Player Matchup

Danzaburou
Danzaburou
Burgsween
Danzaburou
Level 6
God Stats
6W - 5L
1,685 SR
Queue Stats
7W - 6L
1,642 Elo+
Solo
Medusa
Medusa
DinhoBFC
Medusa
Level 29
God Stats
2W - 4L
1,559 SR
Queue Stats
134W - 136L
1,624 Elo+
Solo
Merlin
Merlin
Rahahah
Merlin
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 9L
1,758 Elo+
Solo
Thor
Thor
THE P00P THIEF
Thor
Level 26
God Stats
4W - 5L
1,396 SR
Queue Stats
73W - 66L
1,619 Elo+
Party 1
Fafnir
Fafnir
THE POOP P0LICE
Fafnir
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 50L
1,611 Elo+
Party 1
Team Averages
Level 20
1,528 SR
1,651 Elo+

VS

Team Averages
Level 21
1,709 SR
1,656 Elo+
King Arthur
King Arthur
Hand Soap6784
King Arthur
Level 12
God Stats
3W - 2L
1,947 SR
Queue Stats
22W - 11L
1,784 Elo+
Solo
Kumbhakarna
Kumbhakarna
IPvPeedMyself
Kumbhakarna
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
434W - 401L
1,577 Elo+
Solo
Rama
Rama
The Paladin4641
Rama
Level 12
God Stats
6W - 2L
1,959 SR
Queue Stats
24W - 12L
1,672 Elo+
Solo
Pele
Pele
iNFiNiTY_LaLo0
Pele
Level 29
God Stats
10W - 5L
1,684 SR
Queue Stats
84W - 56L
1,543 Elo+
Solo
Tiamat
Tiamat
kumguzzlerthiccy
Tiamat
Level 27
God Stats
3W - 5L
1,454 SR
Queue Stats
56W - 42L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burgsween
Danzaburou
15
7 / 3 / 0
10,283
605
11,491
9,802
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
DinhoBFC
Medusa
13
3 / 6 / 2
8,229
484
11,385
12,663
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Rahahah
Merlin
17
7 / 3 / 4
10,610
624
10,355
12,166
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 7
9,673
569
4,579
8,833
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 2 / 8
8,387
493
5,282
10,250
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hand Soap6784
King Arthur
11
1 / 4 / 0
7,242
426
3,309
11,248
5,952
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
IPvPeedMyself
Kumbhakarna
12
0 / 4 / 6
8,039
473
4,744
16,541
7,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 4 / 0
8,993
529
9,115
13,642
4,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 7 / 2
7,037
414
4,106
10,702
3,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 2 / 2
10,519
619
14,662
11,160
8,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
21
Kills
14
14
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Burgsween
Danzaburou
7
3
0
2.33
W
Medusa
DinhoBFC
Medusa
3
6
2
0.67
L
King Arthur
Hand Soap6784
King Arthur
1
4
0
0.25
L
Kumbhakarna
IPvPeedMyself
Kumbhakarna
0
4
6
0.75
W
Merlin
Rahahah
Merlin
7
3
4
3
W
4
0
7
7.5
W
0
2
8
2
L
7
4
0
1.75
L
2
7
2
0.43
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,092
Damage
35,936
53,714
Taken
63,293
25,665
Mitigated
28,995
18,848
Healing
15,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Burgsween
Danzaburou
11,491
6,716
0
3,019
9,802
4,736
3,248
2,657
7,067
0
57,367
W
Medusa
DinhoBFC
Medusa
11,385
6,273
0
4,000
12,663
4,300
0
3,717
8,838
0
60,624
L
King Arthur
Hand Soap6784
King Arthur
3,309
260
0
2,431
11,248
5,952
0
0
11,248
0
35,266
L
Kumbhakarna
IPvPeedMyself
Kumbhakarna
4,744
492
0
2,000
16,541
7,019
0
4,794
11,727
29,551
0
W
Merlin
Rahahah
Merlin
10,355
566
90
2,994
12,166
5,061
848
7,356
4,520
69,062
0
W
4,579
970
0
4,248
8,833
4,201
435
1,342
7,437
0
63,724
W
5,282
1,040
0
4,497
10,250
7,367
0
3,728
6,446
9,914
0
L
9,115
6,519
0
4,545
13,642
4,286
0
4,262
9,216
0
42,574
L
4,106
600
282
1,825
10,702
3,482
0
1,886
8,640
0
31,241
L
14,662
1,964
0
4,858
11,160
8,256
351
4,055
6,825
77,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,182
Gold Earned
41,830
486
Minions Killed
424
0
Camps Cleared
0
1,525,725
Distance Traveled
1,438,514
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,283
605
96
6
0
281,058
3
W
Medusa
8,229
484
97
6
0
263,248
7
L
King Arthur
7,242
426
72
4
0
229,282
2
L
Kumbhakarna
8,039
473
50
3
0
269,853
0
W
Merlin
10,610
624
160
9
0
324,443
2
W
Thor
9,673
569
119
7
0
345,666
4
W
Fafnir
8,387
493
14
1
0
311,310
3
L
Rama
8,993
529
74
4
0
264,134
1
L
Pele
7,037
414
54
3
0
349,213
2
L
Tiamat
10,519
619
174
10
0
326,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role