Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Godz-Lonewolf3
Scylla
Level 18
God Stats
1W - 4L
1,265 SR
Queue Stats
15W - 31L
1,176 Elo+
Party 2
Ravana
Ravana
Wet4Senpai
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
one_fast_hetero
Thanatos
Level 39
God Stats
15W - 23L
1,466 SR
Queue Stats
128W - 191L
1,223 Elo+
Party 2
Danzaburou
Danzaburou
sudwing
Danzaburou
Level 7
God Stats
18W - 18L
1,143 SR
Queue Stats
102W - 90L
1,500 Elo+
Party 1
Team Averages
Level 39
1,375 SR
1,380 Elo+

VS

Team Averages
Level 26
1,395 SR
1,232 Elo+
Mulan
Mulan
NachowTaco
Mulan
Level 28
God Stats
24W - 29L
1,360 SR
Queue Stats
114W - 150L
1,253 Elo+
Party 3
Chaac
Chaac
alan_the_trojan
Chaac
Level 24
God Stats
5W - 4L
1,350 SR
Queue Stats
22W - 22L
1,280 Elo+
Party 3
Cthulhu
Cthulhu
brew160
Cthulhu
Level 22
God Stats
6W - 6L
1,264 SR
Queue Stats
39W - 50L
1,178 Elo+
Solo
Fenrir
Fenrir
henti_fwapper
Fenrir
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 119L
1,277 Elo+
Party 3
Xing Tian
Xing Tian
mrtrollsalotTwT
Xing Tian
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 27L
1,171 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
5 / 4 / 1
6,910
494
7,179
8,995
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 0
6,412
458
4,358
6,753
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Wet4Senpai
Ravana
6
1 / 4 / 0
5,082
363
1,848
3,707
998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
11
4 / 6 / 0
7,360
526
7,930
12,215
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
sudwing
Danzaburou
10
1 / 2 / 3
6,569
469
3,387
6,270
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
12 / 4 / 1
8,285
592
10,255
9,547
5,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
3 / 4 / 2
7,486
535
4,393
9,621
4,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
brew160
Cthulhu
10
1 / 1 / 4
6,327
452
2,048
6,489
3,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 3 / 3
7,293
521
4,389
10,876
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
mrtrollsalotTwT
Xing Tian
10
1 / 2 / 2
6,263
447
3,390
8,848
5,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
12
Kills
21
22
Deaths
14
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
4
1
1.38
L
1
6
0
0.17
W
Mulan
12
4
1
3.13
L
Ravana
Wet4Senpai
Ravana
1
4
0
0.25
W
3
4
2
1
W
Cthulhu
brew160
Cthulhu
1
1
4
3
W
4
3
3
1.83
W
Xing Tian
mrtrollsalotTwT
Xing Tian
1
2
2
1
L
Thanatos
4
6
0
0.67
L
Danzaburou
sudwing
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
24,475
37,940
Taken
45,381
13,385
Mitigated
23,814
9,649
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,179
1,055
0
2,362
8,995
4,136
72
2,664
6,191
30,326
0
L
4,358
538
0
0
6,753
2,109
524
1,223
5,480
22,714
0
W
Mulan
10,255
2,285
378
1,702
9,547
5,937
0
2,814
6,385
0
25,118
L
Ravana
Wet4Senpai
Ravana
1,848
581
0
341
3,707
998
0
43
3,614
0
7,057
W
4,393
1,360
0
2,675
9,621
4,240
2,990
614
8,949
0
31,046
W
Cthulhu
brew160
Cthulhu
2,048
259
0
0
6,489
3,922
0
2,892
3,310
20,458
0
W
4,389
1,462
0
3,465
10,876
4,018
0
788
9,976
0
41,748
W
Xing Tian
mrtrollsalotTwT
Xing Tian
3,390
229
342
623
8,848
5,697
182
3,252
5,224
19,071
0
L
Thanatos
7,930
4,153
0
5,430
12,215
4,028
0
1,018
11,072
0
40,941
L
Danzaburou
sudwing
Danzaburou
3,387
1,415
0
1,516
6,270
2,114
232
490
5,680
0
25,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
35,654
228
Minions Killed
231
0
Camps Cleared
0
1,102,156
Distance Traveled
1,394,666
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,910
494
52
4
0
249,125
2
L
Scylla
6,412
458
56
4
0
190,831
1
W
Mulan
8,285
592
35
3
0
270,346
0
L
Ravana
5,082
363
14
1
0
144,525
2
W
Chaac
7,486
535
65
5
0
299,954
4
W
Cthulhu
6,327
452
33
2
0
290,024
0
W
Fenrir
7,293
521
73
5
0
272,390
3
W
Xing Tian
6,263
447
25
2
0
261,952
1
L
Thanatos
7,360
526
74
5
0
258,504
0
L
Danzaburou
6,569
469
32
2
0
259,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role