Player Matchup

Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
IsEffortNeeded
Gilgamesh
Level 148
God Stats
21W - 16L
1,688 SR
Queue Stats
435W - 352L
1,570 Elo+
Party 2
Ymir
Ymir
ProVoidCloak
Ymir
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
297W - 253L
1,718 Elo+
Party 2
Baron Samedi
Baron Samedi
The Blinded Sun
Baron Samedi
Level 67
God Stats
9W - 5L
1,647 SR
Queue Stats
134W - 133L
1,607 Elo+
Party 2
Team Averages
Level 110
1,567 SR
1,579 Elo+

VS

Team Averages
Level 130
1,569 SR
1,531 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
AnonymousFox777
Eset
Level 88
God Stats
25W - 29L
1,534 SR
Queue Stats
322W - 305L
1,435 Elo+
Party 1
Gilgamesh
Gilgamesh
Frankmanzanilla
Gilgamesh
Level 155
God Stats
5W - 3L
1,500 SR
Queue Stats
86W - 68L
1,626 Elo+
Party 3
Ne Zha
Ne Zha
KE3PER JR
Ne Zha
Level 123
God Stats
1W - 4L
1,522 SR
Queue Stats
284W - 280L
1,541 Elo+
Party 1
Anhur
Anhur
TostitoCR
Anhur
Level 156
God Stats
5W - 5L
1,789 SR
Queue Stats
257W - 230L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 3 / 8
8,701
580
9,168
9,452
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
15
1 / 2 / 1
8,460
564
4,549
8,527
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
IsEffortNeeded
Gilgamesh
16
12 / 2 / 5
9,858
657
12,771
13,128
6,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 3 / 4
8,610
574
9,599
13,109
7,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
The Blinded Sun
Baron Samedi
12
1 / 3 / 14
7,847
523
7,794
15,423
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 6 / 6
7,113
474
6,820
19,055
7,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 2
6,940
463
8,816
9,075
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Frankmanzanilla
Gilgamesh
12
2 / 4 / 5
7,538
503
8,136
11,372
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
KE3PER JR
Ne Zha
14
6 / 5 / 4
8,864
591
10,362
12,651
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
TostitoCR
Anhur
14
4 / 3 / 0
8,548
570
8,212
11,311
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
23
Kills
13
13
Deaths
23
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
8
3
W
Artemis
 
Artemis
1
2
1
0.75
L
Athena
 
Athena
0
6
6
0.5
L
1
5
2
0.4
L
Gilgamesh
Frankmanzanilla
Gilgamesh
2
4
5
1.13
W
Gilgamesh
IsEffortNeeded
Gilgamesh
12
2
5
7.25
L
Ne Zha
KE3PER JR
Ne Zha
6
5
4
1.6
W
4
3
4
2
W
Baron Samedi
The Blinded Sun
Baron Samedi
1
3
14
2.67
L
Anhur
TostitoCR
Anhur
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,881
Damage
42,346
59,639
Taken
63,464
28,772
Mitigated
25,737
20,197
Healing
15,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,168
873
0
1,883
9,452
2,846
845
3,328
5,820
46,507
0
W
Artemis
 
Artemis
4,549
2,582
0
3,994
8,527
2,126
0
529
7,998
0
60,979
L
Athena
 
Athena
6,820
1,463
0
1,637
19,055
7,535
20
9,313
9,554
17,146
0
L
8,816
632
616
1,484
9,075
2,795
164
4,188
4,583
43,674
0
L
Gilgamesh
Frankmanzanilla
Gilgamesh
8,136
1,968
0
3,332
11,372
6,900
252
4,647
6,631
0
43,917
W
Gilgamesh
IsEffortNeeded
Gilgamesh
12,771
4,380
0
1,688
13,128
6,094
0
3,280
9,581
0
62,263
L
Ne Zha
KE3PER JR
Ne Zha
10,362
3,194
0
3,622
12,651
4,788
0
4,807
7,636
0
48,502
W
9,599
3,649
0
3,950
13,109
7,209
883
2,327
10,740
46,331
0
W
Baron Samedi
The Blinded Sun
Baron Samedi
7,794
1,312
1,963
6,719
15,423
10,497
140
5,414
9,864
18,112
0
L
Anhur
TostitoCR
Anhur
8,212
2,769
0
4,650
11,311
3,719
535
2,802
8,499
0
55,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
39,003
438
Minions Killed
365
0
Camps Cleared
0
1,426,384
Distance Traveled
1,476,777
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,701
580
96
6
0
265,075
1
W
Artemis
8,460
564
109
7
0
262,932
2
L
Athena
7,113
474
27
2
0
293,245
1
L
Eset
6,940
463
74
5
0
292,630
7
L
Gilgamesh
7,538
503
69
5
0
309,300
1
W
Gilgamesh
9,858
657
102
7
0
351,522
2
L
Ne Zha
8,864
591
91
6
0
292,215
2
W
Ymir
8,610
574
110
7
0
270,856
1
W
Baron Samedi
7,847
523
21
1
0
275,999
4
L
Anhur
8,548
570
104
7
0
289,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role