Player Matchup

Fenrir
Fenrir
Anak1nX
Fenrir
Level 17
God Stats
17W - 19L
1,337 SR
Queue Stats
41W - 55L
1,288 Elo+
Party 1
Bellona
Bellona
Ganker101010001
Bellona
Level 14
God Stats
14W - 6L
1,500 SR
Queue Stats
65W - 74L
1,282 Elo+
Party 1
Izanami
Izanami
NZRTHxDNKLHT
Izanami
Level 13
God Stats
4W - 8L
1,357 SR
Queue Stats
6W - 13L
1,227 Elo+
Solo
Sol
Sol
eZPrieto
Sol
Level 29
God Stats
40W - 30L
1,594 SR
Queue Stats
349W - 403L
1,349 Elo+
Party 2
Kuzenbo
Kuzenbo
iSuicideVale
Kuzenbo
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
394W - 431L
1,346 Elo+
Party 2
Team Averages
Level 20
1,458 SR
1,298 Elo+

VS

Team Averages
Level 23
1,639 SR
1,288 Elo+
Tsukuyomi
Tsukuyomi
B4K3Rxx
Tsukuyomi
Level 28
God Stats
23W - 19L
1,557 SR
Queue Stats
77W - 80L
1,423 Elo+
Party 3
Discordia
Discordia
BrandonY1019
Discordia
Level 18
God Stats
11W - 8L
1,783 SR
Queue Stats
57W - 72L
1,242 Elo+
Solo
Cernunnos
Cernunnos
Braxtenders02
Cernunnos
Level 46
God Stats
3W - 2L
1,901 SR
Queue Stats
12W - 11L
1,475 Elo+
Party 3
Guan Yu
Guan Yu
Daprophet1
Guan Yu
Level 8
God Stats
1W - 1L
1,263 SR
Queue Stats
9W - 22L
1,060 Elo+
Solo
Ymir
Ymir
Xyntensei
Ymir
Level 16
God Stats
3W - 1L
1,691 SR
Queue Stats
3W - 8L
1,241 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anak1nX
Fenrir
18
6 / 5 / 6
12,823
475
12,122
22,256
9,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 7 / 5
11,082
410
6,606
21,609
20,262
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
NZRTHxDNKLHT
Izanami
16
2 / 9 / 4
10,015
371
10,721
15,310
6,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 11 / 5
12,429
460
20,002
28,183
8,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
iSuicideVale
Kuzenbo
16
3 / 10 / 9
11,653
432
15,665
29,933
37,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
B4K3Rxx
Tsukuyomi
20
10 / 4 / 8
13,811
512
21,166
16,305
7,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
BrandonY1019
Discordia
17
3 / 7 / 15
11,763
436
11,710
17,724
7,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Braxtenders02
Cernunnos
20
23 / 3 / 8
15,333
568
33,166
20,960
8,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Daprophet1
Guan Yu
18
5 / 4 / 14
12,146
450
17,378
19,050
22,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
17
1 / 3 / 23
11,289
418
9,059
23,439
20,679
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
110
20
Kills
42
42
Deaths
21
29
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Anak1nX
Fenrir
6
5
6
1.8
W
Tsukuyomi
B4K3Rxx
Tsukuyomi
10
4
8
3.5
W
Discordia
BrandonY1019
Discordia
3
7
15
1.5
W
Cernunnos
Braxtenders02
Cernunnos
23
3
8
9
W
Guan Yu
Daprophet1
Guan Yu
5
4
14
3
L
2
7
5
0.64
L
Izanami
NZRTHxDNKLHT
Izanami
2
9
4
0.44
W
Ymir
1
3
23
4.17
L
7
11
5
0.86
L
Kuzenbo
iSuicideVale
Kuzenbo
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,116
Damage
92,479
117,291
Taken
97,478
82,619
Mitigated
66,971
24,604
Healing
24,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Anak1nX
Fenrir
12,122
1,478
0
6,518
22,256
9,990
0
2,139
19,925
0
65,407
W
Tsukuyomi
B4K3Rxx
Tsukuyomi
21,166
6,987
0
4,430
16,305
7,158
2,694
6,372
9,933
0
90,363
W
Discordia
BrandonY1019
Discordia
11,710
1,757
0
3,463
17,724
7,521
149
6,822
10,902
52,073
0
W
Cernunnos
Braxtenders02
Cernunnos
33,166
20,904
0
7,913
20,960
8,889
6,097
7,301
13,659
0
103,822
W
Guan Yu
Daprophet1
Guan Yu
17,378
2,694
3,420
5,447
19,050
22,724
1,304
6,334
12,716
0
55,261
L
6,606
713
0
1,138
21,609
20,262
1,060
2,507
18,567
0
51,354
L
Izanami
NZRTHxDNKLHT
Izanami
10,721
6,936
0
2,066
15,310
6,419
78
3,391
11,801
0
52,437
W
Ymir
9,059
2,052
0
0
23,439
20,679
538
8,838
14,601
23,565
0
L
20,002
5,707
0
10,978
28,183
8,672
678
5,830
21,695
90,131
0
L
Kuzenbo
iSuicideVale
Kuzenbo
15,665
2,912
0
3,904
29,933
37,276
16
5,713
23,612
39,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,002
Gold Earned
64,342
485
Minions Killed
499
0
Camps Cleared
0
2,302,436
Distance Traveled
2,603,953
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,823
475
104
4
0
444,288
2
W
Tsukuyomi
13,811
512
141
5
0
601,862
0
W
Discordia
11,763
436
82
3
0
471,491
0
W
Cernunnos
15,333
568
154
6
0
485,659
8
W
Guan Yu
12,146
450
83
3
0
564,904
1
L
Bellona
11,082
410
115
4
0
497,298
4
L
Izanami
10,015
371
94
3
0
436,512
2
W
Ymir
11,289
418
39
1
0
480,037
1
L
Sol
12,429
460
123
5
0
428,894
4
L
Kuzenbo
11,653
432
49
2
0
495,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role