue Stats
135W - 122L
1,536 Elo+
Party 2
Team Averages
Level 99
1,619 SR
1,559 Elo+

VS

Team Averages
Level 85
1,731 SR
1,686 Elo+
Anubis
Anubis
ArTŷr
Anubis
Level 156
God Stats
18W - 4L
1,836 SR
Queue Stats
852W - 575L
1,648 Elo+
Party 1
Gilgamesh
Gilgamesh
Expulsi0n
Gilgamesh
Level 40
God Stats
8W - 8L
1,583 SR
Queue Stats
267W - 291L
1,550 Elo+
Solo
Anhur
Anhur
LTtastyNUT
Anhur
Level 59
God Stats
14W - 5L
1,887 SR
Queue Stats
468W - 290L
1,725 Elo+
Party 1
Ne Zha
Ne Zha
Stunslayer12
Ne Zha
Level 13
God Stats
20W - 8L
1,599 SR
Queue Stats
146W - 53L
1,807 Elo+
Party 1
Fenrir
Fenrir
adequatealright
Fenrir
Level 156
God Stats
8W - 5L
1,751 SR
Queue Stats
822W - 515L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 7 / 2
8,559
503
5,191
16,206
10,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
14
3 / 3 / 2
9,227
543
8,679
9,301
2,761
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
4 / 1 / 0
9,286
546
4,556
6,840
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Mimikiw
Rama
14
0 / 7 / 3
8,682
511
4,535
11,151
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 7 / 2
9,042
532
6,636
11,994
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ArTŷr
Anubis
17
7 / 3 / 7
10,817
636
10,850
13,367
6,612
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Expulsi0n
Gilgamesh
15
0 / 2 / 2
9,053
533
3,699
12,170
4,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
17
7 / 2 / 4
11,241
661
7,084
13,405
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
16
3 / 2 / 7
9,468
557
2,348
9,829
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 10
10,031
590
13,480
18,312
15,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
10
Kills
24
25
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anubis
ArTŷr
Anubis
7
3
7
3.5
L
Fenrir
1
7
2
0.29
L
Poseidon
3
3
2
1.33
L
Neith
4
1
0
4
W
Gilgamesh
Expulsi0n
Gilgamesh
0
2
2
0.5
W
Anhur
7
2
4
4.5
L
Rama
Mimikiw
Rama
0
7
3
0.21
L
2
7
2
0.43
W
Ne Zha
3
2
7
3.25
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,597
Damage
37,461
55,492
Taken
67,083
21,812
Mitigated
35,204
14,879
Healing
27,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ArTŷr
Anubis
10,850
964
0
8,614
13,367
6,612
332
3,899
9,242
86,482
0
L
Fenrir
5,191
1,517
0
3,722
16,206
10,826
0
3,076
13,130
0
24,482
L
Poseidon
8,679
1,536
0
923
9,301
2,761
344
1,562
7,739
55,956
0
L
Neith
4,556
1,517
0
3,994
6,840
2,206
376
1,153
5,687
0
48,235
W
Gilgamesh
Expulsi0n
Gilgamesh
3,699
1,028
0
2,444
12,170
4,916
0
7,048
5,122
0
56,443
W
Anhur
7,084
3,363
0
5,256
13,405
4,815
816
65
13,320
0
82,310
L
Rama
Mimikiw
Rama
4,535
3,931
0
3,030
11,151
2,250
0
337
10,814
0
46,702
L
6,636
721
432
2,778
11,994
3,769
452
4,722
7,272
62,671
0
W
Ne Zha
2,348
73
0
4,611
9,829
3,576
583
2,976
6,843
0
56,702
W
13,480
5,338
0
7,006
18,312
15,285
0
3,808
14,380
0
31,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,796
Gold Earned
50,610
453
Minions Killed
505
0
Camps Cleared
0
1,556,777
Distance Traveled
1,693,867
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,817
636
149
9
0
325,984
1
L
Fenrir
8,559
503
31
2
0
341,141
7
L
Poseidon
9,227
543
121
7
0
339,981
0
L
Neith
9,286
546
87
5
0
283,588
1
W
Gilgamesh
9,053
533
106
6
0
337,632
6
W
Anhur
11,241
661
135
8
0
304,026
1
L
Rama
8,682
511
82
5
0
300,241
5
L
Ra
9,042
532
132
8
0
291,826
2
W
Ne Zha
9,468
557
95
6
0
364,752
4
W
Fenrir
10,031
590
20
1
0
361,473
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role