Player Matchup

Fenrir
Fenrir
BMY_Beef
Fenrir
Level 26
God Stats
1W - 1L
1,168 SR
Queue Stats
59W - 60L
1,410 Elo+
Party 1
Aphrodite
Aphrodite
Eusane
Aphrodite
Level 22
God Stats
0W - 1L
1,310 SR
Queue Stats
470W - 498L
1,448 Elo+
Party 1
Yemoja
Yemoja
Gsmasher19
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
TMY_Twizzlers
Nike
Level 124
God Stats
1W - 3L
1,554 SR
Queue Stats
422W - 431L
1,469 Elo+
Party 1
Anhur
Anhur
Wallace33
Anhur
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
83W - 88L
1,446 Elo+
Party 1
Team Averages
Level 38
1,406 SR
1,455 Elo+

VS

Team Averages
Level 18
1,468 SR
1,572 Elo+
Olorun
Olorun
CosmicxWolf
Olorun
Level 8
God Stats
8W - 5L
1,319 SR
Queue Stats
10W - 9L
1,217 Elo+
Solo
Medusa
Medusa
Glizzygoober803
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,661 Elo+
Party 2
Sun Wukong
Sun Wukong
SavageGoat6
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,661 Elo+
Party 2
Artio
Artio
Simp00
Artio
Level 18
God Stats
2W - 0L
1,519 SR
Queue Stats
13W - 10L
1,661 Elo+
Party 2
Arachne
Arachne
governorsFSU
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BMY_Beef
Fenrir
19
9 / 9 / 8
12,384
459
21,634
22,794
9,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Eusane
Aphrodite
19
11 / 6 / 8
12,649
468
12,335
16,151
7,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Gsmasher19
Yemoja
1
0 / 1 / 0
6,643
246
0
681
235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

18
6 / 5 / 10
12,593
466
23,376
24,252
22,275
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Wallace33
Anhur
16
1 / 8 / 6
10,691
396
9,712
21,675
7,627
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
8 / 6 / 9
16,553
613
20,512
25,225
11,282
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
4 / 7 / 14
12,397
459
13,681
19,435
13,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
SavageGoat6
Sun Wukong
18
1 / 7 / 0
12,671
469
1,742
13,400
9,220
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artio
Simp00
Artio
18
3 / 4 / 15
12,387
459
6,487
24,385
25,309
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
governorsFSU
Arachne
20
13 / 4 / 6
15,626
579
16,031
26,023
13,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
73
27
Kills
29
29
Deaths
28
32
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BMY_Beef
Fenrir
9
9
8
1.44
W
Olorun
8
6
9
2.08
L
Aphrodite
Eusane
Aphrodite
11
6
8
2.5
W
4
7
14
1.57
L
Yemoja
Gsmasher19
Yemoja
0
1
0
0
W
Sun Wukong
SavageGoat6
Sun Wukong
1
7
0
0.14
W
Artio
Simp00
Artio
3
4
15
2.63
L
6
5
10
2.2
L
Anhur
Wallace33
Anhur
1
8
6
0.5
W
Arachne
governorsFSU
Arachne
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,057
Damage
58,453
85,553
Taken
108,468
47,523
Mitigated
72,638
27,160
Healing
39,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BMY_Beef
Fenrir
21,634
8,449
0
6,512
22,794
9,753
490
6,047
16,747
0
59,731
W
Olorun
20,512
11,283
1,491
13,293
25,225
11,282
9,869
3,051
22,008
138,622
0
L
Aphrodite
Eusane
Aphrodite
12,335
3,116
7,705
7,142
16,151
7,633
354
7,153
8,998
47,730
0
W
13,681
5,217
581
1,182
19,435
13,453
2,024
2,070
17,261
0
48,779
L
Yemoja
Gsmasher19
Yemoja
0
0
0
0
681
235
0
406
275
455
0
W
Sun Wukong
SavageGoat6
Sun Wukong
1,742
843
0
57
13,400
9,220
2,232
1,003
12,329
0
49,983
W
Artio
Simp00
Artio
6,487
228
1,060
6,889
24,385
25,309
679
3,770
20,285
39,670
0
L
23,376
4,350
74
3,085
24,252
22,275
273
7,761
16,491
355
93,531
L
Anhur
Wallace33
Anhur
9,712
4,895
0
2,642
21,675
7,627
786
5,632
16,043
0
76,814
W
Arachne
governorsFSU
Arachne
16,031
10,740
0
14,704
26,023
13,374
784
1,872
23,943
0
119,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,960
Gold Earned
69,634
415
Minions Killed
581
0
Camps Cleared
0
1,756,153
Distance Traveled
2,143,168
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,384
459
76
3
0
426,619
4
W
Olorun
16,553
613
218
8
0
425,761
4
L
Aphrodite
12,649
468
91
3
0
481,477
4
W
Medusa
12,397
459
64
2
0
391,124
0
L
Yemoja
6,643
246
0
0
0
16,898
1
W
Sun Wukong
12,671
469
100
4
0
365,287
0
W
Artio
12,387
459
56
2
0
434,772
1
L
Nike
12,593
466
147
5
0
429,468
2
L
Anhur
10,691
396
101
4
0
401,691
1
W
Arachne
15,626
579
143
5
0
526,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role